*/
void minstagib_items (float itemid)
{
- // we don't want to replace dropped weapons ;)
- if (self.classname == "droppedweapon")
- {
- self.ammo_cells = 25;
- StartItem ("models/weapons/g_nex.md3",
- "weapons/weaponpickup.wav", 15, 0,
- "MinstaNex", 0, WEPBIT_MINSTANEX, FL_WEAPON, generic_pickupevalfunc, 1000);
- return;
- }
-
local float rnd;
self.classname = "minstagib";