]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/sv_main.qc
Split the gamelog code out of miscfunctions and into its own file
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / sv_main.qc
index 54c9744332d5033ccbd5518f4f79b29dca36606c..09446203db69cf85d1588c0cdb459625244ff80e 100644 (file)
@@ -4,6 +4,7 @@
 #include "g_hook.qh"
 #include "g_damage.qh"
 #include "g_world.qh"
+#include <server/gamelog.qh>
 
 #include "bot/api.qh"
 
@@ -46,7 +47,14 @@ void CreatureFrame_hotliquids(entity this)
        }
        else
        {
-               if (this.watertype == CONTENT_LAVA)
+               if (STAT(FROZEN, this))
+               {
+                       if (this.watertype == CONTENT_LAVA)
+                               Damage(this, NULL, NULL, 10000, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
+                       else if (this.watertype == CONTENT_SLIME)
+                               Damage(this, NULL, NULL, 10000, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
+               }
+               else if (this.watertype == CONTENT_LAVA)
                {
                        if (this.watersound_finished < time)
                        {
@@ -89,7 +97,6 @@ void CreatureFrame_Liquids(entity this)
                        this.flags &= ~FL_INWATER;
                        this.dmgtime = 0;
                }
-               this.air_finished = time + 12;
        }
 }
 
@@ -101,7 +108,6 @@ void CreatureFrame_FallDamage(entity this)
                return; // if the entity hasn't moved and isn't moving, then don't do anything
 
        // check for falling damage
-       float velocity_len = vlen(this.velocity);
        bool have_hook = false;
        for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
        {
@@ -114,16 +120,24 @@ void CreatureFrame_FallDamage(entity this)
        }
        if(!have_hook)
        {
-               float dm = vlen(this.oldvelocity) - velocity_len; // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
+               float dm; // dm is the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
+               if(autocvar_g_balance_falldamage_onlyvertical)
+                       dm = fabs(this.oldvelocity.z) - vlen(this.velocity);
+               else
+                       dm = vlen(this.oldvelocity) - vlen(this.velocity);
                if (IS_DEAD(this))
                        dm = (dm - autocvar_g_balance_falldamage_deadminspeed) * autocvar_g_balance_falldamage_factor;
                else
                        dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
                if (dm > 0)
-                       Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0');
+               {
+                       tracebox(this.origin, this.mins, this.maxs, this.origin - '0 0 1', MOVE_NOMONSTERS, this);
+                       if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NODAMAGE))
+                               Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0');
+               }
        }
 
-       if(autocvar_g_maxspeed > 0 && velocity_len > autocvar_g_maxspeed)
+       if(autocvar_g_maxspeed > 0 && vdist(this.velocity, >, autocvar_g_maxspeed))
                Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, DMG_NOWEP, this.origin, '0 0 0');
 }
 
@@ -239,6 +253,7 @@ void StartFrame()
        anticheat_startframe();
        MUTATOR_CALLHOOK(SV_StartFrame);
 
+       GlobalStats_updateglobal();
     FOREACH_CLIENT(true, GlobalStats_update(it));
     IL_EACH(g_players, IS_FAKE_CLIENT(it), PlayerPostThink(it));
 }