-#define BRG_SETUP 2
-#define BRG_START 4
-#define BRG_END 8
+#include "bumblebee.qh"
#ifdef SVQC
-// Auto cvars
-float autocvar_g_vehicle_bumblebee_speed_forward;
-float autocvar_g_vehicle_bumblebee_speed_strafe;
-float autocvar_g_vehicle_bumblebee_speed_up;
-float autocvar_g_vehicle_bumblebee_speed_down;
-float autocvar_g_vehicle_bumblebee_turnspeed;
-float autocvar_g_vehicle_bumblebee_pitchspeed;
-float autocvar_g_vehicle_bumblebee_pitchlimit;
-float autocvar_g_vehicle_bumblebee_friction;
-
-float autocvar_g_vehicle_bumblebee_energy;
-float autocvar_g_vehicle_bumblebee_energy_regen;
-float autocvar_g_vehicle_bumblebee_energy_regen_pause;
-
-float autocvar_g_vehicle_bumblebee_health;
-float autocvar_g_vehicle_bumblebee_health_regen;
-float autocvar_g_vehicle_bumblebee_health_regen_pause;
-
-float autocvar_g_vehicle_bumblebee_shield;
-float autocvar_g_vehicle_bumblebee_shield_regen;
-float autocvar_g_vehicle_bumblebee_shield_regen_pause;
-
-float autocvar_g_vehicle_bumblebee_cannon_cost;
-float autocvar_g_vehicle_bumblebee_cannon_damage;
-float autocvar_g_vehicle_bumblebee_cannon_radius;
-float autocvar_g_vehicle_bumblebee_cannon_refire;
-float autocvar_g_vehicle_bumblebee_cannon_speed;
-float autocvar_g_vehicle_bumblebee_cannon_spread;
-float autocvar_g_vehicle_bumblebee_cannon_force;
-
-float autocvar_g_vehicle_bumblebee_cannon_ammo;
-float autocvar_g_vehicle_bumblebee_cannon_ammo_regen;
-float autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause;
-
-var float autocvar_g_vehicle_bumblebee_cannon_lock = 0;
-
-float autocvar_g_vehicle_bumblebee_cannon_turnspeed;
-float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down;
-float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up;
-float autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
-float autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
-
-
-float autocvar_g_vehicle_bumblebee_raygun_turnspeed;
-float autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down;
-float autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up;
-float autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides;
-
-float autocvar_g_vehicle_bumblebee_raygun_range;
-float autocvar_g_vehicle_bumblebee_raygun_dps;
-float autocvar_g_vehicle_bumblebee_raygun_aps;
-float autocvar_g_vehicle_bumblebee_raygun_fps;
-
-float autocvar_g_vehicle_bumblebee_raygun;
-float autocvar_g_vehicle_bumblebee_healgun_hps;
-float autocvar_g_vehicle_bumblebee_healgun_hmax;
-float autocvar_g_vehicle_bumblebee_healgun_aps;
-float autocvar_g_vehicle_bumblebee_healgun_amax;
-float autocvar_g_vehicle_bumblebee_healgun_sps;
-float autocvar_g_vehicle_bumblebee_healgun_locktime;
-
-float autocvar_g_vehicle_bumblebee_respawntime;
-
-float autocvar_g_vehicle_bumblebee_blowup_radius;
-float autocvar_g_vehicle_bumblebee_blowup_coredamage;
-float autocvar_g_vehicle_bumblebee_blowup_edgedamage;
-float autocvar_g_vehicle_bumblebee_blowup_forceintensity;
-var vector autocvar_g_vehicle_bumblebee_bouncepain;
-
-var float autocvar_g_vehicle_bumblebee = 0;
