]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_plats.qc
Merge branch 'master' into terencehill/music_player
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_plats.qc
index beccc7179450e7d951713e9c3b94931178e105da..353e5e9feb4f4b64c146cb2f456c49181b13fa93 100644 (file)
@@ -528,7 +528,7 @@ void func_bobbing_controller_think()
        vector v;
        self.nextthink = time + 0.1;
 
-       if (!(self.owner.active == ACTIVE_ACTIVE))
+       if(self.owner.active != ACTIVE_ACTIVE)
        {
                self.owner.velocity = '0 0 0';
                return;
@@ -745,7 +745,7 @@ void button_reset()
 
 void button_use()
 {
-       if (!(self.active == ACTIVE_ACTIVE))
+       if(self.active != ACTIVE_ACTIVE)
                return;
 
        self.enemy = activator;
@@ -788,7 +788,7 @@ When a button is touched, it moves some distance in the direction of it's angle,
 "speed"                override the default 40 speed
 "wait"         override the default 1 second wait (-1 = never return)
 "lip"          override the default 4 pixel lip remaining at end of move
-"health"       if set, the button must be killed instead of touched. If set to -1, the button will fire on ANY attack, even damageless ones like the MinstaGib laser
+"health"       if set, the button must be killed instead of touched. If set to -1, the button will fire on ANY attack, even damageless ones like the InstaGib laser
 "sounds"
 0) steam metal
 1) wooden clunk
@@ -1012,14 +1012,14 @@ float door_check_keys(void) {
                // some keys were used
                if (other.key_door_messagetime <= time) {
                        play2(other, "misc/talk.wav");
-                       centerprint(other, strcat("You also need ", item_keys_keylist(door.itemkeys), "!"));
+                       Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_DOOR_LOCKED_ALSONEED, item_keys_keylist(door.itemkeys));
                        other.key_door_messagetime = time + 2;
                }
        } else {
                // no keys were used
                if (other.key_door_messagetime <= time) {
                        play2(other, "misc/talk.wav");
-                       centerprint(other, strcat("You need ", item_keys_keylist(door.itemkeys), "!"));
+                       Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_DOOR_LOCKED_NEED, item_keys_keylist(door.itemkeys));
                        other.key_door_messagetime = time + 2;
                }
        }
@@ -1027,7 +1027,7 @@ float door_check_keys(void) {
        if (door.itemkeys) {
                // door is now unlocked
                play2(other, "misc/talk.wav");
-               centerprint(other, "Door unlocked!");
+               Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_DOOR_UNLOCKED);
                return TRUE;
        } else
                return FALSE;
@@ -1940,7 +1940,7 @@ void func_fourier_controller_think()
        float n, i, t;
 
        self.nextthink = time + 0.1;
-       if (!(self.owner.active == ACTIVE_ACTIVE))
+       if(self.owner.active != ACTIVE_ACTIVE)
        {
                self.owner.velocity = '0 0 0';
                return;
@@ -2073,7 +2073,7 @@ void func_vectormamamam_controller_think()
 {
        self.nextthink = time + 0.1;
 
-       if (!(self.owner.active == ACTIVE_ACTIVE))
+       if(self.owner.active != ACTIVE_ACTIVE)
        {
                self.owner.velocity = '0 0 0';
                return;