self.watersound_finished = time + 0.5;
sound (self, CHAN_PLAYER, "player/lava.wav", VOL_BASE, ATTN_NORM);
}
- Damage (self, world, world, 4 * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
+ Damage (self, world, world, 6 * self.waterlevel, DEATH_LAVA, self.origin, '0 0 0');
}
else if (self.watertype == CONTENT_SLIME)
{
sv_warsowbunny_turnaccel = cvar("sv_warsowbunny_turnaccel");
sv_warsowbunny_backtosideratio = cvar("sv_warsowbunny_backtosideratio");
sv_airspeedlimit_nonqw = cvar("sv_airspeedlimit_nonqw");
+ sv_doublejump = cvar("sv_doublejump");
teamplay = cvar ("teamplay");
+
sys_frametime = cvar("sys_ticrate") * cvar("slowmo");
if(sys_frametime <= 0)
sys_frametime = 1.0 / 60.0; // somewhat safe fallback
- sv_doublejump = cvar("sv_doublejump");
if (timeoutStatus == 1) // just before the timeout (when timeoutStatus will be 2)
orig_slowmo = cvar("slowmo"); // slowmo will be restored after the timeout