-
-
-float bumble_raygun_send(entity to, float sf);
-
-#define BUMB_MIN '-130 -130 -130'
-#define BUMB_MAX '130 130 130'
-
void bumb_fire_cannon(entity _gun, string _tagname, entity _owner)
{
vector v = gettaginfo(_gun, gettagindex(_gun, _tagname));
vehicles_projectile("bigplasma_muzzleflash", "weapons/flacexp3.wav",
v, normalize(v_forward + randomvec() * autocvar_g_vehicle_bumblebee_cannon_spread) * autocvar_g_vehicle_bumblebee_cannon_speed,
autocvar_g_vehicle_bumblebee_cannon_damage, autocvar_g_vehicle_bumblebee_cannon_radius, autocvar_g_vehicle_bumblebee_cannon_force, 0,
- DEATH_VH_BUMB_GUN, PROJECTILE_BUMBLE_GUN, 0, TRUE, TRUE, _owner);
+ DEATH_VH_BUMB_GUN, PROJECTILE_BUMBLE_GUN, 0, true, true, _owner);
}
float bumb_gunner_frame()
self = vehic;
-
-
+
+
vehic.solid = SOLID_NOT;
//setorigin(gunner, vehic.origin);
gunner.velocity = vehic.velocity;
-
+
float _in, _out;
vehic.angles_x *= -1;
makevectors(vehic.angles);
{
_in = autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
_out = autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
- setorigin(gunner, vehic.origin + v_up * -16 + v_forward * -16 + v_right * -128);
+ setorigin(gunner, vehic.origin + v_up * -16 + v_forward * -16 + v_right * -128);
}
-
+
crosshair_trace(gunner);
vector _ct = trace_endpos;
vector ad;
vector vf = real_origin(gun.enemy);
vector _vel = gun.enemy.velocity;
if(gun.enemy.movetype == MOVETYPE_WALK)
- _vel_z *= 0.1;
+ _vel.z *= 0.1;
ad = vf;
WriteByte(MSG_ONE, SVC_SETVIEWANGLES);
WriteAngle(MSG_ONE, 0);
- WriteAngle(MSG_ONE, self.vehicle.angles_y);
+ WriteAngle(MSG_ONE, self.vehicle.angles.y);
WriteAngle(MSG_ONE, 0);
}
-
+
CSQCVehicleSetup(self, HUD_NORMAL);
setsize(self, PL_MIN, PL_MAX);
if(self == self.vehicle.owner.gunner1)
{
- self.vehicle.owner.gunner1 = world;
+ self.vehicle.owner.gunner1 = world;
}
else if(self == self.vehicle.owner.gunner2)
{
- self.vehicle.owner.gunner2 = world;
+ self.vehicle.owner.gunner2 = world;
v_right *= -1;
- }
+ }
else
dprint("^1self != gunner1 or gunner2, this is a BIG PROBLEM, tell tZork this happend.\n");
-
+
vector spot = self.vehicle.owner.origin + + v_up * 128 + v_right * 300;
spot = vehicles_findgoodexit(spot);
//setorigin(self , spot);
else
{
dprint("^1ERROR:^7Tried to enter a fully occupied vehicle!\n");
- return FALSE;
+ return false;
}
_gunner = other;
WriteByte(MSG_ONE, SVC_SETVIEWPORT);
WriteEntity(MSG_ONE, _gun.vehicle_viewport);
WriteByte(MSG_ONE, SVC_SETVIEWANGLES);
- WriteAngle(MSG_ONE, _gun.angles_x + self.angles_x); // tilt
- WriteAngle(MSG_ONE, _gun.angles_y + self.angles_y); // yaw
+ WriteAngle(MSG_ONE, _gun.angles.x + self.angles.x); // tilt
+ WriteAngle(MSG_ONE, _gun.angles.y + self.angles.y); // yaw
WriteAngle(MSG_ONE, 0); // roll
_gun.vehicle_hudmodel.viewmodelforclient = other;
CSQCVehicleSetup(other, other.hud);
-
+
vh_player = other;
vh_vehicle = _gun;
MUTATOR_CALLHOOK(VehicleEnter);
other = vh_player;
_gun = vh_vehicle;
- return TRUE;
+ return true;
}
float vehicles_valid_pilot()
{
if (!IS_PLAYER(other))
