]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/sv_main.qc
Bot waypoints: improve generation of waypoints for warpzones pointing downwards;...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / sv_main.qc
index 1e5435795ede10837845c36ebd35104ea2ad96d3..a92a4ea12fee403b9cd2904aa4b7786ec280b3f4 100644 (file)
@@ -2,14 +2,16 @@
 
 #include "anticheat.qh"
 #include "g_hook.qh"
+#include "g_damage.qh"
 #include "g_world.qh"
 
 #include "bot/api.qh"
 
 #include "command/common.qh"
 
-#include "mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
 #include "weapons/csqcprojectile.qh"
+#include <server/compat/quake3.qh>
 
 #include "../common/constants.qh"
 #include "../common/deathtypes/all.qh"
@@ -18,6 +20,7 @@
 #include "../common/util.qh"
 
 #include "../common/vehicles/all.qh"
+#include <common/monsters/sv_monsters.qh>
 #include <common/weapons/_all.qh>
 
 #include "../lib/csqcmodel/sv_model.qh"
@@ -37,9 +40,9 @@ void CreatureFrame_hotliquids(entity this)
                if (this.flags & FL_PROJECTILE)
                {
                        if (this.watertype == CONTENT_LAVA)
-                               Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, this.origin, '0 0 0');
+                               Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
                        else if (this.watertype == CONTENT_SLIME)
-                               Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, this.origin, '0 0 0');
+                               Damage (this, NULL, NULL, autocvar_g_balance_contents_projectiledamage * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
                }
                else
                {
@@ -50,7 +53,7 @@ void CreatureFrame_hotliquids(entity this)
                                        this.watersound_finished = time + 0.5;
                                        sound (this, CH_PLAYER_SINGLE, SND_LAVA, VOL_BASE, ATTEN_NORM);
                                }
-                               Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, this.origin, '0 0 0');
+                               Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_LAVA.m_id, DMG_NOWEP, this.origin, '0 0 0');
                                if(autocvar_g_balance_contents_playerdamage_lava_burn)
                                        Fire_AddDamage(this, NULL, autocvar_g_balance_contents_playerdamage_lava_burn * this.waterlevel, autocvar_g_balance_contents_playerdamage_lava_burn_time * this.waterlevel, DEATH_LAVA.m_id);
                        }
@@ -61,7 +64,7 @@ void CreatureFrame_hotliquids(entity this)
                                        this.watersound_finished = time + 0.5;
                                        sound (this, CH_PLAYER_SINGLE, SND_SLIME, VOL_BASE, ATTEN_NORM);
                                }
-                               Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, this.origin, '0 0 0');
+                               Damage (this, NULL, NULL, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * this.waterlevel, DEATH_SLIME.m_id, DMG_NOWEP, this.origin, '0 0 0');
                        }
                }
        }
@@ -116,16 +119,19 @@ void CreatureFrame_FallDamage(entity this)
                        else
                                dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
                        if (dm > 0)
-                               Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, this.origin, '0 0 0');
+                               Damage (this, NULL, NULL, dm, DEATH_FALL.m_id, DMG_NOWEP, this.origin, '0 0 0');
                }
 
                if(autocvar_g_maxspeed > 0 && velocity_len > autocvar_g_maxspeed)
-                       Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, this.origin, '0 0 0');
+                       Damage (this, NULL, NULL, 100000, DEATH_SHOOTING_STAR.m_id, DMG_NOWEP, this.origin, '0 0 0');
        }
 }
 
 void CreatureFrame_All()
 {
+       if(game_stopped || time < game_starttime)
+               return;
+
        IL_EACH(g_damagedbycontents, it.damagedbycontents,
        {
                if (it.move_movetype == MOVETYPE_NOCLIP) continue;
@@ -162,7 +168,6 @@ Called before each frame by the server
 bool game_delay_last;
 
 bool autocvar_sv_autopause = false;
-float RedirectionThink();
 void systems_update();
 void sys_phys_update(entity this, float dt);
 void StartFrame()
@@ -243,7 +248,6 @@ void StartFrame()
 .float anglejitter;
 .string gametypefilter;
 .string cvarfilter;
-bool DoesQ3ARemoveThisEntity(entity this);
 
 /**
  * Evaluate an expression of the form: [+ | -]? [var[op]val | [op]var | val | var] ...
@@ -357,7 +361,7 @@ void SV_OnEntityPreSpawnFunction(entity this)
        }
        return;
 LABEL(cleanup)
-    builtin_remove(this);
+    delete(this);
 }
 
 void WarpZone_PostInitialize_Callback()
@@ -368,15 +372,18 @@ void WarpZone_PostInitialize_Callback()
        tracetest_ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
        //for(entity e = warpzone_first; e; e = e.warpzone_next)
        for(entity e = NULL; (e = find(e, classname, "trigger_warpzone")); )
-       {
-               vector src, dst;
-               src = (e.absmin + e.absmax) * 0.5;
-               makevectors(e.warpzone_angles);
-               src = src + ((e.warpzone_origin - src) * v_forward) * v_forward + 16 * v_right;
-               dst = (e.enemy.absmin + e.enemy.absmax) * 0.5;
-               makevectors(e.enemy.warpzone_angles);
-               dst = dst + ((e.enemy.warpzone_origin - dst) * v_forward) * v_forward - 16 * v_right;
-               waypoint_spawnforteleporter_wz(e, src, dst, 0, -v_up, tracetest_ent);
-       }
+               waypoint_spawnforteleporter_wz(e, tracetest_ent);
        delete(tracetest_ent);
 }
+
+/*
+==================
+main
+
+unused but required by the engine
+==================
+*/
+void main ()
+{
+
+}