#include "command/common.qh"
-#include "mutators/_all.qh"
+#include "mutators/_mod.qh"
#include "weapons/csqcprojectile.qh"
#include "../common/constants.qh"
#include "../common/util.qh"
#include "../common/vehicles/all.qh"
-#include "../common/weapons/all.qh"
+#include <common/weapons/_all.qh>
#include "../lib/csqcmodel/sv_model.qh"
void CreatureFrame_All()
{
- FOREACH_ENTITY_FLOAT(damagedbycontents, true, {
+ IL_EACH(g_damagedbycontents, it.damagedbycontents,
+ {
if (it.move_movetype == MOVETYPE_NOCLIP) continue;
CreatureFrame_Liquids(it);
CreatureFrame_FallDamage(it);
void WarpZone_PostInitialize_Callback()
{
// create waypoint links for warpzones
- entity e;
- for(e = NULL; (e = find(e, classname, "trigger_warpzone")); )
+ for(entity e = warpzone_first; e; e = e.warpzone_next)
+ //for(entity e = NULL; (e = find(e, classname, "trigger_warpzone")); )
{
vector src, dst;
src = (e.absmin + e.absmax) * 0.5;