]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/teamplay.qc
Merge branch 'master' into Mario/despawn_effects
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
index 2914744c0a5ef8f5c9acfc0ea0cb974f39d98be4..d7d833a64807084bc2a02c3967dfb571f79840c3 100644 (file)
@@ -13,7 +13,6 @@ void TeamchangeFrags(entity e)
        PlayerScore_Clear(e);
 }
 
-void tdm_init();
 void entcs_init();
 
 void LogTeamchange(float player_id, float team_number, float type)
@@ -83,7 +82,10 @@ void InitGameplayMode()
        if(g_tdm)
        {
                ActivateTeamplay();
-               tdm_init();
+               fraglimit_override = autocvar_g_tdm_point_limit;
+               leadlimit_override = autocvar_g_tdm_point_leadlimit;
+               MUTATOR_ADD(gamemode_tdm);
+
                if(autocvar_g_tdm_team_spawns)
                        have_team_spawns = -1; // request team spawns
        }
@@ -94,6 +96,10 @@ void InitGameplayMode()
                fraglimit_override = autocvar_g_domination_point_limit;
                leadlimit_override = autocvar_g_domination_point_leadlimit;
                MUTATOR_ADD(gamemode_domination);
+
+               if(autocvar_g_domination_roundbased && autocvar_g_domination_roundbased_point_limit)
+                       fraglimit_override = autocvar_g_domination_roundbased_point_limit;
+
                have_team_spawns = -1; // request team spawns
        }
 
@@ -115,19 +121,14 @@ void InitGameplayMode()
                MUTATOR_ADD(gamemode_lms);
        }
 
-       if(g_arena)
-       {
-               fraglimit_override = autocvar_g_arena_point_limit;
-               leadlimit_override = autocvar_g_arena_point_leadlimit;
-               MUTATOR_ADD(gamemode_arena);
-       }
-
        if(g_ca)
        {
                ActivateTeamplay();
                fraglimit_override = autocvar_g_ca_point_limit;
                leadlimit_override = autocvar_g_ca_point_leadlimit;
                MUTATOR_ADD(gamemode_ca);
+               if(autocvar_g_ca_team_spawns)
+                       have_team_spawns = -1; // request team spawns
        }
 
        if(g_keyhunt)
@@ -144,6 +145,8 @@ void InitGameplayMode()
                fraglimit_override = autocvar_g_freezetag_point_limit;
                leadlimit_override = autocvar_g_freezetag_point_leadlimit;
                MUTATOR_ADD(gamemode_freezetag);
+               if(autocvar_g_freezetag_team_spawns)
+                       have_team_spawns = -1; // request team spawns
        }
 
        if(g_assault)
@@ -162,7 +165,6 @@ void InitGameplayMode()
 
        if(g_race)
        {
-
                if(autocvar_g_race_teams)
                {
                        ActivateTeamplay();
@@ -175,6 +177,8 @@ void InitGameplayMode()
                qualifying_override = autocvar_g_race_qualifying_timelimit_override;
                fraglimit_override = autocvar_g_race_laps_limit;
                leadlimit_override = 0; // currently not supported by race
+
+               MUTATOR_ADD(gamemode_race);
        }
 
        if(g_cts)
@@ -182,6 +186,7 @@ void InitGameplayMode()
                g_race_qualifying = 1;
                fraglimit_override = 0;
                leadlimit_override = 0;
+               MUTATOR_ADD(gamemode_cts);
        }
 
        if(g_nexball)
@@ -198,6 +203,18 @@ void InitGameplayMode()
                MUTATOR_ADD(gamemode_keepaway);
        }
 
+       if(g_invasion)
+       {
+               fraglimit_override = autocvar_g_invasion_point_limit;
+               if(autocvar_g_invasion_teams >= 2)
+               {
+                       ActivateTeamplay();
+                       if(autocvar_g_invasion_team_spawns)
+                               have_team_spawns = -1; // request team spawns
+               }
+               MUTATOR_ADD(gamemode_invasion);
+       }
+
        if(teamplay)
                entcs_init();
 
@@ -239,12 +256,8 @@ void InitGameplayMode()
        }
 
        if(g_race || g_cts)
-       {
-               if(g_race_qualifying)
-                       independent_players = 1;
-
-               ScoreRules_race();
-       }
+       if(g_race_qualifying)
+               independent_players = 1;
 
        InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
 }
@@ -278,9 +291,9 @@ string getwelcomemessage(void)
                else
                        modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
        }
-       if(autocvar_g_start_weapon_laser == 0)
+       if(cvar("g_balance_blaster_weaponstart") == 0)
                modifications = strcat(modifications, ", No start weapons");
-       if(autocvar_sv_gravity < 800)
+       if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
                modifications = strcat(modifications, ", Low gravity");
        if(g_cloaked && !g_cts)
                modifications = strcat(modifications, ", Cloaked");
@@ -308,6 +321,9 @@ string getwelcomemessage(void)
        if (g_grappling_hook)
                s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
 
+       if (cvar("g_nades"))
+               s = strcat(s, "\n\n^3nades^8 are enabled, press 'g' to use them\n");
+
        if(cache_lastmutatormsg != autocvar_g_mutatormsg)
        {
                if(cache_lastmutatormsg)
@@ -411,10 +427,7 @@ void CheckAllowedTeams (entity for_whom)
        else
        {
                // cover anything else by treating it like tdm with no teams spawned
-               if(g_race)
-                       dm = race_teams;
-               else
-                       dm = 2;
+               dm = 2;
 
                ret_float = dm;
                MUTATOR_CALLHOOK(GetTeamCount);
@@ -989,44 +1002,3 @@ void ShufflePlayerOutOfTeam (float source_team)
                Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
        centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", Team_ColoredFullName(selected.team)));
 }
-
-// code from here on is just to support maps that don't have team entities
-void tdm_spawnteam (string teamname, float teamcolor)
-{
-       entity e;
-       e = spawn();
-       e.classname = "tdm_team";
-       e.netname = teamname;
-       e.cnt = teamcolor;
-       e.team = e.cnt + 1;
-}
-
-// spawn some default teams if the map is not set up for tdm
-void tdm_spawnteams()
-{
-       float numteams;
-
-       numteams = autocvar_g_tdm_teams_override;
-       if(numteams < 2)
-               numteams = autocvar_g_tdm_teams;
-       numteams = bound(2, numteams, 4);
-
-       tdm_spawnteam("Red", NUM_TEAM_1-1);
-       tdm_spawnteam("Blue", NUM_TEAM_2-1);
-       if(numteams >= 3)
-               tdm_spawnteam("Yellow", NUM_TEAM_3-1);
-       if(numteams >= 4)
-               tdm_spawnteam("Pink", NUM_TEAM_4-1);
-}
-
-void tdm_delayedinit()
-{
-       // if no teams are found, spawn defaults
-       if (find(world, classname, "tdm_team") == world)
-               tdm_spawnteams();
-}
-
-void tdm_init()
-{
-       InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);
-}