]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_plats.qc
Fix compilation with gmqcc.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_plats.qc
index 6ac02df66f04e0433885853cd845909aca1eb757..97ae43e1e838d8129ea1c1435c54d86b12ea52f9 100644 (file)
@@ -14,11 +14,6 @@ void generic_plat_blocked()
 }
 
 
-float  STATE_TOP               = 0;
-float  STATE_BOTTOM    = 1;
-float  STATE_UP                = 2;
-float  STATE_DOWN              = 3;
-
 .entity trigger_field;
 
 void() plat_center_touch;
@@ -27,7 +22,7 @@ void() plat_trigger_use;
 void() plat_go_up;
 void() plat_go_down;
 void() plat_crush;
-float PLAT_LOW_TRIGGER = 1;
+const float PLAT_LOW_TRIGGER = 1;
 
 void plat_spawn_inside_trigger()
 {
@@ -72,7 +67,7 @@ void plat_spawn_inside_trigger()
 
 void plat_hit_top()
 {
-       sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM);
+       sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
        self.state = 1;
        self.think = plat_go_down;
        self.nextthink = self.ltime + 3;
@@ -80,20 +75,20 @@ void plat_hit_top()
 
 void plat_hit_bottom()
 {
-       sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM);
+       sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
        self.state = 2;
 }
 
 void plat_go_down()
 {
-       sound (self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_NORM);
+       sound (self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_NORM);
        self.state = 3;
        SUB_CalcMove (self.pos2, TSPEED_LINEAR, self.speed, plat_hit_bottom);
 }
 
 void plat_go_up()
 {
-       sound (self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_NORM);
+       sound (self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_NORM);
        self.state = 4;
        SUB_CalcMove (self.pos1, TSPEED_LINEAR, self.speed, plat_hit_top);
 }
@@ -158,7 +153,7 @@ void plat_crush()
 
 void plat_use()
 {
-       self.use = SUB_Null;
+       self.use = func_null;
        if (self.state != 4)
                objerror ("plat_use: not in up state");
        plat_go_down();
@@ -182,7 +177,43 @@ void plat_reset()
        }
 }
 
-void spawnfunc_path_corner() { }
+.float platmovetype_start_default, platmovetype_end_default;
+float set_platmovetype(entity e, string s)
+{
+       // sets platmovetype_start and platmovetype_end based on a string consisting of two values
+
+       float n;
+       n = tokenize_console(s);
+       if(n > 0)
+               e.platmovetype_start = stof(argv(0));
+       else
+               e.platmovetype_start = 0;
+
+       if(n > 1)
+               e.platmovetype_end = stof(argv(1));
+       else
+               e.platmovetype_end = e.platmovetype_start;
+
+       if(n > 2)
+               if(argv(2) == "force")
+                       return TRUE; // no checking, return immediately
+
+       if(!cubic_speedfunc_is_sane(e.platmovetype_start, e.platmovetype_end))
+       {
+               objerror("Invalid platform move type; platform would go in reverse, which is not allowed.");
+               return FALSE;
+       }
+
+       return TRUE;
+}
+
+void spawnfunc_path_corner()
+{
+       // setup values for overriding train movement
+       // if a second value does not exist, both start and end speeds are the single value specified
+       if(!set_platmovetype(self, self.platmovetype))
+               return;
+}
 void spawnfunc_func_plat()
 {
        if (self.sounds == 0)
@@ -191,9 +222,9 @@ void spawnfunc_func_plat()
     if(self.spawnflags & 4)
         self.dmg = 10000;
 
-    if(self.dmg && (!self.message))
+    if(self.dmg && (self.message == ""))
                self.message = "was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
 
        if (self.sounds == 1)
@@ -262,13 +293,28 @@ void train_wait()
        self = oldself;
        self.enemy = world;
 
