// c1...c4 now have counts of each team
// figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
+ if(autocvar_g_campaign)
+ {
+ entity e;
+ FOR_EACH_REALCLIENT(e)
+ if(e.team != COLOR_TEAM1) // player is forced to the red team in campaign
+ ++c1; // player will join the red team, join bots accordingly
+ }
// 2 gives priority to what team you're already on, 1 goes in order
// 2 doesn't seem to work though...
balance_type = 1;