- return FALSE;
+ return false;
if(other.deadflag != DEAD_NO)
- return FALSE;
+ return false;
if(other.vehicle != world)
- return FALSE;
+ return false;
if (!IS_REAL_CLIENT(other))
if(!autocvar_g_vehicles_allow_bots)
- return FALSE;
+ return false;
if(teamplay && other.team != self.team)
- return FALSE;
+ return false;
- return TRUE;
+ return true;
}
void bumb_touch()
self.gun2.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
if(self.vehicle_flags & VHF_SHIELDREGEN)
- vehicles_regen(self.dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, frametime, TRUE);
+ vehicles_regen(self.dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, frametime, true);
if(self.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(self.dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, frametime, FALSE);
+ vehicles_regen(self.dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, frametime, false);
if(self.vehicle_flags & VHF_ENERGYREGEN)
- vehicles_regen(self.wait, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, frametime, FALSE);
+ vehicles_regen(self.wait, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, frametime, false);
}
vang = vehic.angles;
newvel = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
- vang_x *= -1;
- newvel_x *= -1;
- if(newvel_x > 180) newvel_x -= 360;
- if(newvel_x < -180) newvel_x += 360;
- if(newvel_y > 180) newvel_y -= 360;
- if(newvel_y < -180) newvel_y += 360;
-
- ftmp = shortangle_f(pilot.v_angle_y - vang_y, vang_y);
+ vang.x *= -1;
+ newvel.x *= -1;
+ if(newvel.x > 180) newvel.x -= 360;
+ if(newvel.x < -180) newvel.x += 360;
+ if(newvel.y > 180) newvel.y -= 360;
+ if(newvel.y < -180) newvel.y += 360;
+
+ ftmp = shortangle_f(pilot.v_angle.y - vang.y, vang.y);
if(ftmp > 180) ftmp -= 360;
if(ftmp < -180) ftmp += 360;
- vehic.avelocity_y = bound(-autocvar_g_vehicle_bumblebee_turnspeed, ftmp + vehic.avelocity_y * 0.9, autocvar_g_vehicle_bumblebee_turnspeed);
+ vehic.avelocity_y = bound(-autocvar_g_vehicle_bumblebee_turnspeed, ftmp + vehic.avelocity.y * 0.9, autocvar_g_vehicle_bumblebee_turnspeed);
// Pitch
ftmp = 0;
- if(pilot.movement_x > 0 && vang_x < autocvar_g_vehicle_bumblebee_pitchlimit)
+ if(pilot.movement.x > 0 && vang.x < autocvar_g_vehicle_bumblebee_pitchlimit)
ftmp = 4;
- else if(pilot.movement_x < 0 && vang_x > -autocvar_g_vehicle_bumblebee_pitchlimit)
+ else if(pilot.movement.x < 0 && vang.x > -autocvar_g_vehicle_bumblebee_pitchlimit)
ftmp = -8;
- newvel_x = bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel_x , autocvar_g_vehicle_bumblebee_pitchlimit);
- ftmp = vang_x - bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel_x + ftmp, autocvar_g_vehicle_bumblebee_pitchlimit);
- vehic.avelocity_x = bound(-autocvar_g_vehicle_bumblebee_pitchspeed, ftmp + vehic.avelocity_x * 0.9, autocvar_g_vehicle_bumblebee_pitchspeed);
+ newvel.x = bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel.x , autocvar_g_vehicle_bumblebee_pitchlimit);
+ ftmp = vang.x - bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel.x + ftmp, autocvar_g_vehicle_bumblebee_pitchlimit);
