+++ /dev/null
-void spawnfunc_turret_plasma();
-void spawnfunc_turret_plasma_dual();
-
-void turret_plasma_std_init();
-void turret_plasma_dual_init();
-
-void turret_plasma_attack();
-
-
-void turret_plasma_postthink()
-{
- if (self.tur_head.frame != 0)
- self.tur_head.frame = self.tur_head.frame + 1;
-
- if (self.tur_head.frame > 5)
- self.tur_head.frame = 0;
-}
-
-void turret_plasma_dual_postthink()
-{
- if ((self.tur_head.frame != 0) && (self.tur_head.frame != 3))
- self.tur_head.frame = self.tur_head.frame + 1;
-
- if (self.tur_head.frame > 6)
- self.tur_head.frame = 0;
-}
-
-void turret_plasma_minsta_attack (void)
-{
- float flying;
- flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last
-
- FireRailgunBullet (self.tur_shotorg, self.tur_shotorg + self.tur_shotdir_updated * MAX_SHOT_DISTANCE, 10000000000,
- 800, 0, 0, 0, 0, DEATH_TURRET_PLASMA);
-
-
- pointparticles(particleeffectnum("nex_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
-
- // teamcolor / hit beam effect
- vector v;
- v = WarpZone_UnTransformOrigin(WarpZone_trace_transform, trace_endpos);
- if(teamplay)
- {
- switch(self.team)
- {
- case NUM_TEAM_1: // Red
- WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3RED"), self.tur_shotorg, v);
- break;
- case NUM_TEAM_2: // Blue
- WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3BLUE"), self.tur_shotorg, v);
- break;
- case NUM_TEAM_3: // Yellow
- WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3YELLOW"), self.tur_shotorg, v);
- break;
- case NUM_TEAM_4: // Pink
- WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3PINK"), self.tur_shotorg, v);
- break;
- }
- }
- else
- WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3"), self.tur_shotorg, v);
- if (self.tur_head.frame == 0)
- self.tur_head.frame = 1;
-}
-
-void turret_plasma_attack()
-{
- entity missile = turret_projectile("weapons/hagar_fire.wav", 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, TRUE, TRUE);
- missile.missile_flags = MIF_SPLASH;
-
- pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
- if (self.tur_head.frame == 0)
- self.tur_head.frame = 1;
-}
-
-void turret_plasma_dual_attack()
-{
- entity missile = turret_projectile("weapons/hagar_fire.wav", 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, TRUE, TRUE);
- missile.missile_flags = MIF_SPLASH;
- pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
- self.tur_head.frame += 1;
-}
-
-void turret_plasma_std_init()
-{
- if (self.netname == "") self.netname = "Plasma Cannon";
-
- // What ammo to use
- self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
-
- // How to aim
- self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_GROUNDGROUND;
- self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_MEDPROJ | TFL_TURRCAPS_PLAYERKILL;
-
- if (turret_stdproc_init("plasma_std", "models/turrets/base.md3", "models/turrets/plasma.md3", TID_PLASMA) == 0)
- {
- remove(self);
- return;
- }
-
- self.damage_flags |= TFL_DMG_HEADSHAKE;
- self.firecheck_flags |= TFL_FIRECHECK_AFF;
-
- // Our fireing routine
- if(g_minstagib)
- self.turret_firefunc = turret_plasma_minsta_attack;
- else
- self.turret_firefunc = turret_plasma_attack;
-
- // Custom per turret frame stuff. usualy animation.
- self.turret_postthink = turret_plasma_postthink;
- turret_do_updates(self);
-}
-
-
-void turret_plasma_dual_init()
-{
- if (self.netname == "") self.netname = "Dual Plasma Cannon";
-
- // What ammo to use
- self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
-
- // How to aim at targets
- self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_GROUNDGROUND ;
- self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_MEDPROJ | TFL_TURRCAPS_PLAYERKILL;
-
- if (turret_stdproc_init("plasma_dual", "models/turrets/base.md3", "models/turrets/plasmad.md3", TID_PLASMA_DUAL) == 0)
- {
- remove(self);
- return;
- }
-
- self.damage_flags |= TFL_DMG_HEADSHAKE;
- self.firecheck_flags |= TFL_FIRECHECK_AFF;
-
- // Our fireing routine
- self.turret_firefunc = turret_plasma_dual_attack;
-
- // Custom per turret frame stuff. usualy animation.
- self.turret_postthink = turret_plasma_dual_postthink;
-}
-
-
-/*
-* Basic moderate (std) or fast (dual) fireing, short-mid range energy cannon.
-* Not too mutch of a therat on its own, but can be rather dangerous in groups.
-* Regenerates ammo slowly, support with a fusionreactor(s) to do some real damage.
-*/
-
-/*QUAKED turret_plasma (0 .5 .8) ?
-*/
-void spawnfunc_turret_plasma()
-{
- g_turrets_common_precash();
- precache_model ("models/turrets/plasma.md3");
- precache_model ("models/turrets/base.md3");
-
- self.think = turret_plasma_std_init;
- self.nextthink = time + 0.5;
-}
-
-/*QUAKED turret_plasma_dual (0 .5 .8) ?
-*/
-void spawnfunc_turret_plasma_dual()
-{
-
- precache_model ("models/turrets/plasmad.md3");
- precache_model ("models/turrets/base.md3");
-
- self.think = turret_plasma_dual_init;
- self.nextthink = time + 0.5;
-}
-