]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/t_quake3.qc
Fix stat references on non-player entities
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_quake3.qc
index 1bdb49765d76127e40bfd69b7b26c74713cd8a0c..85ec325bdf6ea5c7196acaa8073d3aaf4cc832d5 100644 (file)
@@ -1,6 +1,6 @@
 #include "t_quake3.qh"
 
-#include "../common/weapons/all.qh"
+#include <common/weapons/_all.qh>
 
 spawnfunc(weapon_crylink);
 spawnfunc(weapon_electro);
@@ -18,7 +18,7 @@ spawnfunc(item_shells);
 spawnfunc(item_jetpack);
 
 spawnfunc(item_armor_big);
-spawnfunc(item_armor_large);
+spawnfunc(item_armor_mega);
 spawnfunc(item_armor_small);
 
 spawnfunc(item_health_medium);
@@ -59,7 +59,7 @@ spawnfunc(ammo_bfg)            { spawnfunc_item_cells(this);          }
 spawnfunc(ammo_rockets)        { spawnfunc_item_rockets(this);        }
 
 // Armor
-spawnfunc(item_armor_body)     { spawnfunc_item_armor_large(this);    }
+spawnfunc(item_armor_body)     { spawnfunc_item_armor_mega(this);    }
 spawnfunc(item_armor_combat)   { spawnfunc_item_armor_big(this);      }
 spawnfunc(item_armor_shard)    { spawnfunc_item_armor_small(this);    }
 spawnfunc(item_enviro)         { spawnfunc_item_invincible(this);     }
@@ -97,41 +97,41 @@ spawnfunc(target_init)
 // weapon give ent from defrag
 void target_give_init(entity this)
 {
-       entity targ;
-       for (targ = NULL; (targ = find(targ, targetname, this.target)); ) {
-               if (targ.classname == "weapon_rocketlauncher" || targ.classname == "weapon_devastator") {
-                       this.ammo_rockets += targ.count * WEP_CVAR(devastator, ammo);
+       IL_EACH(g_items, it.targetname == this.target,
+       {
+               if (it.classname == "weapon_rocketlauncher" || it.classname == "weapon_devastator") {
+                       this.ammo_rockets += it.count * WEP_CVAR(devastator, ammo);
                        this.netname = "devastator";
                }
-               else if (targ.classname == "weapon_plasmagun") {
-                       this.ammo_rockets += targ.count * WEP_CVAR_PRI(hagar, ammo); // WEAPONTODO
+               else if (it.classname == "weapon_plasmagun") {
+                       this.ammo_rockets += it.count * WEP_CVAR_PRI(hagar, ammo); // WEAPONTODO
                        if(this.netname == "")
                                this.netname = "hagar";
                        else
                                this.netname = strcat(this.netname, " hagar");
                }
-               else if (targ.classname == "weapon_bfg") {
-                       this.ammo_cells += targ.count * WEP_CVAR_PRI(crylink, ammo);
+               else if (it.classname == "weapon_bfg") {
+                       this.ammo_cells += it.count * WEP_CVAR_PRI(crylink, ammo);
                        if(this.netname == "")
                                this.netname = "crylink";
                        else
                                this.netname = strcat(this.netname, " crylink");
                }
-               else if (targ.classname == "weapon_grenadelauncher" || targ.classname == "weapon_mortar") {
-                       this.ammo_rockets += targ.count * WEP_CVAR_PRI(mortar, ammo); // WEAPONTODO
+               else if (it.classname == "weapon_grenadelauncher" || it.classname == "weapon_mortar") {
+                       this.ammo_rockets += it.count * WEP_CVAR_PRI(mortar, ammo); // WEAPONTODO
                        if(this.netname == "")
                                this.netname = "mortar";
                        else
                                this.netname = strcat(this.netname, " mortar");
                }
-               else if (targ.classname == "item_armor_body")
+               else if (it.classname == "item_armor_body")
                        this.armorvalue = 100;
-               else if (targ.classname == "item_health_mega")
+               else if (it.classname == "item_health_mega")
                        this.health = 200;
-               //remove(targ); // removing ents in init functions causes havoc, workaround:
-        setthink(targ, SUB_Remove);
-        targ.nextthink = time;
-       }
+               //remove(it); // removing ents in init functions causes havoc, workaround:
+        setthink(it, SUB_Remove);
+        it.nextthink = time;
+       });
        this.spawnflags = 2;
        spawnfunc_target_items(this);
        InitializeEntity(this, target_init_verify, INITPRIO_FINDTARGET);