-       // if using bezier curves and turning is enabled, the train will turn toward the next point while waiting
-       if(!self.train_wait_turning)
-       if(self.spawnflags & 1 && self.bezier_turn && self.wait >= 0)
+       // if turning is enabled, the train will turn toward the next point while waiting
+       if(self.platmovetype_turn && !self.train_wait_turning)
        {
-               entity targ;
+               entity targ, cp;
+               vector ang;
                targ = find(world, targetname, self.target);
-               SUB_CalcAngleMove(targ.origin, TSPEED_TIME, self.ltime - time + self.wait, train_wait);
+               if((self.spawnflags & 1) && targ.curvetarget)
+                       cp = find(world, targetname, targ.curvetarget);
+               else
+                       cp = world;
+
+               if(cp) // bezier curves movement
+                       ang = cp.origin - (self.origin - self.view_ofs); // use the origin of the control point of the next path_corner
+               else // linear movement
+                       ang = targ.origin - (self.origin - self.view_ofs); // use the origin of the next path_corner
+               ang = vectoangles(ang);
+               ang_x = -ang_x; // flip up / down orientation
+
+               if(self.wait > 0) // slow turning
+                       SUB_CalcAngleMove(ang, TSPEED_TIME, self.ltime - time + self.wait, train_wait);
+               else // instant turning
+                       SUB_CalcAngleMove(ang, TSPEED_TIME, 0.0000001, train_wait);
                self.train_wait_turning = TRUE;
                return;
        }
@@ -290,43 +336,55 @@ void train_wait()
 
 void train_next()
 {
-       entity targ, cp;
-       vector cp_org;
+       entity targ, cp = world;
+       vector cp_org = '0 0 0';
 
        targ = find(world, targetname, self.target);
        self.target = targ.target;
        if (self.spawnflags & 1)
        {
-               cp = find(world, target, targ.targetname); // get the previous corner first
-               cp = find(world, targetname, cp.curve); // now get its second target (the control point)
-               if(cp.targetname == "")
-                       cp_org = targ.origin - self.mins; // no control point found, assume a straight line to the destination
-               else
-                       cp_org = cp.origin - self.mins;
+               if(targ.curvetarget)
+               {
+                       cp = find(world, targetname, targ.curvetarget); // get its second target (the control point)
+                       cp_org = cp.origin - self.view_ofs; // no control point found, assume a straight line to the destination
+               }
        }
-       if (!self.target)
+       if (self.target == "")
                objerror("train_next: no next target");
        self.wait = targ.wait;
        if (!self.wait)
                self.wait = 0.1;
 
+       if(targ.platmovetype)
+       {
+               // this path_corner contains a movetype overrider, apply it
+               self.platmovetype_start = targ.platmovetype_start;
+               self.platmovetype_end = targ.platmovetype_end;
+       }
+       else
+       {
+               // this path_corner doesn't contain a movetype overrider, use the train's defaults
+               self.platmovetype_start = self.platmovetype_start_default;
+               self.platmovetype_end = self.platmovetype_end_default;
+       }
+
        if (targ.speed)
        {
-               if (self.spawnflags & 1)
-                       SUB_CalcMove_Bezier(cp_org, targ.origin - self.mins, TSPEED_LINEAR, targ.speed, train_wait);
+               if (cp)
+                       SUB_CalcMove_Bezier(cp_org, targ.origin - self.view_ofs, TSPEED_LINEAR, targ.speed, train_wait);
                else
-                       SUB_CalcMove(targ.origin - self.mins, TSPEED_LINEAR, targ.speed, train_wait);
+                       SUB_CalcMove(targ.origin - self.view_ofs, TSPEED_LINEAR, targ.speed, train_wait);
        }
        else
        {
-               if (self.spawnflags & 1)
-                       SUB_CalcMove_Bezier(cp_org, targ.origin - self.mins, TSPEED_LINEAR, self.speed, train_wait);
+               if (cp)
+                       SUB_CalcMove_Bezier(cp_org, targ.origin - self.view_ofs, TSPEED_LINEAR, self.speed, train_wait);
                else
-                       SUB_CalcMove(targ.origin - self.mins, TSPEED_LINEAR, self.speed, train_wait);
+                       SUB_CalcMove(targ.origin - self.view_ofs, TSPEED_LINEAR, self.speed, train_wait);
        }
 
