void turret_plasma_dual_init();
void turret_plasma_attack();
-void turret_plasma_projectile_explode();
+
void turret_plasma_postthink()
{
}
void turret_plasma_attack()
-{
- entity proj;
-
- sound (self, CHAN_WEAPON, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
+{
+ turret_projectile("weapons/hagar_fire.wav", 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, TRUE, TRUE);
pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
-
- proj = spawn ();
- setorigin(proj, self.tur_shotorg);
- setsize(proj, '-1 -1 -1', '1 1 1');
- proj.classname = "plasmabomb";
- proj.owner = self;
- proj.bot_dodge = TRUE;
- proj.bot_dodgerating = self.shot_dmg;
- proj.think = turret_plasma_projectile_explode;
- proj.nextthink = time + 9;
- proj.solid = SOLID_BBOX;
- proj.movetype = MOVETYPE_FLYMISSILE;
- proj.velocity = normalize(self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed;
- proj.touch = turret_plasma_projectile_explode;
- proj.flags = FL_PROJECTILE;
- proj.enemy = self.enemy;
- proj.flags = FL_PROJECTILE | FL_NOTARGET;
-
- CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO_BEAM, TRUE);
-
if (self.tur_head.frame == 0)
self.tur_head.frame = 1;
}
void turret_plasma_dual_attack()
{
- entity proj;
-
- sound (self, CHAN_WEAPON, "weapons/hagar_fire.wav", VOL_BASE, ATTN_NORM);
- proj = spawn ();
- setorigin(proj, self.tur_shotorg);
- setsize(proj, '0 0 0', '0 0 0');
- proj.classname = "plasmabomb";
- proj.owner = self;
- proj.bot_dodge = TRUE;
- proj.bot_dodgerating = self.shot_dmg;
- proj.think = turret_plasma_projectile_explode;
- proj.nextthink = time + 9;
- proj.solid = SOLID_BBOX;
- proj.movetype = MOVETYPE_FLYMISSILE;
- proj.velocity = normalize(self.tur_shotdir_updated + randomvec() * self.shot_spread) * self.shot_speed;
- proj.touch = turret_plasma_projectile_explode;
- proj.flags = FL_PROJECTILE;
- proj.enemy = self.enemy;
- proj.flags = FL_PROJECTILE | FL_NOTARGET;
-
+ turret_projectile("weapons/hagar_fire.wav", 1, 0, DEATH_TURRET_PLASMA, PROJECTILE_ELECTRO_BEAM, TRUE, TRUE);
+ pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
self.tur_head.frame += 1;
-
- CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO_BEAM, TRUE);
-}
-
-void turret_plasma_projectile_explode()
-{
- vector org2;
-
- org2 = findbetterlocation (self.origin, 8);
- WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
- WriteByte (MSG_BROADCAST, 79);
- WriteCoord (MSG_BROADCAST, org2_x);
- WriteCoord (MSG_BROADCAST, org2_y);
- WriteCoord (MSG_BROADCAST, org2_z);
- WriteCoord (MSG_BROADCAST, 0); // SeienAbunae: groan... Useless clutter
- WriteCoord (MSG_BROADCAST, 0);
- WriteCoord (MSG_BROADCAST, 0);
- WriteByte (MSG_BROADCAST, 155);
-
- self.event_damage = SUB_Null;
- //w_deathtypestring = "ate to much plasma";
-#ifdef TURRET_DEBUG
- float d;
-
- d = RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world);
- self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d; //self.owner.shot_dmg;
- self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg;
-#else
- RadiusDamage (self, self.owner, self.owner.shot_dmg, 0, self.owner.shot_radius, world, self.owner.shot_force, DEATH_TURRET, world);
-#endif
- sound (self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
-
- remove (self);
}
void turret_plasma_std_init()
self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
// How to aim
- self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_GROUND2;
- self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_MEDPROJ | TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_MISSILEKILL;
+ self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_GROUNDGROUND;
+ self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_MEDPROJ | TFL_TURRCAPS_PLAYERKILL;
- if (turret_stdproc_init("plasma_std",FALSE,"models/turrets/base.md3","models/turrets/plasma.md3") == 0)
+ if (turret_stdproc_init("plasma_std", "models/turrets/base.md3", "models/turrets/plasma.md3", TID_PLASMA) == 0)
{
remove(self);
return;
self.damage_flags |= TFL_DMG_HEADSHAKE;
self.firecheck_flags |= TFL_FIRECHECK_AFF;
- if (!turret_tag_fire_update())
- dprint("Warning: Turret ",self.classname, " faild to initialize md3 tags\n");
-
// Our fireing routine
self.turret_firefunc = turret_plasma_attack;
self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
// How to aim at targets
- self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_GROUND2 ;
+ self.aim_flags = TFL_AIM_LEAD | TFL_AIM_SHOTTIMECOMPENSATE | TFL_AIM_GROUNDGROUND ;
self.turrcaps_flags = TFL_TURRCAPS_RADIUSDMG | TFL_TURRCAPS_MEDPROJ | TFL_TURRCAPS_PLAYERKILL;
- if (turret_stdproc_init("plasma_dual",0,"models/turrets/base.md3","models/turrets/plasmad.md3") == 0)
+ if (turret_stdproc_init("plasma_dual", "models/turrets/base.md3", "models/turrets/plasmad.md3", TID_PLASMA_DUAL) == 0)
{
remove(self);
return;
self.damage_flags |= TFL_DMG_HEADSHAKE;
self.firecheck_flags |= TFL_FIRECHECK_AFF;
- if (!turret_tag_fire_update())
- dprint("Warning: Turret ",self.classname, " faild to initialize md3 tags\n");
-
// Our fireing routine
self.turret_firefunc = turret_plasma_dual_attack;