+++ /dev/null
-#define ANIM_NO 0
-#define ANIM_TURN 1
-#define ANIM_WALK 2
-#define ANIM_RUN 3
-#define ANIM_STRAFE_L 4
-#define ANIM_STRAFE_R 5
-#define ANIM_JUMP 6
-#define ANIM_LAND 7
-#define ANIM_PAIN 8
-#define ANIM_MEELE 9
-#define ANIM_SWIM 10
-#define ANIM_ROAM 11
-.float animflag;
-
-#define WALKER_MIN '-70 -70 0'
-#define WALKER_MAX '70 70 95'
-
-#define WALKER_PATH(s,e) pathlib_astar(s,e)
-
-float walker_firecheck()
-{
- if (self.animflag == ANIM_MEELE)
- return 0;
-
- return turret_stdproc_firecheck();
-}
-
-void walker_meele_do_dmg()
-{
- vector where;
- entity e;
-
- makevectors(self.angles);
- where = self.origin + v_forward * 128;
-
- e = findradius(where,32);
- while (e)
- {
- if (turret_validate_target(self, e, self.target_validate_flags))
- if (e != self && e.owner != self)
- Damage(e, self, self, autocvar_g_turrets_unit_walker_std_meele_dmg, DEATH_TURRET_WALK_MEELE, '0 0 0', v_forward * autocvar_g_turrets_unit_walker_std_meele_force);
-
- e = e.chain;
- }
-}
-
-void walker_setnoanim()
-{
- turrets_setframe(ANIM_NO, FALSE);
- self.animflag = self.frame;
-}
-void walker_rocket_explode()
-{
- RadiusDamage (self, self.owner, autocvar_g_turrets_unit_walker_std_rocket_dmg, 0, autocvar_g_turrets_unit_walker_std_rocket_radius, self, world, autocvar_g_turrets_unit_walker_std_rocket_force, DEATH_TURRET_WALK_ROCKET, world);
-
- remove (self);
-}
-
-void walker_rocket_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce)
-{
- self.health = self.health - damage;
- self.velocity = self.velocity + vforce;
-
- if (self.health <= 0)
- W_PrepareExplosionByDamage(self.owner, walker_rocket_explode);
-}
-
-#define WALKER_ROCKET_MOVE movelib_move_simple(newdir, autocvar_g_turrets_unit_walker_std_rocket_speed, autocvar_g_turrets_unit_walker_std_rocket_turnrate); UpdateCSQCProjectile(self)
-void walker_rocket_loop();
-void walker_rocket_think()
-{
- vector newdir;
- float edist;
- float itime;
- float m_speed;
-
- self.nextthink = time;
-
- edist = vlen(self.enemy.origin - self.origin);
-
- // Simulate crude guidance
- if (self.cnt < time)
- {
- if (edist < 1000)
- self.tur_shotorg = randomvec() * min(edist, 64);
- else
- self.tur_shotorg = randomvec() * min(edist, 256);
-
- self.cnt = time + 0.5;
- }
-
- if (edist < 128)
- self.tur_shotorg = '0 0 0';
-
- if (self.tur_health < time)
- {
- self.think = walker_rocket_explode;
- self.nextthink = time;
- return;
- }
-
- if (self.shot_dmg != 1337 && random() < 0.01)
- {
- walker_rocket_loop();
- return;
- }
-
- m_speed = vlen(self.velocity);
-
- // Enemy dead? just keep on the current heading then.