        if(self.noise != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_IDLE);
+               sound(self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_IDLE);
 }
 
 void func_train_find()
@@ -334,9 +392,9 @@ void func_train_find()
        entity targ;
        targ = find(world, targetname, self.target);
        self.target = targ.target;
-       if (!self.target)
+       if (self.target == "")
                objerror("func_train_find: no next target");
-       setorigin(self, targ.origin - self.mins);
+       setorigin(self, targ.origin - self.view_ofs);
        self.nextthink = self.ltime + 1;
        self.think = train_next;
 }
@@ -351,12 +409,18 @@ void spawnfunc_func_train()
        if (self.noise != "")
                precache_sound(self.noise);
 
-       if (!self.target)
+       if (self.target == "")
                objerror("func_train without a target");
        if (!self.speed)
                self.speed = 100;
+
        if (self.spawnflags & 2)
-               self.bezier_turn = TRUE;
+       {
+               self.platmovetype_turn = TRUE;
+               self.view_ofs = '0 0 0'; // don't offset a rotating train, origin works differently now
+       }
+       else
+               self.view_ofs = self.mins;
 
        if not(InitMovingBrushTrigger())
                return;
@@ -366,14 +430,19 @@ void spawnfunc_func_train()
        InitializeEntity(self, func_train_find, INITPRIO_SETLOCATION);
 
        self.blocked = generic_plat_blocked;
-       if(self.dmg & (!self.message))
+       if(self.dmg && (self.message == ""))
                self.message = " was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
        if(self.dmg && (!self.dmgtime))
                self.dmgtime = 0.25;
        self.dmgtime2 = time;
 
+       if(!set_platmovetype(self, self.platmovetype))
+               return;
+       self.platmovetype_start_default = self.platmovetype_start;
+       self.platmovetype_end_default = self.platmovetype_end;
+
        // TODO make a reset function for this one
 }
 
@@ -409,7 +478,7 @@ void spawnfunc_func_rotating()
        if (self.noise != "")
        {
                precache_sound(self.noise);
-               ambientsound(self.origin, self.noise, VOL_BASE, ATTN_IDLE);
+               ambientsound(self.origin, self.noise, VOL_BASE, ATTEN_IDLE);
        }
        
        self.active = ACTIVE_ACTIVE;
@@ -429,9 +498,9 @@ void spawnfunc_func_rotating()
        
        self.pos1 = self.avelocity;
     
-    if(self.dmg & (!self.message))
+    if(self.dmg && (self.message == ""))
         self.message = " was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
 
 
@@ -448,7 +517,7 @@ void spawnfunc_func_rotating()
 
        // wait for targets to spawn
        self.nextthink = self.ltime + 999999999;
-       self.think = SUB_Null;
+       self.think = SUB_NullThink; // for PushMove
 
        // TODO make a reset function for this one
 }
@@ -488,7 +557,7 @@ void spawnfunc_func_bobbing()
        if (self.noise != "")
        {
                precache_sound(self.noise);
-               soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_IDLE);
+               soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_IDLE);
        }
        if (!self.speed)
                self.speed = 4;
@@ -503,9 +572,9 @@ void spawnfunc_func_bobbing()
 
        // damage when blocked
        self.blocked = generic_plat_blocked;
-       if(self.dmg & (!self.message))
+       if(self.dmg && (self.message == ""))
                self.message = " was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
        if(self.dmg && (!self.dmgtime))
                self.dmgtime = 0.25;
@@ -529,7 +598,7 @@ void spawnfunc_func_bobbing()
        controller.nextthink = time + 1;
        controller.think = func_bobbing_controller_think;
        self.nextthink = self.ltime + 999999999;
-       self.think = SUB_Null;
+       self.think = SUB_NullThink; // for PushMove
 
