]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_quake.qc
Move quake, halflife and q3 files into a compat subdirectory (wop support coming...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_quake.qc
diff --git a/qcsrc/server/t_quake.qc b/qcsrc/server/t_quake.qc
deleted file mode 100644 (file)
index 7a277df..0000000
+++ /dev/null
@@ -1,30 +0,0 @@
-#include "t_quake.qh"
-
-#include <common/weapons/_all.qh>
-
-spawnfunc(weapon_electro);
-spawnfunc(weapon_hagar);
-spawnfunc(weapon_machinegun);
-spawnfunc(item_bullets);
-spawnfunc(item_armor_mega);
-spawnfunc(item_health_mega);
-spawnfunc(item_health_medium);
-
-//***********************
-//QUAKE 1 ENTITIES - So people can play quake1 maps with the xonotic weapons
-//***********************
-spawnfunc(weapon_nailgun) {spawnfunc_weapon_electro(this);}
-spawnfunc(weapon_supernailgun) {spawnfunc_weapon_hagar(this);}
-spawnfunc(weapon_supershotgun) {spawnfunc_weapon_machinegun(this);}
-
-spawnfunc(item_spikes) {spawnfunc_item_bullets(this);}
-//spawnfunc(item_armor1) {spawnfunc_item_armor_medium(this);}  // FIXME: in Quake this is green armor, in Xonotic maps it is an armor shard
-spawnfunc(item_armor2) {spawnfunc_item_armor_mega(this);}
-spawnfunc(item_armorInv) {spawnfunc_item_armor_mega(this);} // TODO: make sure we actually want this
-spawnfunc(item_health) {if (this.spawnflags & 2) spawnfunc_item_health_mega(this);else spawnfunc_item_health_medium(this);}
-
-//spawnfunc_item_spikes
-//spawnfunc_item_health
-
-
-