- if (self.enemy == world || self.enemy.deadflag != DEAD_NO)
- self.enemy = world;
-
- if (self.enemy)
- {
- itime = max(edist / m_speed, 1);
- newdir = steerlib_pull(self.enemy.origin + self.tur_shotorg);
- }
- else
- newdir = normalize(self.velocity);
-
- WALKER_ROCKET_MOVE;
-}
-
-void walker_rocket_loop3()
-{
- vector newdir;
- self.nextthink = time;
-
- if (self.tur_health < time)
- {
- self.think = walker_rocket_explode;
- return;
- }
-
- if (vlen(self.origin - self.tur_shotorg) < 100 )
- {
- self.think = walker_rocket_think;
- return;
- }
-
- newdir = steerlib_pull(self.tur_shotorg);
- WALKER_ROCKET_MOVE;
-
- self.angles = vectoangles(self.velocity);
-}
-
-void walker_rocket_loop2()
-{
- vector newdir;
-
- self.nextthink = time;
-
- if (self.tur_health < time)
- {
- self.think = walker_rocket_explode;
- return;
- }
-
- if (vlen(self.origin - self.tur_shotorg) < 100 )
- {
- self.tur_shotorg = self.origin - '0 0 200';
- self.think = walker_rocket_loop3;
- return;
- }
-
- newdir = steerlib_pull(self.tur_shotorg);
- WALKER_ROCKET_MOVE;
-}
-
-void walker_rocket_loop()
-{
- self.nextthink = time;
- self.tur_shotorg = self.origin + '0 0 300';
- self.think = walker_rocket_loop2;
- self.shot_dmg = 1337;
-}
-
-void walker_fire_rocket(vector org)
-{
- entity rocket;
-
- fixedmakevectors(self.angles);
-
- te_explosion (org);
-
- rocket = spawn ();
- setorigin(rocket, org);
-
- sound (self, CH_WEAPON_A, "weapons/hagar_fire.wav", VOL_BASE, ATTEN_NORM);
- setsize (rocket, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
-
- rocket.classname = "walker_rocket";
- rocket.owner = self;
- rocket.bot_dodge = TRUE;
- rocket.bot_dodgerating = 50;
- rocket.takedamage = DAMAGE_YES;
- rocket.damageforcescale = 2;
- rocket.health = 25;
- rocket.tur_shotorg = randomvec() * 512;
- rocket.cnt = time + 1;
- rocket.enemy = self.enemy;
-
- if (random() < 0.01)
- rocket.think = walker_rocket_loop;
- else
- rocket.think = walker_rocket_think;
-
- rocket.event_damage = walker_rocket_damage;
-
- rocket.nextthink = time;
- rocket.movetype = MOVETYPE_FLY;
- rocket.velocity = normalize((v_forward + v_up * 0.5) + (randomvec() * 0.2)) * autocvar_g_turrets_unit_walker_std_rocket_speed;
- rocket.angles = vectoangles(rocket.velocity);
- rocket.touch = walker_rocket_explode;
- rocket.flags = FL_PROJECTILE;
- rocket.solid = SOLID_BBOX;
- rocket.tur_health = time + 9;
- rocket.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
-
- CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
-}
-
-.vector enemy_last_loc;
-.float enemy_last_time;
-void walker_move_to(vector _target, float _dist)
-{
- switch (self.waterlevel)
- {
- case WATERLEVEL_NONE:
- if (_dist > 500)
- self.animflag = ANIM_RUN;
- else
- self.animflag = ANIM_WALK;
- case WATERLEVEL_WETFEET:
- case WATERLEVEL_SWIMMING:
- if (self.animflag != ANIM_SWIM)
- self.animflag = ANIM_WALK;
- else
- self.animflag = ANIM_SWIM;
- break;
- case WATERLEVEL_SUBMERGED:
- self.animflag = ANIM_SWIM;
- }
-
- self.moveto = _target;
- self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
-
- if(self.enemy)
- {
- self.enemy_last_loc = _target;
- self.enemy_last_time = time;
- }
-}
-
-//#define WALKER_FANCYPATHING
-
-void walker_move_path()
-{
-#ifdef WALKER_FANCYPATHING
- // Are we close enougth to a path node to switch to the next?
