#define TELEPORT_NORMAL 1 // play sounds/effects etc
#define TELEPORT_SIMPLE 2 // only do teleport, nothing special
#define TELEPORT_NORMAL 1 // play sounds/effects etc
#define TELEPORT_SIMPLE 2 // only do teleport, nothing special
void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags)
{
entity telefragger;
void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax, float tflags)
{
entity telefragger;
player.velocity = to_velocity;
BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
player.velocity = to_velocity;
BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);