+ vehic.avelocity_x = bound(-autocvar_g_vehicle_bumblebee_pitchspeed, ftmp + vehic.avelocity.x * 0.9, autocvar_g_vehicle_bumblebee_pitchspeed);
- vehic.angles_x = anglemods(vehic.angles_x);
- vehic.angles_y = anglemods(vehic.angles_y);
- vehic.angles_z = anglemods(vehic.angles_z);
+ vehic.angles_x = anglemods(vehic.angles.x);
+ vehic.angles_y = anglemods(vehic.angles.y);
+ vehic.angles_z = anglemods(vehic.angles.z);
- makevectors('0 1 0' * vehic.angles_y);
+ makevectors('0 1 0' * vehic.angles.y);
newvel = vehic.velocity * -autocvar_g_vehicle_bumblebee_friction;
- if(pilot.movement_x != 0)
+ if(pilot.movement.x != 0)
{
- if(pilot.movement_x > 0)
+ if(pilot.movement.x > 0)
newvel += v_forward * autocvar_g_vehicle_bumblebee_speed_forward;
- else if(pilot.movement_x < 0)
+ else if(pilot.movement.x < 0)
newvel -= v_forward * autocvar_g_vehicle_bumblebee_speed_forward;
}
- if(pilot.movement_y != 0)
+ if(pilot.movement.y != 0)
{
- if(pilot.movement_y < 0)
+ if(pilot.movement.y < 0)
newvel -= v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
- else if(pilot.movement_y > 0)
+ else if(pilot.movement.y > 0)
newvel += v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
ftmp = newvel * v_right;
ftmp *= frametime * 0.1;
- vehic.angles_z = bound(-15, vehic.angles_z + ftmp, 15);
+ vehic.angles_z = bound(-15, vehic.angles.z + ftmp, 15);
}
else
{
vehic.angles_z *= 0.95;
- if(vehic.angles_z >= -1 && vehic.angles_z <= -1)
+ if(vehic.angles.z >= -1 && vehic.angles.z <= -1)
vehic.angles_z = 0;
}
vehic.velocity += newvel * frametime;
pilot.velocity = pilot.movement = vehic.velocity;
-
+
if(autocvar_g_vehicle_bumblebee_healgun_locktime)
- {
+ {
if(vehic.tur_head.lock_time < time || vehic.tur_head.enemy.deadflag)
vehic.tur_head.enemy = world;
}
}
else
- {
+ {
vehic.tur_head.enemy = trace_ent;
vehic.tur_head.lock_time = time + autocvar_g_vehicle_bumblebee_healgun_locktime;
}
}
-
+
if(vehic.tur_head.enemy)
{
- trace_endpos = real_origin(vehic.tur_head.enemy);
- UpdateAuxiliaryXhair(pilot, trace_endpos, '0 0.75 0', 0);
+ trace_endpos = real_origin(vehic.tur_head.enemy);
+ UpdateAuxiliaryXhair(pilot, trace_endpos, '0 0.75 0', 0);
}
}
-
+
vang = vehicle_aimturret(vehic, trace_endpos, self.gun3, "fire",
autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up,
autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides * -1, autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides, autocvar_g_vehicle_bumblebee_raygun_turnspeed);
{
vehic.gun3.enemy.realowner = pilot;
vehic.gun3.enemy.effects &= ~EF_NODRAW;
-
+
vehic.gun3.enemy.hook_start = gettaginfo(vehic.gun3, gettagindex(vehic.gun3, "fire"));
vehic.gun3.enemy.SendFlags |= BRG_START;
-
+
traceline(vehic.gun3.enemy.hook_start, vehic.gun3.enemy.hook_start + v_forward * autocvar_g_vehicle_bumblebee_raygun_range, MOVE_NORMAL, vehic);
-
+
if(trace_ent)
{
if(autocvar_g_vehicle_bumblebee_raygun)
trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, autocvar_g_vehicle_bumblebee_healgun_hmax);
