]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_items.qc
Fix some typo.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_items.qc
index d9c3240603852704483caeea7b341d8195221120..6f3347b5e5186e47c509be56b1ac65d85ea58c73 100644 (file)
@@ -40,6 +40,7 @@ string Item_CounterFieldName(float it)
 }
 
 .float max_armorvalue;
+.float pickup_anyway;
 
 float Item_Customize()
 {
@@ -290,7 +291,7 @@ float Item_GiveTo(entity item, entity player)
                                //      AnnounceTo(player, "ammo");
 
                                if (item.weapons & WEPBIT_MINSTANEX)
-                                       W_GiveWeapon (player, WEP_MINSTANEX, "Nex");
+                                       W_GiveWeapon (player, WEP_MINSTANEX, item.netname);
                                if (item.ammo_cells)
                                        player.ammo_cells = min (player.ammo_cells + cvar("g_minstagib_ammo_drop"), 999);
                                player.health = 100;
@@ -325,7 +326,7 @@ float Item_GiveTo(entity item, entity player)
                        }
 
                        if (item.ammo_fuel)
-                       if (player.ammo_fuel < g_pickup_fuel_max)
+                       if (player.ammo_fuel < g_pickup_fuel_max) 
                        {
                                pickedup = TRUE;
                                player.ammo_fuel = min(player.ammo_fuel + item.ammo_fuel, g_pickup_fuel_max);
@@ -364,31 +365,31 @@ float Item_GiveTo(entity item, entity player)
                if(item.spawnshieldtime)
                {
                        if (item.ammo_shells)
-                       if (player.ammo_shells < g_pickup_shells_max)
+                       if ((player.ammo_shells < g_pickup_shells_max) || item.pickup_anyway)
                        {
                                pickedup = TRUE;
                                player.ammo_shells = min (player.ammo_shells + item.ammo_shells, g_pickup_shells_max);
                        }
                        if (item.ammo_nails)
-                       if (player.ammo_nails < g_pickup_nails_max)
+                       if ((player.ammo_nails < g_pickup_nails_max) || item.pickup_anyway)
                        {
                                pickedup = TRUE;
                                player.ammo_nails = min (player.ammo_nails + item.ammo_nails, g_pickup_nails_max);
                        }
                        if (item.ammo_rockets)
-                       if (player.ammo_rockets < g_pickup_rockets_max)
+                       if ((player.ammo_rockets < g_pickup_rockets_max) || item.pickup_anyway)
                        {
                                pickedup = TRUE;
                                player.ammo_rockets = min (player.ammo_rockets + item.ammo_rockets, g_pickup_rockets_max);
                        }
                        if (item.ammo_cells)
-                       if (player.ammo_cells < g_pickup_cells_max)
+                       if ((player.ammo_cells < g_pickup_cells_max) || item.pickup_anyway)
                        {
                                pickedup = TRUE;
                                player.ammo_cells = min (player.ammo_cells + item.ammo_cells, g_pickup_cells_max);
                        }
                        if (item.ammo_fuel)
-                       if (player.ammo_fuel < g_pickup_fuel_max)
+                       if ((player.ammo_fuel < g_pickup_fuel_max) || item.pickup_anyway)
                        {
                                pickedup = TRUE;
                                player.ammo_fuel = min(player.ammo_fuel + item.ammo_fuel, g_pickup_fuel_max);
@@ -397,7 +398,7 @@ float Item_GiveTo(entity item, entity player)
                }
 
                if (item.flags & FL_WEAPON)
-               if ((it = item.weapons - (item.weapons & player.weapons)))
+               if ((it = item.weapons - (item.weapons & player.weapons)) || g_pickup_weapons_anyway)
                {
                        pickedup = TRUE;
                        for(i = WEP_FIRST; i <= WEP_LAST; ++i)
@@ -429,14 +430,14 @@ float Item_GiveTo(entity item, entity player)
                        }
 
                        if (item.health)
-                       if (player.health < item.max_health)
+                       if ((player.health < item.max_health) || item.pickup_anyway)
                        {
                                pickedup = TRUE;
                                player.health = min(player.health + item.health, item.max_health);
                                player.pauserothealth_finished = max(player.pauserothealth_finished, time + cvar("g_balance_pause_health_rot"));
                        }
                        if (item.armorvalue)
-                       if (player.armorvalue < item.max_armorvalue)
+                       if ((player.armorvalue < item.max_armorvalue) || item.pickup_anyway)
                        {
                                pickedup = TRUE;
                                player.armorvalue = min(player.armorvalue + item.armorvalue, item.max_armorvalue);
@@ -712,9 +713,6 @@ void StartItem (string itemmodel, string pickupsound, float defaultrespawntime,
                        return;
                }
 