        // Savage: Reduce bandwith, critical on e.g. nexdm02
        self.effects |= EF_LOWPRECISION;
@@ -565,7 +634,7 @@ void spawnfunc_func_pendulum()
        if (self.noise != "")
        {
                precache_sound(self.noise);
-               soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_IDLE);
+               soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_IDLE);
        }
 
        self.active = ACTIVE_ACTIVE;
@@ -576,9 +645,9 @@ void spawnfunc_func_pendulum()
                self.speed = 30;
        // not initializing self.dmg to 2, to allow damageless pendulum
 
-       if(self.dmg & (!self.message))
+       if(self.dmg && (self.message == ""))
                self.message = " was squished";
-       if(self.dmg && (!self.message2))
+       if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
        if(self.dmg && (!self.dmgtime))
                self.dmgtime = 0.25;
@@ -606,7 +675,7 @@ void spawnfunc_func_pendulum()
        controller.nextthink = time + 1;
        controller.think = func_pendulum_controller_think;
        self.nextthink = self.ltime + 999999999;
-       self.think = SUB_Null;
+       self.think = SUB_NullThink; // for PushMove
 
        //self.effects |= EF_LOWPRECISION;
 
@@ -658,7 +727,7 @@ void button_fire()
                return;
 
        if (self.noise != "")
-               sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
+               sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
 
        self.state = STATE_UP;
        SUB_CalcMove (self.pos2, TSPEED_LINEAR, self.speed, button_wait);
@@ -676,12 +745,6 @@ void button_reset()
 
 void button_use()
 {
-//     if (activator.classname != "player")
-//     {
-//             dprint(activator.classname);
-//             dprint(" triggered a button\n");
-//     }
-
        if not (self.active == ACTIVE_ACTIVE)
                return;
 
@@ -691,11 +754,6 @@ void button_use()
 
 void button_touch()
 {
-//     if (activator.classname != "player")
-//     {
-//             dprint(activator.classname);
-//             dprint(" touched a button\n");
-//     }
        if (!other)
                return;
        if not(other.iscreature)
@@ -716,11 +774,6 @@ void button_damage(entity inflictor, entity attacker, float damage, float deatht
        self.health = self.health - damage;
        if (self.health <= 0)
        {
-       //      if (activator.classname != "player")
-       //      {
-       //              dprint(activator.classname);
-       //              dprint(" killed a button\n");
-       //      }
                self.enemy = damage_attacker;
                button_fire ();
        }
@@ -784,9 +837,9 @@ void spawnfunc_func_button()
 }
 
 
-float DOOR_START_OPEN = 1;
-float DOOR_DONT_LINK = 4;
-float DOOR_TOGGLE = 32;
+const float DOOR_START_OPEN = 1;
+const float DOOR_DONT_LINK = 4;
+const float DOOR_TOGGLE = 32;
 
 /*
 
@@ -869,7 +922,7 @@ void door_blocked()
 void door_hit_top()
 {
        if (self.noise1 != "")
-               sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM);
+               sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
        self.state = STATE_TOP;
        if (self.spawnflags & DOOR_TOGGLE)
                return;         // don't come down automatically
@@ -886,14 +939,14 @@ void door_hit_top()
 void door_hit_bottom()
 {
        if (self.noise1 != "")
-               sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM);
+               sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
        self.state = STATE_BOTTOM;
 }
 
 void door_go_down()
 {
        if (self.noise2 != "")
-               sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
+               sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
        if (self.max_health)
        {
                self.takedamage = DAMAGE_YES;
@@ -916,7 +969,7 @@ void door_go_up()
        }
 
        if (self.noise2 != "")
-               sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
+               sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
        self.state = STATE_UP;
        SUB_CalcMove (self.pos2, TSPEED_LINEAR, self.speed, door_hit_top);
 