}
- else if(trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
+ else if(trace_ent.turret_flags & TUR_FLAG_ISTURRET)
{
if(trace_ent.health <= trace_ent.tur_health && autocvar_g_vehicle_bumblebee_healgun_hps)
trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, trace_ent.tur_health);
}
}
}
-
+
vehic.gun3.enemy.hook_end = trace_endpos;
setorigin(vehic.gun3.enemy, trace_endpos);
vehic.gun3.enemy.SendFlags |= BRG_END;
-
+
vehic.wait = time + 1;
}
else
vehic.gun3.enemy = world;
}
*/
-
+
VEHICLE_UPDATE_PLAYER(pilot, health, bumblebee);
VEHICLE_UPDATE_PLAYER(pilot, energy, bumblebee);
if(vehic.vehicle_flags & VHF_HASSHIELD)
VEHICLE_UPDATE_PLAYER(pilot, shield, bumblebee);
-
+
vehic.angles_x *= -1;
makevectors(vehic.angles);
vehic.angles_x *= -1;
void bumb_think()
{
self.movetype = MOVETYPE_TOSS;
-
+
//self.velocity = self.velocity * 0.5;
self.angles_z *= 0.8;
self.angles_x *= 0.8;
-
+
self.nextthink = time + 0.05;
-
+
if(!self.owner)
{
- entity oldself = self;
+ entity oldself = self;
if(self.gunner1)
{
self = self.gunner1;
other = oldother;
return;
}
-
+
if(self.gunner2)
{
self = self.gunner2;
self.touch();
other = oldother;
return;
- }
+ }
}
-
+
}
void bumb_enter()
self.touch = vehicles_touch;
self.think = bumb_think;
self.nextthink = time;
-
+
if(!self.owner)
return;
-
+
fixedmakevectors(self.angles);
vector spot;
- if(vlen(self.velocity) > autocvar_g_vehicle_bumblebee_speed_forward * 0.5)
+ if(vlen(self.velocity) > autocvar_g_vehicle_bumblebee_speed_forward * 0.5)
spot = self.origin + v_up * 128 + v_forward * 200;
else
spot = self.origin + v_up * 128 - v_forward * 200;
-
+
spot = vehicles_findgoodexit(spot);
-
+
// Hide beam
if(self.gun3.enemy || !wasfreed(self.gun3.enemy)) {
self.gun3.enemy.effects |= EF_NODRAW;
self.owner.velocity = 0.75 * self.vehicle.velocity + normalize(spot - self.vehicle.origin) * 200;
self.owner.velocity_z += 10;
setorigin(self.owner, spot);
-
+
antilag_clear(self.owner);
self.owner = world;
}
{
RadiusDamage(self, self.enemy, autocvar_g_vehicle_bumblebee_blowup_coredamage,
autocvar_g_vehicle_bumblebee_blowup_edgedamage,
- autocvar_g_vehicle_bumblebee_blowup_radius, self,
+ autocvar_g_vehicle_bumblebee_blowup_radius, self, world,
autocvar_g_vehicle_bumblebee_blowup_forceintensity,
DEATH_VH_BUMB_DEATH, world);
sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
pointparticles(particleeffectnum("explosion_large"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
-
+
if(self.owner.deadflag == DEAD_DYING)
self.owner.deadflag = DEAD_DEAD;
-
+
remove(self);
}
void bumb_die()
{
entity oldself = self;
-
+
// Hide beam
if(self.gun3.enemy || !wasfreed(self.gun3.enemy))
self.gun3.enemy.effects |= EF_NODRAW;
-
+
if(self.gunner1)
{
self = self.gunner1;
_body.touch = bumb_blowup;
else
_body.touch = func_null;
-
+
_body.think = bumb_diethink;
_body.nextthink = time;
_body.wait = time + 2 + (random() * 8);
_body.owner = self;
_body.enemy = self.enemy;
-
+
pointparticles(particleeffectnum("explosion_medium"), findbetterlocation(self.origin, 16), '0 0 0', 1);
