]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/sv_main.qc
Autocvarize SVQC and CSQC. 20% less CPU usage of dedicated servers with bots. Large...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / sv_main.qc
index 0a170635b877781576890064bff53e450ce4dda7..c73f0355f8ad6ba1bd927e53c68e3e457e060d32 100644 (file)
@@ -67,18 +67,18 @@ void CreatureFrame (void)
                                self.dmg = 2;
                        }
                        // check for falling damage
-                       if(!self.hook.state && !g_ca && !(g_cts && !cvar("g_cts_selfdamage")))
+                       if(!self.hook.state && !g_ca && !(g_cts && !autocvar_g_cts_selfdamage))
                        {
                                dm = vlen(self.oldvelocity) - vlen(self.velocity); // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
                                if (self.deadflag)
-                                       dm = (dm - cvar("g_balance_falldamage_deadminspeed")) * cvar("g_balance_falldamage_factor");
+                                       dm = (dm - autocvar_g_balance_falldamage_deadminspeed) * autocvar_g_balance_falldamage_factor;
                                else
-                                       dm = min((dm - cvar("g_balance_falldamage_minspeed")) * cvar("g_balance_falldamage_factor"), cvar("g_balance_falldamage_maxdamage"));
+                                       dm = min((dm - autocvar_g_balance_falldamage_minspeed) * autocvar_g_balance_falldamage_factor, autocvar_g_balance_falldamage_maxdamage);
                                if (dm > 0)
                                        Damage (self, world, world, dm, DEATH_FALL, self.origin, '0 0 0');
                        }
 
-                       maxspeed = cvar("g_maxspeed");
+                       maxspeed = autocvar_g_maxspeed;
                        if(maxspeed > 0 && vlen(self.velocity) > maxspeed)
                                Damage (self, world, world, 100000, DEATH_SHOOTING_STAR, self.origin, '0 0 0');
 
@@ -175,14 +175,14 @@ void StartFrame (void)
 
        WarpZone_StartFrame();
 
-       sys_frametime = cvar("sys_ticrate") * cvar("slowmo");
+       sys_frametime = autocvar_sys_ticrate * autocvar_slowmo;
        if(sys_frametime <= 0)
                sys_frametime = 1.0 / 60.0; // somewhat safe fallback
 
        if (timeoutStatus == 1) // just before the timeout (when timeoutStatus will be 2)
-               orig_slowmo = cvar("slowmo"); // slowmo will be restored after the timeout
+               orig_slowmo = autocvar_slowmo; // slowmo will be restored after the timeout
 
-       skill = cvar("skill");
+       skill = autocvar_skill;
 
        Spawnqueue_Check();
 
@@ -192,7 +192,7 @@ void StartFrame (void)
 
        if(game_delay_last == TRUE)
        if(game_delay == FALSE)
-       if(cvar("sv_eventlog"))
+       if(autocvar_sv_eventlog)
                        GameLogEcho(":startdelay_ended");
 
        game_delay_last = game_delay;
@@ -200,7 +200,7 @@ void StartFrame (void)
        // if in warmup stage and limit for warmup is hit start match
        if (inWarmupStage)
        if ((g_warmup_limit > 0 && time >= g_warmup_limit)
-        || (g_warmup_limit == 0 && cvar("timelimit") != 0 && time >= cvar("timelimit") * 60))
+        || (g_warmup_limit == 0 && autocvar_timelimit != 0 && time >= autocvar_timelimit * 60))
        {
                ReadyRestart();
                return;
@@ -214,7 +214,7 @@ void StartFrame (void)
        RuneMatchGivePoints();
        bot_serverframe();
 
-       if(cvar("spawn_debugview"))
+       if(autocvar_spawn_debugview)
        {
                RandomSelection_Init();
                for(self = world; (self = find(self, classname, "player")); )