]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/sv_main.qc
Merge branch 'master' into Mario/race_cts_mutators
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / sv_main.qc
index 73e733be8f97d927c521c62a48751cfa0ca88c48..c8a75032bffa6fbca95ea045ebd089baf1c8dc93 100644 (file)
@@ -62,7 +62,7 @@ void CreatureFrame (void)
                                                if (self.watersound_finished < time)
                                                {
                                                        self.watersound_finished = time + 0.5;
-                                                       sound (self, CH_PLAYER, "player/lava.wav", VOL_BASE, ATTEN_NORM);
+                                                       sound (self, CH_PLAYER_SINGLE, "player/lava.wav", VOL_BASE, ATTEN_NORM);
                                                }
                                                Damage (self, world, world, autocvar_g_balance_contents_playerdamage_lava * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
                                        }
@@ -71,7 +71,7 @@ void CreatureFrame (void)
                                                if (self.watersound_finished < time)
                                                {
                                                        self.watersound_finished = time + 0.5;
-                                                       sound (self, CH_PLAYER, "player/slime.wav", VOL_BASE, ATTEN_NORM);
+                                                       sound (self, CH_PLAYER_SINGLE, "player/slime.wav", VOL_BASE, ATTEN_NORM);
                                                }
                                                Damage (self, world, world, autocvar_g_balance_contents_playerdamage_slime * autocvar_g_balance_contents_damagerate * self.waterlevel, DEATH_SLIME, self.origin, '0 0 0');
                                        }
@@ -94,7 +94,7 @@ void CreatureFrame (void)
                {
                        // check for falling damage
                        float velocity_len = vlen(self.velocity);
-                       if(!self.hook.state && !(g_cts && !autocvar_g_cts_selfdamage))
+                       if(!self.hook.state)
                        {
                                dm = vlen(self.oldvelocity) - velocity_len; // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.
                                if (self.deadflag)