@@ -952,7 +1005,7 @@ float door_check_keys(void) {
 
        // this door require a key
        // only a player can have a key
-       if (other.classname != "player")
+       if not(IS_PLAYER(other))
                return FALSE;
        
        if (item_keys_usekey(door, other)) {
@@ -1113,7 +1166,7 @@ Prints messages
 */
 void door_touch()
 {
-       if(other.classname != "player")
+       if not(IS_PLAYER(other))
                return;
        if (self.owner.attack_finished_single > time)
                return;
@@ -1122,7 +1175,7 @@ void door_touch()
 
        if (!(self.owner.dmg) && (self.owner.message != ""))
        {
-               if (other.flags & FL_CLIENT)
+               if (IS_CLIENT(other))
                        centerprint (other, self.owner.message);
                play2(other, "misc/talk.wav");
        }
@@ -1172,7 +1225,7 @@ void door_generic_plat_blocked()
 void door_rotating_hit_top()
 {
        if (self.noise1 != "")
-               sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM);
+               sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
        self.state = STATE_TOP;
        if (self.spawnflags & DOOR_TOGGLE)
                return;         // don't come down automatically
@@ -1183,7 +1236,7 @@ void door_rotating_hit_top()
 void door_rotating_hit_bottom()
 {
        if (self.noise1 != "")
-               sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM);
+               sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
        if (self.lip==666) // self.lip is used to remember reverse opening direction for door_rotating
        {
                self.pos2 = '0 0 0' - self.pos2;
@@ -1195,7 +1248,7 @@ void door_rotating_hit_bottom()
 void door_rotating_go_down()
 {
        if (self.noise2 != "")
-               sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
+               sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
        if (self.max_health)
        {
                self.takedamage = DAMAGE_YES;
@@ -1217,7 +1270,7 @@ void door_rotating_go_up()
                return;
        }
        if (self.noise2 != "")
-               sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
+               sound (self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
        self.state = STATE_UP;
        SUB_CalcAngleMove (self.pos2, TSPEED_LINEAR, self.speed, door_rotating_hit_top);
 
@@ -1259,24 +1312,32 @@ entity spawn_field(vector fmins, vector fmaxs)
 }
 
 
-float EntitiesTouching(entity e1, entity e2)
+entity LinkDoors_nextent(entity cur, entity near, entity pass)
 {
-       if (e1.absmin_x > e2.absmax_x)
+       while((cur = find(cur, classname, self.classname)) && ((cur.spawnflags & 4) || cur.enemy))
+       {
+       }
+       return cur;
+}
+
+float LinkDoors_isconnected(entity e1, entity e2, entity pass)
+{
+       float DELTA = 4;
+       if (e1.absmin_x > e2.absmax_x + DELTA)
                return FALSE;
-       if (e1.absmin_y > e2.absmax_y)
+       if (e1.absmin_y > e2.absmax_y + DELTA)
                return FALSE;
-       if (e1.absmin_z > e2.absmax_z)
+       if (e1.absmin_z > e2.absmax_z + DELTA)
                return FALSE;
-       if (e1.absmax_x < e2.absmin_x)
+       if (e2.absmin_x > e1.absmax_x + DELTA)
                return FALSE;
-       if (e1.absmax_y < e2.absmin_y)
+       if (e2.absmin_y > e1.absmax_y + DELTA)
                return FALSE;
-       if (e1.absmax_z < e2.absmin_z)
+       if (e2.absmin_z > e1.absmax_z + DELTA)
                return FALSE;
        return TRUE;
 }
 
-
 /*
 =============
 LinkDoors
@@ -1286,7 +1347,7 @@ LinkDoors
 */
 void LinkDoors()
 {
-       entity  t, starte;
+       entity  t;
        vector  cmins, cmaxs;
 
        if (self.enemy)
@@ -1306,68 +1367,70 @@ void LinkDoors()
                return;         // don't want to link this door
        }
 
-       cmins = self.absmin;
-       cmaxs = self.absmax;
-
-       starte = self;
-       t = self;
+       FindConnectedComponent(self, enemy, LinkDoors_nextent, LinkDoors_isconnected, world);
 