- if (vlen(self.origin - self.pathcurrent.origin) < 64)
- if (self.pathcurrent.path_next == world)
- {
- // Path endpoint reached
- pathlib_deletepath(self.pathcurrent.owner);
- self.pathcurrent = world;
-
- if (self.pathgoal)
- {
- if (self.pathgoal.use)
- self.pathgoal.use();
-
- if (self.pathgoal.enemy)
- {
- self.pathcurrent = WALKER_PATH(self.pathgoal.origin,self.pathgoal.enemy.origin);
- self.pathgoal = self.pathgoal.enemy;
- }
- }
- else
- self.pathgoal = world;
- }
- else
- self.pathcurrent = self.pathcurrent.path_next;
-
- self.moveto = self.pathcurrent.origin;
- self.steerto = steerlib_attract2(self.moveto,0.5,500,0.95);
- walker_move_to(self.moveto, 0);
-
-#else
- if (vlen(self.origin - self.pathcurrent.origin) < 64)
- self.pathcurrent = self.pathcurrent.enemy;
-
- if(!self.pathcurrent)
- return;
-
- self.moveto = self.pathcurrent.origin;
- self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
- walker_move_to(self.moveto, 0);
-#endif
-}
-
-.float idletime;
-void walker_postthink()
-{
- fixedmakevectors(self.angles);
-
- if (self.spawnflags & TSF_NO_PATHBREAK && self.pathcurrent)
- walker_move_path();
- else if (self.enemy == world)
- {
- if(self.pathcurrent)
- walker_move_path();
- else
- {
- if(self.enemy_last_time != 0)
- {
- if(vlen(self.origin - self.enemy_last_loc) < 128 || time - self.enemy_last_time > 10)
- self.enemy_last_time = 0;
- else
- walker_move_to(self.enemy_last_loc, 0);
- }
- else
- {
- if(self.animflag != ANIM_NO)
- {
- traceline(self.origin + '0 0 64', self.origin + '0 0 64' + v_forward * 128, MOVE_NORMAL, self);
-
- if(trace_fraction != 1.0)
- self.tur_head.idletime = -1337;
- else
- {
- traceline(trace_endpos, trace_endpos - '0 0 256', MOVE_NORMAL, self);
- if(trace_fraction == 1.0)
- self.tur_head.idletime = -1337;
- }
-
- if(self.tur_head.idletime == -1337)
- {
- self.moveto = self.origin + randomvec() * 256;
- self.tur_head.idletime = 0;
- }
-
- self.moveto = self.moveto * 0.9 + ((self.origin + v_forward * 500) + randomvec() * 400) * 0.1;
- self.moveto_z = self.origin_z + 64;
- walker_move_to(self.moveto, 0);
- }
-
- if(self.idletime < time)
- {
- if(random() < 0.5 || !(self.spawnflags & TSL_ROAM))
- {
- self.idletime = time + 1 + random() * 5;
- self.moveto = self.origin;
- self.animflag = ANIM_NO;
- }
- else
- {
- self.animflag = ANIM_WALK;
- self.idletime = time + 4 + random() * 2;
- self.moveto = self.origin + randomvec() * 256;
- self.tur_head.moveto = self.moveto;
- self.tur_head.idletime = 0;
- }
- }
- }
- }
- }
- else
- {
- if (self.tur_dist_enemy < autocvar_g_turrets_unit_walker_std_meele_range && self.animflag != ANIM_MEELE)
- {
- vector wish_angle;
-
- wish_angle = angleofs(self, self.enemy);
- if (self.animflag != ANIM_SWIM)
- if (fabs(wish_angle_y) < 15)
- {
- self.moveto = self.enemy.origin;
- self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
- self.animflag = ANIM_MEELE;
- }
- }
- else if (self.tur_head.attack_finished_single < time)
- {
- if(self.tur_head.shot_volly)
- {
- self.animflag = ANIM_NO;
-
- self.tur_head.shot_volly = self.tur_head.shot_volly -1;
- if(self.tur_head.shot_volly == 0)
- self.tur_head.attack_finished_single = time + autocvar_g_turrets_unit_walker_std_rocket_refire;
- else
- self.tur_head.attack_finished_single = time + 0.2;
-
- if(self.tur_head.shot_volly > 1)
- walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket01")));
- else
- walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket02")));
- }
- else
- {
- if (self.tur_dist_enemy > autocvar_g_turrets_unit_walker_std_rockets_range_min)
- if (self.tur_dist_enemy < autocvar_g_turrets_unit_walker_std_rockets_range)
- self.tur_head.shot_volly = 4;
- }
- }
- else
- {
- if (self.animflag != ANIM_MEELE)
- walker_move_to(self.enemy.origin, self.tur_dist_enemy);
- }
- }
-
- //if(self.animflag != ANIM_NO)
- {
- vector real_angle;
- float turny = 0, turnx = 0;
- float vz;
-
- real_angle = vectoangles(self.steerto) - self.angles;
- vz = self.velocity_z;
-
- switch (self.animflag)
- {
- case ANIM_NO:
- movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
- break;
-
- case ANIM_TURN:
- turny = autocvar_g_turrets_unit_walker_turn;
- movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
- break;
-
- case ANIM_WALK:
- turny = autocvar_g_turrets_unit_walker_turn_walk;
- movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_walk, 0.6);
- break;
-
- case ANIM_RUN:
- turny = autocvar_g_turrets_unit_walker_turn_run;
- movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_run, 0.6);
- break;
-
- case ANIM_STRAFE_L:
- turny = autocvar_g_turrets_unit_walker_turn_strafe;
- movelib_move_simple(v_right * -1, autocvar_g_turrets_unit_walker_speed_walk, 0.8);
- break;
-
- case ANIM_STRAFE_R:
- turny = autocvar_g_turrets_unit_walker_turn_strafe;
- movelib_move_simple(v_right, autocvar_g_turrets_unit_walker_speed_walk, 0.8);
- break;
-
- case ANIM_JUMP:
- self.velocity += '0 0 1' * autocvar_g_turrets_unit_walker_speed_jump;
- break;
-
- case ANIM_LAND:
- break;
-
- case ANIM_PAIN:
- if(self.frame != ANIM_PAIN)
- defer(0.25, walker_setnoanim);
-
- break;
-
- case ANIM_MEELE:
- if(self.frame != ANIM_MEELE)
- {
- defer(0.41, walker_setnoanim);
- defer(0.21, walker_meele_do_dmg);
- }
-
- movelib_beak_simple(autocvar_g_turrets_unit_walker_speed_stop);
- break;
-
- case ANIM_SWIM:
- turny = autocvar_g_turrets_unit_walker_turn_swim;
- turnx = autocvar_g_turrets_unit_walker_turn_swim;
-
- self.angles_x += bound(-10, shortangle_f(real_angle_x, self.angles_x), 10);
- movelib_move_simple(v_forward, autocvar_g_turrets_unit_walker_speed_swim, 0.3);
- vz = self.velocity_z + sin(time * 4) * 8;
- break;
-
- case ANIM_ROAM:
- turny = autocvar_g_turrets_unit_walker_turn_walk;
- movelib_move_simple(v_forward ,autocvar_g_turrets_unit_walker_speed_roam, 0.5);
- break;
- }
-
- if(turny)
- {
- turny = bound( turny * -1, shortangle_f(real_angle_y, self.angles_y), turny );
- self.angles_y += turny;
- }
-
- if(turnx)
- {
- turnx = bound( turnx * -1, shortangle_f(real_angle_x, self.angles_x), turnx );
- self.angles_x += turnx;
- }
-
- self.velocity_z = vz;
- }
-
-
- if(self.origin != self.oldorigin)
- self.SendFlags |= TNSF_MOVE;
-
- self.oldorigin = self.origin;
- turrets_setframe(self.animflag, FALSE);
-}
-
-void walker_attack()
-{
- sound (self, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
- fireBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, 0, self.shot_dmg, self.shot_force, DEATH_TURRET_WALK_GUN, 0);
- pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
-}
-
-
-void walker_respawnhook()
-{
- entity e;
-
- // Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn.
