]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/sv_main.qc
Merge branch 'master' into Mario/vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / sv_main.qc
index c2d3dc7dd855c3eb3f84e6f0dd0efde296a30e09..9e4296539e9f72f983664c7b295af25aea97182f 100644 (file)
@@ -1,26 +1,31 @@
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
-       #include "../dpdefs/progsdefs.qh"
-    #include "../dpdefs/dpextensions.qh"
-    #include "../warpzonelib/common.qh"
-    #include "../warpzonelib/server.qh"
-    #include "../common/constants.qh"
-    #include "../common/util.qh"
-    #include "../common/weapons/weapons.qh"
-    #include "weapons/csqcprojectile.qh"
-    #include "autocvars.qh"
-    #include "constants.qh"
-    #include "defs.qh"
-    #include "../common/deathtypes.qh"
-    #include "mutators/mutators_include.qh"
-    #include "vehicles/vehicles_def.qh"
-    #include "../common/mapinfo.qh"
-    #include "command/common.qh"
-    #include "../csqcmodellib/sv_model.qh"
-    #include "anticheat.qh"
-    #include "g_hook.qh"
-#endif
+#include "_all.qh"
+
+#include "anticheat.qh"
+#include "g_hook.qh"
+#include "g_world.qh"
+
+#include "bot/bot.qh"
+#include "bot/waypoints.qh"
+
+#include "command/common.qh"
+
+#include "mutators/mutators_include.qh"
+#include "weapons/csqcprojectile.qh"
+
+#include "../common/constants.qh"
+#include "../common/deathtypes.qh"
+#include "../common/mapinfo.qh"
+#include "../common/util.qh"
+
+#include "../common/vehicles/sv_vehicles.qh"
+#include "../common/weapons/all.qh"
+
+#include "../csqcmodellib/sv_model.qh"
+
+#include "../warpzonelib/common.qh"
+#include "../warpzonelib/server.qh"
+
+.float lastground;
 
 void CreatureFrame (void)
 {
@@ -32,9 +37,9 @@ void CreatureFrame (void)
        {
                if (self.movetype == MOVETYPE_NOCLIP) { continue; }
 
-               float vehic = (self.vehicle_flags & VHF_ISVEHICLE);
+               float vehic = IS_VEHICLE(self);
                float projectile = (self.flags & FL_PROJECTILE);
-               float monster = (self.flags & FL_MONSTER);
+               float monster = IS_MONSTER(self);
 
                if (self.watertype <= CONTENT_WATER && self.waterlevel > 0) // workaround a retarded bug made by id software :P (yes, it's that old of a bug)
                {
@@ -135,6 +140,7 @@ void CreatureFrame (void)
                        if (g_footsteps)
                        if (!gameover)
                        if (self.flags & FL_ONGROUND)
+                       if (!self.crouch)
                        if (velocity_len > autocvar_sv_maxspeed * 0.6)
                        if (!self.deadflag)
                        if (time < self.lastground + 0.2)