]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/tturrets/units/unit_phaser.qc
Merge branch 'master' into Mario/vaporizer_damage
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / tturrets / units / unit_phaser.qc
index 7c32882db44135d1ba98f69148fa8efcc6bd68c0..a5aafda8f84d0589c112ff0d68950801f4a7ddec 100644 (file)
@@ -40,7 +40,7 @@ void beam_think()
         self.owner.attack_finished_single = time + self.owner.shot_refire;
         self.owner.fireflag = 2;
         self.owner.tur_head.frame = 10;
-        sound (self, CH_SHOTS_SINGLE, "", VOL_BASE, ATTN_NORM);
+        sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM);
         remove(self);
         return;
     }
@@ -50,7 +50,7 @@ void beam_think()
     if (time - self.shot_spread > 0)
     {
         self.shot_spread = time + 2;
-        sound (self, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTN_NORM);
+        sound (self, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTEN_NORM);
     }
 
 
@@ -60,7 +60,6 @@ void beam_think()
     entity oldself;
     oldself = self;
     self = self.owner;
-    //w_deathtypestring = "was phased out of existence";
     FireImoBeam (   self.tur_shotorg,
                     self.tur_shotorg + self.tur_shotdir_updated * self.target_range,
                     '-1 -1 -1' * self.shot_radius,
@@ -92,9 +91,9 @@ void turret_phaser_attack()
     beam.scale = self.target_range / 256;
     beam.movetype = MOVETYPE_NONE;
     beam.enemy = self.enemy;
-    beam.bot_dodge = TRUE;
+    beam.bot_dodge = true;
     beam.bot_dodgerating = beam.shot_dmg;
-    sound (beam, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTN_NORM);
+    sound (beam, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTEN_NORM);
     self.fireflag = 1;
 
     beam.attack_finished_single = self.attack_finished_single;
@@ -102,7 +101,7 @@ void turret_phaser_attack()
 
     setattachment(beam,self.tur_head,"tag_fire");
 
-    soundat (self, trace_endpos, CH_SHOTS_SINGLE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
+    soundat (self, trace_endpos, CH_SHOTS, "weapons/neximpact.wav", VOL_BASE, ATTEN_NORM);
 
     if (self.tur_head.frame == 0)
         self.tur_head.frame = 1;