-       do
+       // set owner, and make a loop of the chain
+       dprint("LinkDoors: linking doors:");
+       for(t = self; ; t = t.enemy)
        {
-               self.owner = starte;                    // master door
-
-               if (self.health)
-                       starte.health = self.health;
-               IFTARGETED
-                       starte.targetname = self.targetname;
-               if (self.message != "")
-                       starte.message = self.message;
-
-               t = find(t, classname, self.classname);
-               if (!t)
+               dprint(" ", etos(t));
+               t.owner = self;
+               if(t.enemy == world)
                {
-                       self.enemy = starte;            // make the chain a loop
-
-               // shootable, or triggered doors just needed the owner/enemy links,
-               // they don't spawn a field
-
-                       self = self.owner;
+                       t.enemy = self;
+                       break;
+               }
+       }
+       dprint("\n");
 
-                       if (self.health)
-                               return;
-                       IFTARGETED
-                               return;
-                       if (self.items)
-                               return;
+       // collect health, targetname, message, size
+       cmins = self.absmin;
+       cmaxs = self.absmax;
+       for(t = self; ; t = t.enemy)
+       {
+               if(t.health && !self.health)
+                       self.health = t.health;
+               if((t.targetname != "") && (self.targetname == ""))
+                       self.targetname = t.targetname;
+               if((t.message != "") && (self.message == ""))
+                       self.message = t.message;
+               if (t.absmin_x < cmins_x)
+                       cmins_x = t.absmin_x;
+               if (t.absmin_y < cmins_y)
+                       cmins_y = t.absmin_y;
+               if (t.absmin_z < cmins_z)
+                       cmins_z = t.absmin_z;
+               if (t.absmax_x > cmaxs_x)
+                       cmaxs_x = t.absmax_x;
+               if (t.absmax_y > cmaxs_y)
+                       cmaxs_y = t.absmax_y;
+               if (t.absmax_z > cmaxs_z)
+                       cmaxs_z = t.absmax_z;
+               if(t.enemy == self)
+                       break;
+       }
 
-                       self.owner.trigger_field = spawn_field(cmins, cmaxs);
+       // distribute health, targetname, message
+       for(t = self; t; t = t.enemy)
+       {
+               t.health = self.health;
+               t.targetname = self.targetname;
+               t.message = self.message;
+               if(t.enemy == self)
+                       break;
+       }
 
-                       return;
-               }
+       // shootable, or triggered doors just needed the owner/enemy links,
+       // they don't spawn a field
 
-               if (EntitiesTouching(self,t))
-               {
-                       if (t.enemy)
-                               objerror ("cross connected doors");
-
-                       self.enemy = t;
-                       self = t;
-
-                       if (t.absmin_x < cmins_x)
-                               cmins_x = t.absmin_x;
-                       if (t.absmin_y < cmins_y)
-                               cmins_y = t.absmin_y;
-                       if (t.absmin_z < cmins_z)
-                               cmins_z = t.absmin_z;
-                       if (t.absmax_x > cmaxs_x)
-                               cmaxs_x = t.absmax_x;
-                       if (t.absmax_y > cmaxs_y)
-                               cmaxs_y = t.absmax_y;
-                       if (t.absmax_z > cmaxs_z)
-                               cmaxs_z = t.absmax_z;
-               }
-       } while (1 );
+       if (self.health)
+               return;
+       IFTARGETED
+               return;
+       if (self.items)
+               return;
 
+       self.trigger_field = spawn_field(cmins, cmaxs);
 }
 
 
@@ -1412,7 +1475,8 @@ void door_reset()
        setorigin(self, self.pos1);
        self.velocity = '0 0 0';
        self.state = STATE_BOTTOM;
-       self.think = SUB_Null;
+       self.think = func_null;
+       self.nextthink = 0;
 }
 
 // spawnflags require key (for now only func_door)
@@ -1443,9 +1507,9 @@ void spawnfunc_func_door()
        // if(self.spawnflags & 8)
        //      self.dmg = 10000;
 
-    if(self.dmg && (!self.message))
+    if(self.dmg && (self.message == ""))
                self.message = "was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
 
        if (self.sounds > 0)
@@ -1524,7 +1588,8 @@ void door_rotating_reset()
        self.angles = self.pos1;
        self.avelocity = '0 0 0';
        self.state = STATE_BOTTOM;
-       self.think = SUB_Null;
+       self.think = func_null;
+       self.nextthink = 0;
 }
 
 void door_rotating_init_startopen()
@@ -1568,9 +1633,9 @@ void spawnfunc_func_door_rotating()
     if(self.spawnflags & 8)
         self.dmg = 10000;
 
