if ((_turret.target_select_missilebias > 0) && (_target.flags & FL_PROJECTILE))
m_score = 1;
- if ((_turret.target_select_playerbias > 0) && (_target.flags & FL_CLIENT))
+ if ((_turret.target_select_playerbias > 0) && IS_CLIENT(_target))
p_score = 1;
d_score = max(d_score, 0);