- if(self.movetype != MOVETYPE_WALK)
- return;
-
- setorigin(self, self.pos1);
- self.angles = self.pos2;
-
- if (self.target != "")
- {
- e = find(world, targetname, self.target);
- if (!e)
- {
- dprint("Warning! initital waypoint for Walker does NOT exsist!\n");
- self.target = "";
- }
-
- if (e.classname != "turret_checkpoint")
- dprint("Warning: not a turrret path\n");
- else
- {
- #ifdef WALKER_FANCYPATHING
- self.pathcurrent = WALKER_PATH(self.origin, e.origin);
- self.pathgoal = e;
-#else
- self.pathcurrent = e;
-#endif
- }
- }
-}
-
-void walker_diehook()
-{
-#ifdef WALKER_FANCYPATHING
- if (self.pathcurrent)
- pathlib_deletepath(self.pathcurrent.owner);
-#endif
- self.pathcurrent = world;
-}
-
-void turret_walker_dinit()
-{
- entity e;
-
- if (self.netname == "") self.netname = "Walker Turret";
-
- self.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIVE;
- self.turrcaps_flags = TFL_TURRCAPS_PLAYERKILL | TFL_TURRCAPS_MOVE ;
- self.aim_flags = TFL_AIM_LEAD;
-
- self.turrcaps_flags |= TFL_TURRCAPS_HITSCAN;
-
-
- self.turret_respawnhook = walker_respawnhook;
- self.turret_diehook = walker_diehook;
-
- self.ticrate = 0.05;
- if (turret_stdproc_init("walker_std", "models/turrets/walker_body.md3", "models/turrets/walker_head_minigun.md3", TID_WALKER) == 0)
- {
- remove(self);
- return;
- }
- setsize(self, WALKER_MIN, WALKER_MAX);
- self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
- self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMTS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
- self.iscreature = TRUE;
- self.teleportable = TELEPORT_NORMAL;
- self.damagedbycontents = TRUE;
- self.movetype = MOVETYPE_WALK;
- self.solid = SOLID_SLIDEBOX;
- self.takedamage = DAMAGE_AIM;
- setorigin(self, self.origin);
- tracebox(self.origin + '0 0 128', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_NORMAL, self);
- setorigin(self, trace_endpos + '0 0 4');
- self.pos1 = self.origin;
- self.pos2 = self.angles;
- self.idle_aim = '0 0 0';
- self.turret_firecheckfunc = walker_firecheck;
- self.turret_firefunc = walker_attack;
- self.turret_postthink = walker_postthink;
-
- if (self.target != "")
- {
- e = find(world, targetname, self.target);
- if (!e)
- {
- dprint("Initital waypoint for walker does NOT exsist, fix your map!\n");
- self.target = "";
- }
-
- if (e.classname != "turret_checkpoint")
- dprint("Warning: not a turrret path\n");
- else
- {
-#ifdef WALKER_FANCYPATHING
- self.pathcurrent = WALKER_PATH(self.origin, e.origin);
- self.pathgoal = e;
-#else
- self.pathcurrent = e;
-#endif
- }
- }
-}
-
-
-void spawnfunc_turret_walker()
-{
- g_turrets_common_precash();
-
- precache_model ("models/turrets/walker_head_minigun.md3");
- precache_model ("models/turrets/walker_body.md3");
- precache_model ( "models/turrets/rocket.md3");
- precache_sound ( "weapons/rocket_impact.wav" );
-
- self.think = turret_walker_dinit;
- self.nextthink = time + 0.5;
-}