-    if(self.dmg && (!self.message))
+    if(self.dmg && (self.message == ""))
                self.message = "was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
 
     if (self.sounds > 0)
@@ -1631,12 +1696,11 @@ void() fd_secret_move5;
 void() fd_secret_move6;
 void() fd_secret_done;
 
-float SECRET_OPEN_ONCE = 1;            // stays open
-float SECRET_1ST_LEFT = 2;             // 1st move is left of arrow
-float SECRET_1ST_DOWN = 4;             // 1st move is down from arrow
-float SECRET_NO_SHOOT = 8;             // only opened by trigger
-float SECRET_YES_SHOOT = 16;   // shootable even if targeted
-
+const float SECRET_OPEN_ONCE = 1;              // stays open
+const float SECRET_1ST_LEFT = 2;               // 1st move is left of arrow
+const float SECRET_1ST_DOWN = 4;               // 1st move is down from arrow
+const float SECRET_NO_SHOOT = 8;               // only opened by trigger
+const float SECRET_YES_SHOOT = 16;     // shootable even if targeted
 
 void fd_secret_use()
 {
@@ -1660,7 +1724,7 @@ void fd_secret_use()
        // Make a sound, wait a little...
 
        if (self.noise1 != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTN_NORM);
+               sound(self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
        self.nextthink = self.ltime + 0.1;
 
        temp = 1 - (self.spawnflags & SECRET_1ST_LEFT); // 1 or -1
@@ -1685,7 +1749,12 @@ void fd_secret_use()
        self.dest2 = self.dest1 + v_forward * self.t_length;
        SUB_CalcMove(self.dest1, TSPEED_LINEAR, self.speed, fd_secret_move1);
        if (self.noise2 != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
+               sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
+}
+
+void fd_secret_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+       fd_secret_use();
 }
 
 // Wait after first movement...
@@ -1694,14 +1763,14 @@ void fd_secret_move1()
        self.nextthink = self.ltime + 1.0;
        self.think = fd_secret_move2;
        if (self.noise3 != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTN_NORM);
+               sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTEN_NORM);
 }
 
 // Start moving sideways w/sound...
 void fd_secret_move2()
 {
        if (self.noise2 != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
+               sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
        SUB_CalcMove(self.dest2, TSPEED_LINEAR, self.speed, fd_secret_move3);
 }
 
@@ -1709,7 +1778,7 @@ void fd_secret_move2()
 void fd_secret_move3()
 {
        if (self.noise3 != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTN_NORM);
+               sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTEN_NORM);
        if (!(self.spawnflags & SECRET_OPEN_ONCE))
        {
                self.nextthink = self.ltime + self.wait;
@@ -1721,7 +1790,7 @@ void fd_secret_move3()
 void fd_secret_move4()
 {
        if (self.noise2 != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
+               sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
        SUB_CalcMove(self.dest1, TSPEED_LINEAR, self.speed, fd_secret_move5);
 }
 
@@ -1731,13 +1800,13 @@ void fd_secret_move5()
        self.nextthink = self.ltime + 1.0;
        self.think = fd_secret_move6;
        if (self.noise3 != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTN_NORM);
+               sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTEN_NORM);
 }
 
 void fd_secret_move6()
 {
        if (self.noise2 != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTN_NORM);
+               sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
        SUB_CalcMove(self.oldorigin, TSPEED_LINEAR, self.speed, fd_secret_done);
 }
 
@@ -1750,7 +1819,7 @@ void fd_secret_done()
                //self.th_pain = fd_secret_use;
        }
        if (self.noise3 != "")
-               sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTN_NORM);
+               sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTEN_NORM);
 }
 
 void secret_blocked()
@@ -1779,7 +1848,7 @@ void secret_touch()
 
        if (self.message)
        {
-               if (other.flags & FL_CLIENT)
+               if (IS_CLIENT(other))
                        centerprint (other, self.message);
                play2(other, "misc/talk.wav");
        }
@@ -1793,7 +1862,8 @@ void secret_reset()
                self.takedamage = DAMAGE_YES;
        }
        setorigin(self, self.oldorigin);
-       self.think = SUB_Null;
+       self.think = func_null;
+       self.nextthink = 0;
 }
 
