float vehicles_valid_pilot()
{
- if not(IS_PLAYER(other))
+ if (!IS_PLAYER(other))
return FALSE;
if(other.deadflag != DEAD_NO)
if(other.vehicle != world)
return FALSE;
- if not(IS_REAL_CLIENT(other))
+ if (!IS_REAL_CLIENT(other))
if(!autocvar_g_vehicles_allow_bots)
return FALSE;