#include "scores.qh"
#include "scores_rules.qh"
-#include "bot/bot.qh"
-
#include "command/vote.qh"
#include "mutators/mutators_include.qh"
MUTATOR_ADD(gamemode_invasion);
}
- if(teamplay)
- entcs_init();
-
cache_mutatormsg = strzone("");
cache_lastmutatormsg = strzone("");
modifications = strcat(modifications, ", Low gravity");
if(g_cloaked && !g_cts)
modifications = strcat(modifications, ", Cloaked");
- if(g_grappling_hook)
- modifications = strcat(modifications, ", Hook");
if(g_weapon_stay && !g_cts)
modifications = strcat(modifications, ", Weapons stay");
if(g_jetpack)
if(modifications != "")
s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
- if (g_grappling_hook)
- s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
-
if (cvar("g_nades"))
s = strcat(s, "\n\n^3nades^8 are enabled, press 'g' to use them\n");