 /*QUAKED spawnfunc_func_door_secret (0 .5 .8) ? open_once 1st_left 1st_down no_shoot always_shoot
@@ -1843,7 +1913,7 @@ void spawnfunc_func_door_secret()
        {
                self.health = 10000;
                self.takedamage = DAMAGE_YES;
-               self.event_damage = fd_secret_use;
+               self.event_damage = fd_secret_damage;
        }
        self.oldorigin = self.origin;
        if (!self.wait)
@@ -1899,7 +1969,7 @@ void spawnfunc_func_fourier()
        if (self.noise != "")
        {
                precache_sound(self.noise);
-               soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_IDLE);
+               soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_IDLE);
        }
 
        if (!self.speed)
@@ -1910,9 +1980,9 @@ void spawnfunc_func_fourier()
        self.cnt = 360 / self.speed;
 
        self.blocked = generic_plat_blocked;
-       if(self.dmg & (!self.message))
+       if(self.dmg && (self.message == ""))
                self.message = " was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message2 == ""))
                self.message2 = "was squished by";
        if(self.dmg && (!self.dmgtime))
                self.dmgtime = 0.25;
@@ -1933,7 +2003,7 @@ void spawnfunc_func_fourier()
        controller.nextthink = time + 1;
        controller.think = func_fourier_controller_think;
        self.nextthink = self.ltime + 999999999;
-       self.think = SUB_Null;
+       self.think = SUB_NullThink; // for PushMove
 
        // Savage: Reduce bandwith, critical on e.g. nexdm02
        self.effects |= EF_LOWPRECISION;
@@ -2030,7 +2100,7 @@ void func_vectormamamam_findtarget()
        if(!self.wp00 && !self.wp01 && !self.wp02 && !self.wp03)
                objerror("No reference entity found, so there is nothing to move. Aborting.");
 
-       self.destvec = self.origin - func_vectormamamam_origin(self.owner, 0);
+       self.destvec = self.origin - func_vectormamamam_origin(self, 0);
 
        entity controller;
        controller = spawn();
@@ -2045,7 +2115,7 @@ void spawnfunc_func_vectormamamam()
        if (self.noise != "")
        {
                precache_sound(self.noise);
-               soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_IDLE);
+               soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_IDLE);
        }
 
        if(!self.targetfactor)
@@ -2073,9 +2143,9 @@ void spawnfunc_func_vectormamamam()
                self.target4normal = normalize(self.target4normal);
 
        self.blocked = generic_plat_blocked;
-       if(self.dmg & (!self.message))
+       if(self.dmg && (self.message == ""))
                self.message = " was squished";
-    if(self.dmg && (!self.message2))
+    if(self.dmg && (self.message == ""))
                self.message2 = "was squished by";
        if(self.dmg && (!self.dmgtime))
                self.dmgtime = 0.25;
@@ -2089,7 +2159,7 @@ void spawnfunc_func_vectormamamam()
 
        // wait for targets to spawn
        self.nextthink = self.ltime + 999999999;
-       self.think = SUB_Null;
+       self.think = SUB_NullThink; // for PushMove
 
        // Savage: Reduce bandwith, critical on e.g. nexdm02
        self.effects |= EF_LOWPRECISION;
@@ -2127,7 +2197,7 @@ void conveyor_think()
 
                for(e = world; (e = findentity(e, conveyor, self)); )
                {
-                       if(e.flags & FL_CLIENT) // doing it via velocity has quite some advantages
+                       if(IS_CLIENT(e)) // doing it via velocity has quite some advantages
                                continue; // done in SV_PlayerPhysics
 
                        setorigin(e, e.origin + self.movedir * sys_frametime);