-               itemid = self.items;
-               weaponid = self.weapons;
-
                self.reset = Item_Reset;
                // it's a level item
                if(self.spawnflags & 1)
@@ -911,7 +909,7 @@ void minstagib_items (float itemid)
                self.ammo_cells = 1;
                StartItem ("models/items/a_cells.md3",
                        "misc/itempickup.wav", 45, 0,
-                       "Nex Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100);
+                       "MinstaNex Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100);
                return;
        }
 
@@ -939,7 +937,6 @@ void minstagib_items (float itemid)
                StartItem ("models/items/g_h100.md3",
                        "misc/megahealth.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup,
                        "Extralife", IT_NAILS, 0, FL_POWERUP, generic_pickupevalfunc, BOT_PICKUP_RATING_HIGH);
-
        }
        // replace with speed
        if (itemid == IT_INVINCIBLE)
@@ -949,7 +946,6 @@ void minstagib_items (float itemid)
                        "misc/powerup_shield.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup,
                        "Speed", IT_INVINCIBLE, 0, FL_POWERUP, generic_pickupevalfunc, BOT_PICKUP_RATING_MID);
        }
-
 }
 
 float minst_no_auto_cells;
@@ -1148,6 +1144,8 @@ void spawnfunc_weapon_rocketlauncher (void)
 void spawnfunc_item_rockets (void) {
        if(!self.ammo_rockets)
                self.ammo_rockets = g_pickup_rockets;
+       if(!self.pickup_anyway)
+               self.pickup_anyway = g_pickup_ammo_anyway;
        StartItem ("models/items/a_rockets.md3", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "rockets", IT_ROCKETS, 0, 0, commodity_pickupevalfunc, 3000);
 }
 
@@ -1165,12 +1163,16 @@ void spawnfunc_item_bullets (void) {
 
        if(!self.ammo_nails)
                self.ammo_nails = g_pickup_nails;
+       if(!self.pickup_anyway)
+               self.pickup_anyway = g_pickup_ammo_anyway;
        StartItem ("models/items/a_bullets.mdl", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "bullets", IT_NAILS, 0, 0, commodity_pickupevalfunc, 2000);
 }
 
 void spawnfunc_item_cells (void) {
        if(!self.ammo_cells)
                self.ammo_cells = g_pickup_cells;
+       if(!self.pickup_anyway)
+               self.pickup_anyway = g_pickup_ammo_anyway;
        StartItem ("models/items/a_cells.md3", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "cells", IT_CELLS, 0, 0, commodity_pickupevalfunc, 2000);
 }
 
@@ -1187,6 +1189,8 @@ void spawnfunc_item_shells (void) {
 
        if(!self.ammo_shells)
                self.ammo_shells = g_pickup_shells;
+       if(!self.pickup_anyway)
+               self.pickup_anyway = g_pickup_ammo_anyway;
        StartItem ("models/items/a_shells.md3", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "shells", IT_SHELLS, 0, 0, commodity_pickupevalfunc, 500);
 }
 
@@ -1195,6 +1199,8 @@ void spawnfunc_item_armor_small (void) {
                self.armorvalue = g_pickup_armorsmall;
        if(!self.max_armorvalue)
                self.max_armorvalue = g_pickup_armorsmall_max;
+       if(!self.pickup_anyway)
+               self.pickup_anyway = g_pickup_armorsmall_anyway;
        StartItem ("models/items/g_a1.md3", "misc/armor1.wav", g_pickup_respawntime_short, g_pickup_respawntimejitter_short, "5 Armor", IT_ARMOR_SHARD, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
 }
 
@@ -1203,6 +1209,8 @@ void spawnfunc_item_armor_medium (void) {
                self.armorvalue = g_pickup_armormedium;
        if(!self.max_armorvalue)
                self.max_armorvalue = g_pickup_armormedium_max;
+       if(!self.pickup_anyway)
+               self.pickup_anyway = g_pickup_armormedium_anyway;
        StartItem ("models/items/g_armormedium.md3", "misc/armor10.wav", g_pickup_respawntime_medium, g_pickup_respawntimejitter_medium, "25 Armor", IT_ARMOR, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_MID);
 }
 
@@ -1211,6 +1219,8 @@ void spawnfunc_item_armor_big (void) {
                self.armorvalue = g_pickup_armorbig;
        if(!self.max_armorvalue)
                self.max_armorvalue = g_pickup_armorbig_max;
+       if(!self.pickup_anyway)
+               self.pickup_anyway = g_pickup_armorbig_anyway;
        StartItem ("models/items/g_a50.md3", "misc/armor17_5.wav", g_pickup_respawntime_long, g_pickup_respawntimejitter_long, "50 Armor", IT_ARMOR, 0, 0, commodity_pickupevalfunc, 20000);
 }
 
