]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/teamplay.qc
Some random fixes and stuff (centerprints converted to notifications, less spam when...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
index 5185b2c611a639093d1f343911182e98d8009cf3..5f2f278e71b355ba93dce46f44d59e9dfec7c6c7 100644 (file)
@@ -94,6 +94,10 @@ void InitGameplayMode()
                fraglimit_override = autocvar_g_domination_point_limit;
                leadlimit_override = autocvar_g_domination_point_leadlimit;
                MUTATOR_ADD(gamemode_domination);
+
+               if(autocvar_g_domination_roundbased && autocvar_g_domination_roundbased_point_limit)
+                       fraglimit_override = autocvar_g_domination_roundbased_point_limit;
+
                have_team_spawns = -1; // request team spawns
        }
 
@@ -121,6 +125,8 @@ void InitGameplayMode()
                fraglimit_override = autocvar_g_ca_point_limit;
                leadlimit_override = autocvar_g_ca_point_leadlimit;
                MUTATOR_ADD(gamemode_ca);
+               if(autocvar_g_ca_team_spawns)
+                       have_team_spawns = -1; // request team spawns
        }
 
        if(g_keyhunt)
@@ -137,6 +143,8 @@ void InitGameplayMode()
                fraglimit_override = autocvar_g_freezetag_point_limit;
                leadlimit_override = autocvar_g_freezetag_point_leadlimit;
                MUTATOR_ADD(gamemode_freezetag);
+               if(autocvar_g_freezetag_team_spawns)
+                       have_team_spawns = -1; // request team spawns
        }
 
        if(g_assault)
@@ -155,7 +163,6 @@ void InitGameplayMode()
 
        if(g_race)
        {
-
                if(autocvar_g_race_teams)
                {
                        ActivateTeamplay();
@@ -168,6 +175,8 @@ void InitGameplayMode()
                qualifying_override = autocvar_g_race_qualifying_timelimit_override;
                fraglimit_override = autocvar_g_race_laps_limit;
                leadlimit_override = 0; // currently not supported by race
+
+               MUTATOR_ADD(gamemode_race);
        }
 
        if(g_cts)
@@ -175,6 +184,7 @@ void InitGameplayMode()
                g_race_qualifying = 1;
                fraglimit_override = 0;
                leadlimit_override = 0;
+               MUTATOR_ADD(gamemode_cts);
        }
 
        if(g_nexball)
@@ -191,6 +201,18 @@ void InitGameplayMode()
                MUTATOR_ADD(gamemode_keepaway);
        }
 
+       if(g_invasion)
+       {
+               fraglimit_override = autocvar_g_invasion_point_limit;
+               if(autocvar_g_invasion_teams >= 2)
+               {
+                       ActivateTeamplay();
+                       if(autocvar_g_invasion_team_spawns)
+                               have_team_spawns = -1; // request team spawns
+               }
+               MUTATOR_ADD(gamemode_invasion);
+       }
+
        if(teamplay)
                entcs_init();
 
@@ -232,12 +254,8 @@ void InitGameplayMode()
        }
 
        if(g_race || g_cts)
-       {
-               if(g_race_qualifying)
-                       independent_players = 1;
-
-               ScoreRules_race();
-       }
+       if(g_race_qualifying)
+               independent_players = 1;
 
        InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
 }
@@ -273,7 +291,7 @@ string getwelcomemessage(void)
        }
        if(autocvar_g_start_weapon_laser == 0)
                modifications = strcat(modifications, ", No start weapons");
-       if(autocvar_sv_gravity < 800)
+       if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
                modifications = strcat(modifications, ", Low gravity");
        if(g_cloaked && !g_cts)
                modifications = strcat(modifications, ", Cloaked");
@@ -301,6 +319,9 @@ string getwelcomemessage(void)
        if (g_grappling_hook)
                s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
 
+       if (cvar("g_nades"))
+               s = strcat(s, "\n\n^3nades^8 are enabled, press 'g' to use them\n");
+
        if(cache_lastmutatormsg != autocvar_g_mutatormsg)
        {
                if(cache_lastmutatormsg)
@@ -404,10 +425,7 @@ void CheckAllowedTeams (entity for_whom)
        else
        {
                // cover anything else by treating it like tdm with no teams spawned
-               if(g_race)
-                       dm = race_teams;
-               else
-                       dm = 2;
+               dm = 2;
 
                ret_float = dm;
                MUTATOR_CALLHOOK(GetTeamCount);
@@ -645,16 +663,8 @@ float FindSmallestTeam(entity pl, float ignore_pl)
        {
                if(autocvar_g_campaign && pl && IS_REAL_CLIENT(pl))
                        return 1; // special case for campaign and player joining
-               else if(g_domination)
-                       error("Too few teams available for domination\n");
-               else if(g_ctf)
-                       error("Too few teams available for ctf\n");
-               else if(g_keyhunt)
-                       error("Too few teams available for key hunt\n");
-               else if(g_freezetag)
-                       error("Too few teams available for freeze tag\n");
                else
-                       error("Too few teams available for team deathmatch\n");
+                       error(sprintf("Too few teams available for %s\n", MapInfo_Type_ToString(MapInfo_CurrentGametype())));
        }
 
        // count how many players are in each team
@@ -809,7 +819,7 @@ void SV_ChangeTeam(float _color)
        }
 
        if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
-               sprint(self, "Team changes not allowed\n");
+               Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TEAMCHANGE_NOTALLOWED);
                return; // changing teams is not allowed
        }
 
@@ -819,7 +829,7 @@ void SV_ChangeTeam(float _color)
                GetTeamCounts(self);
                if(!TeamSmallerEqThanTeam(dteam, steam, self))
                {
-                       sprint(self, "Cannot change to a larger/better/shinier team\n");
+                       Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
                        return;
                }
        }
@@ -980,7 +990,7 @@ void ShufflePlayerOutOfTeam (float source_team)
 
        if(selected.deadflag == DEAD_NO)
                Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
-       centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", Team_ColoredFullName(selected.team)));
+       Send_Notification(NOTIF_ONE, selected, MSG_CENTER, CENTER_DEATH_SELF_AUTOTEAMCHANGE, selected.team);
 }
 
 // code from here on is just to support maps that don't have team entities