Merge branch 'master' into Mario/turrets
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / t_teleporters.qc
index 5bed9ec..53704a0 100644 (file)
@@ -1,32 +1,29 @@
+#include "t_teleporters.qh"
+
+#if defined(CSQC)
+#elif defined(MENUQC)
+#elif defined(SVQC)
+    #include "../warpzonelib/common.qh"
+    #include "../warpzonelib/util_server.qh"
+    #include "../warpzonelib/server.qh"
+    #include "../common/constants.qh"
+    #include "../common/util.qh"
+    #include "weapons/csqcprojectile.qh"
+    #include "autocvars.qh"
+    #include "constants.qh"
+    #include "defs.qh"
+    #include "../common/deathtypes.qh"
+    #include "vehicles/vehicles_def.qh"
+    #include "../common/mapinfo.qh"
+    #include "anticheat.qh"
+#endif
+
 void trigger_teleport_use()
 {
        if(teamplay)
                self.team = activator.team;
 }
 
 void trigger_teleport_use()
 {
        if(teamplay)
                self.team = activator.team;
 }
 
-#define TDEATHLOOP(o) \
-       entity head; \
-       vector deathmin; \
-       vector deathmax; \
-       float deathradius; \
-       deathmin = (o) + player.mins; \
-       deathmax = (o) + player.maxs; \
-       if(telefragmin != telefragmax) \
-       { \
-               if(deathmin_x > telefragmin_x) deathmin_x = telefragmin_x; \
-               if(deathmin_y > telefragmin_y) deathmin_y = telefragmin_y; \
-               if(deathmin_z > telefragmin_z) deathmin_z = telefragmin_z; \
-               if(deathmax_x < telefragmax_x) deathmax_x = telefragmax_x; \
-               if(deathmax_y < telefragmax_y) deathmax_y = telefragmax_y; \
-               if(deathmax_z < telefragmax_z) deathmax_z = telefragmax_z; \
-       } \
-       deathradius = max(vlen(deathmin), vlen(deathmax)); \
-       for(head = findradius(o, deathradius); head; head = head.chain) \
-               if(head != player) \
-                       if(head.takedamage) \
-                               if(boxesoverlap(deathmin, deathmax, head.absmin, head.absmax))
-
-
 float check_tdeath(entity player, vector org, vector telefragmin, vector telefragmax)
 {
        if (IS_PLAYER(player) && player.health >= 1)
 float check_tdeath(entity player, vector org, vector telefragmin, vector telefragmax)
 {
        if (IS_PLAYER(player) && player.health >= 1)
@@ -41,7 +38,7 @@ float check_tdeath(entity player, vector org, vector telefragmin, vector telefra
        }
        return 0;
 }
        }
        return 0;
 }
-float tdeath_hit;
+
 void tdeath(entity player, entity teleporter, entity telefragger, vector telefragmin, vector telefragmax)
 {
        TDEATHLOOP(player.origin)
 void tdeath(entity player, entity teleporter, entity telefragger, vector telefragmin, vector telefragmax)
 {
        TDEATHLOOP(player.origin)
@@ -66,21 +63,6 @@ void spawn_tdeath(vector v0, entity e, vector v)
        tdeath(e, e, e, '0 0 0', '0 0 0');
 }
 
        tdeath(e, e, e, '0 0 0', '0 0 0');
 }
 
-.entity pusher;
-#define TELEPORT_FLAG_SOUND 1
-#define TELEPORT_FLAG_PARTICLES 2
-#define TELEPORT_FLAG_TDEATH 4
-#define TELEPORT_FLAG_FORCE_TDEATH 8
-
-#define TELEPORT_FLAGS_WARPZONE   0
-#define TELEPORT_FLAGS_PORTAL     (TELEPORT_FLAG_SOUND | TELEPORT_FLAG_PARTICLES | TELEPORT_FLAG_TDEATH | TELEPORT_FLAG_FORCE_TDEATH)
-#define TELEPORT_FLAGS_TELEPORTER (TELEPORT_FLAG_SOUND | TELEPORT_FLAG_PARTICLES | TELEPORT_FLAG_TDEATH)
-
-// types for .teleportable entity setting
-#define TELEPORT_NORMAL 1 // play sounds/effects etc
-#define TELEPORT_SIMPLE 2 // only do teleport, nothing special
-
-void Reset_ArcBeam(entity player, vector forward);
 void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags)
 {
        entity telefragger;
 void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags)
 {
        entity telefragger;
@@ -114,7 +96,7 @@ void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angle
        setorigin (player, to);
        player.oldorigin = to; // don't undo the teleport by unsticking
        player.angles = to_angles;
        setorigin (player, to);
        player.oldorigin = to; // don't undo the teleport by unsticking
        player.angles = to_angles;
-       player.fixangle = TRUE;
+       player.fixangle = true;
        player.velocity = to_velocity;
        BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
 
        player.velocity = to_velocity;
        BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
 
@@ -170,7 +152,7 @@ entity Simple_TeleportPlayer(entity teleporter, entity player)
                        p = 1;
                        if(autocvar_g_telefrags_avoid)
                        {
                        p = 1;
                        if(autocvar_g_telefrags_avoid)
                        {
-                               locout = e.origin + '0 0 1' * (1 - player.mins_z - 24);
+                               locout = e.origin + '0 0 1' * (1 - player.mins.z - 24);
                                if(check_tdeath(player, locout, '0 0 0', '0 0 0'))
                                        p = 0;
                        }
                                if(check_tdeath(player, locout, '0 0 0', '0 0 0'))
                                        p = 0;
                        }
@@ -191,7 +173,7 @@ entity Simple_TeleportPlayer(entity teleporter, entity player)
                if(vlen(player.velocity) > autocvar_g_teleport_maxspeed)
                        player.velocity = normalize(player.velocity) * max(0, autocvar_g_teleport_maxspeed);
 
                if(vlen(player.velocity) > autocvar_g_teleport_maxspeed)
                        player.velocity = normalize(player.velocity) * max(0, autocvar_g_teleport_maxspeed);
 
-       locout = e.origin + '0 0 1' * (1 - player.mins_z - 24);
+       locout = e.origin + '0 0 1' * (1 - player.mins.z - 24);
        TeleportPlayer(teleporter, player, locout, e.mangle, v_forward * vlen(player.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
 
        return e;
        TeleportPlayer(teleporter, player, locout, e.mangle, v_forward * vlen(player.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
 
        return e;
@@ -313,8 +295,6 @@ entity Teleport_Find(vector mi, vector ma)
        return world;
 }
 
        return world;
 }
 
-entity teleport_first;
-.entity teleport_next;
 void spawnfunc_trigger_teleport (void)
 {
        self.angles = '0 0 0';
 void spawnfunc_trigger_teleport (void)
 {
        self.angles = '0 0 0';