@@ -1219,6 +1229,8 @@ void spawnfunc_item_armor_large (void) {
                self.armorvalue = g_pickup_armorlarge;
        if(!self.max_armorvalue)
                self.max_armorvalue = g_pickup_armorlarge_max;
+       if(!self.pickup_anyway)
+               self.pickup_anyway = g_pickup_armorlarge_anyway;
        StartItem ("models/items/g_a25.md3", "misc/armor25.wav", g_pickup_respawntime_long, g_pickup_respawntimejitter_long, "100 Armor", IT_ARMOR, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_HIGH);
 }
 
@@ -1227,6 +1239,8 @@ void spawnfunc_item_health_small (void) {
                self.max_health = g_pickup_healthsmall_max;
        if(!self.health)
                self.health = g_pickup_healthsmall;
+       if(!self.pickup_anyway)
+               self.pickup_anyway = g_pickup_healthsmall_anyway;
        StartItem ("models/items/g_h1.md3", "misc/minihealth.wav", g_pickup_respawntime_short, g_pickup_respawntimejitter_short, "5 Health", IT_5HP, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
 }
 
@@ -1235,6 +1249,8 @@ void spawnfunc_item_health_medium (void) {
                self.max_health = g_pickup_healthmedium_max;
        if(!self.health)
                self.health = g_pickup_healthmedium;
+       if(!self.pickup_anyway)
+               self.pickup_anyway = g_pickup_healthmedium_anyway;
        StartItem ("models/items/g_h25.md3", "misc/mediumhealth.wav", g_pickup_respawntime_short, g_pickup_respawntimejitter_short, "25 Health", IT_25HP, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_MID);
 }
 
@@ -1243,6 +1259,8 @@ void spawnfunc_item_health_large (void) {
                self.max_health = g_pickup_healthlarge_max;
        if(!self.health)
                self.health = g_pickup_healthlarge;
+       if(!self.pickup_anyway)
+               self.pickup_anyway = g_pickup_healthlarge_anyway;
        StartItem ("models/items/g_h50.md3", "misc/mediumhealth.wav", g_pickup_respawntime_medium, g_pickup_respawntimejitter_medium, "50 Health", IT_25HP, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_MID);
 }
 
@@ -1260,6 +1278,8 @@ void spawnfunc_item_health_mega (void) {
                        self.max_health = g_pickup_healthmega_max;
                if(!self.health)
                        self.health = g_pickup_healthmega;
+               if(!self.pickup_anyway)
+                       self.pickup_anyway = g_pickup_healthmega_anyway;
                StartItem ("models/items/g_h100.md3", "misc/megahealth.wav", g_pickup_respawntime_long, g_pickup_respawntimejitter_long, "100 Health", IT_HEALTH, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_HIGH);
        }
 }
@@ -1351,9 +1371,6 @@ void spawnfunc_target_items (void)
        if(!self.invincible_finished)
                self.invincible_finished = cvar("g_balance_powerup_invincible_time");
 
-       precache_sound("misc/itempickup.wav");
-       precache_sound("misc/itempickup.wav");
-       precache_sound("misc/itempickup.wav");
        precache_sound("misc/itempickup.wav");
        precache_sound("misc/megahealth.wav");
        precache_sound("misc/armor25.wav");
@@ -1460,6 +1477,8 @@ void spawnfunc_item_fuel(void)
 {
        if(!self.ammo_fuel)
                self.ammo_fuel = g_pickup_fuel;
+       if(!self.pickup_anyway)
+               self.pickup_anyway = g_pickup_ammo_anyway;
        StartItem ("models/items/g_fuel.md3", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "Fuel", IT_FUEL, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
 }
 
@@ -1487,12 +1506,6 @@ void spawnfunc_item_jetpack(void)
        StartItem ("models/items/g_jetpack.md3", "misc/itempickup.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup, "Jet pack", IT_JETPACK, 0, FL_POWERUP, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
 }
 
-// we no longer have the seeker
-void spawnfunc_weapon_seeker()
-{
-       spawnfunc_weapon_fireball();
-}
-
 
 #define OP_SET 0
 #define OP_MIN 1
@@ -1646,8 +1659,8 @@ float GiveItems(entity e, float beginarg, float endarg)
                                continue;
                        case "ALL":
                                got += GiveBit(e, items, IT_FUEL_REGEN, op, val);
-                               got += GiveValue(e, strength_finished, op, time + val);
-                               got += GiveValue(e, invincible_finished, op, time + val);
+                               got += GiveValue(e, strength_finished, op, time);
+                               got += GiveValue(e, invincible_finished, op, time);
                                got += GiveBit(e, items, IT_UNLIMITED_AMMO, op, val);
                        case "all":
                                got += GiveBit(e, items, IT_JETPACK, op, val);