]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_quake3.qc
Merge branch 'master' into terencehill/music_player
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_quake3.qc
index 86a87c043d1fd5b781c13201bdb6d242435286b0..7c1a582879ea5f3a64cc68de0869c075994df2ae 100644 (file)
@@ -8,13 +8,12 @@
 void spawnfunc_ammo_shells()         { spawnfunc_item_shells();         }
 
 // MG -> MG
-void spawnfunc_weapon_machinegun()   { spawnfunc_weapon_uzi();          }
 void spawnfunc_ammo_bullets()        { spawnfunc_item_bullets();        }
 
 // GL -> Mortar
 void spawnfunc_ammo_grenades()       { spawnfunc_item_rockets();        }
 
-// LG -> Electro
+// LG -> Lightning
 void spawnfunc_weapon_lightning()    { spawnfunc_weapon_electro();      }
 void spawnfunc_ammo_lightning()      { spawnfunc_item_cells();          }
 
@@ -22,13 +21,13 @@ void spawnfunc_ammo_lightning()      { spawnfunc_item_cells();          }
 void spawnfunc_weapon_plasmagun()    { spawnfunc_weapon_hagar();        }
 void spawnfunc_ammo_cells()          { spawnfunc_item_rockets();        }
 
-// Rail -> Nex
-void spawnfunc_weapon_railgun()      { spawnfunc_weapon_nex();          }
-void spawnfunc_ammo_slugs()          { spawnfunc_item_cells();          }
+// Rail -> Vortex
+void spawnfunc_weapon_railgun()      { spawnfunc_weapon_vortex();          }
+void spawnfunc_ammo_slugs()          { spawnfunc_item_plasma();          }
 
 // BFG -> Crylink
 void spawnfunc_weapon_bfg()          { spawnfunc_weapon_crylink();      }
-void spawnfunc_ammo_bfg()            { spawnfunc_item_cells();          }
+void spawnfunc_ammo_bfg()            { spawnfunc_item_plasma();          }
 
 // RL -> RL
 void spawnfunc_ammo_rockets()        { spawnfunc_item_rockets();        }
@@ -71,30 +70,30 @@ void target_give_init()
 {
        entity targ;
        for (targ = world; (targ = find(targ, targetname, self.target)); ) {
-               if (targ.classname == "weapon_rocketlauncher") {
-                       self.ammo_rockets += targ.count * autocvar_g_balance_rocketlauncher_ammo;
-                       self.netname = "rocketlauncher";
+               if (targ.classname == "weapon_rocketlauncher" || targ.classname == "weapon_devastator") {
+                       self.ammo_rockets += targ.count * WEP_CVAR(devastator, ammo);
+                       self.netname = "devastator";
                }
                else if (targ.classname == "weapon_plasmagun") {
-                       self.ammo_rockets += targ.count * autocvar_g_balance_hagar_primary_ammo;
+                       self.ammo_rockets += targ.count * WEP_CVAR_PRI(hagar, ammo); // WEAPONTODO
                        if(self.netname == "")
                                self.netname = "hagar";
                        else
                                self.netname = strcat(self.netname, " hagar");
                }
                else if (targ.classname == "weapon_bfg") {
-                       self.ammo_cells += targ.count * autocvar_g_balance_crylink_primary_ammo;
+                       self.ammo_cells += targ.count * WEP_CVAR_PRI(crylink, ammo);
                        if(self.netname == "")
                                self.netname = "crylink";
                        else
                                self.netname = strcat(self.netname, " crylink");
                }
-               else if (targ.classname == "weapon_grenadelauncher") {
-                       self.ammo_rockets += targ.count * autocvar_g_balance_grenadelauncher_primary_ammo;
+               else if (targ.classname == "weapon_grenadelauncher" || targ.classname == "weapon_mortar") {
+                       self.ammo_rockets += targ.count * WEP_CVAR_PRI(mortar, ammo); // WEAPONTODO
                        if(self.netname == "")
-                               self.netname = "grenadelauncher";
+                               self.netname = "mortar";
                        else
-                               self.netname = strcat(self.netname, " grenadelauncher");
+                               self.netname = strcat(self.netname, " mortar");
                }
                else if (targ.classname == "item_armor_body")
                        self.armorvalue = 100;