-
+
self.health = 0;
self.event_damage = func_null;
self.solid = SOLID_CORPSE;
self.nextthink = 0;
setorigin(self, self.pos1);
-
}
void bumb_impact()
{
- if(autocvar_g_vehicle_bumblebee_bouncepain_x)
- vehilces_impact(autocvar_g_vehicle_bumblebee_bouncepain_x,
- autocvar_g_vehicle_bumblebee_bouncepain_y,
- autocvar_g_vehicle_bumblebee_bouncepain_z);
+ if(autocvar_g_vehicle_bumblebee_bouncepain.x)
+ vehicles_impact(autocvar_g_vehicle_bumblebee_bouncepain.x, autocvar_g_vehicle_bumblebee_bouncepain.y, autocvar_g_vehicle_bumblebee_bouncepain.z);
}
void bumb_spawn(float _f)
setorigin(self.gun2.vehicle_viewport, '-85 0 50');
self.scale = 1.5;
-
+
// Raygun beam
if(self.gun3.enemy == world)
- {
+ {
self.gun3.enemy = spawn();
- Net_LinkEntity(self.gun3.enemy, TRUE, 0, bumble_raygun_send);
- self.gun3.enemy.SendFlags = BRG_SETUP;
- self.gun3.enemy.cnt = autocvar_g_vehicle_bumblebee_raygun;
+ Net_LinkEntity(self.gun3.enemy, true, 0, bumble_raygun_send);
+ self.gun3.enemy.SendFlags = BRG_SETUP;
+ self.gun3.enemy.cnt = autocvar_g_vehicle_bumblebee_raygun;
self.gun3.enemy.effects = EF_NODRAW | EF_LOWPRECISION;
}
}
self.movetype = MOVETYPE_TOSS;
self.vehicle_impact = bumb_impact;
self.damageforcescale = 0.025;
-
+
setorigin(self, self.origin + '0 0 25');
}
if(!vehicle_initialize(
"Bumblebee", "models/vehicles/bumblebee_body.dpm",
"", "models/vehicles/spiderbot_cockpit.dpm", "", "", "tag_viewport",
- HUD_BUMBLEBEE, BUMB_MIN, BUMB_MAX, FALSE,
+ HUD_BUMBLEBEE, BUMB_MIN, BUMB_MAX, false,
bumb_spawn, autocvar_g_vehicle_bumblebee_respawntime,
bumb_pilot_frame, bumb_enter, bumb_exit,
- bumb_die, bumb_think, FALSE, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_shield))
+ bumb_die, bumb_think, false, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_shield))
{
remove(self);
return;
if(sf & BRG_START)
{
- WriteCoord(MSG_ENTITY, self.hook_start_x);
- WriteCoord(MSG_ENTITY, self.hook_start_y);
- WriteCoord(MSG_ENTITY, self.hook_start_z);
+ WriteCoord(MSG_ENTITY, self.hook_start.x);
+ WriteCoord(MSG_ENTITY, self.hook_start.y);
+ WriteCoord(MSG_ENTITY, self.hook_start.z);
}
if(sf & BRG_END)
{
- WriteCoord(MSG_ENTITY, self.hook_end_x);
- WriteCoord(MSG_ENTITY, self.hook_end_y);
- WriteCoord(MSG_ENTITY, self.hook_end_z);
+ WriteCoord(MSG_ENTITY, self.hook_end.x);
+ WriteCoord(MSG_ENTITY, self.hook_end.y);
+ WriteCoord(MSG_ENTITY, self.hook_end.z);
}
- return TRUE;
+ return true;
}
#endif // SVQC
_len = vlen(self.origin - self.move_origin);
_dir = normalize(self.move_origin - self.origin);
-
+
if(self.total_damages < time)
{
boxparticles(self.traileffect, self, self.origin, self.origin + _dir * -64, _dir * -_len , _dir * -_len, 1, PARTICLES_USEALPHA);
void bumble_raygun_read(float bIsNew)
{
- float sf = ReadByte();
+ int sf = ReadByte();
if(sf & BRG_SETUP)
{
self.cnt = ReadByte();
self.team = ReadByte();
self.cnt = ReadByte();
-
+
if(self.cnt)
self.colormod = '1 0 0';
else
self.colormod = '0 1 0';
self.traileffect = particleeffectnum("healray_muzzleflash");
- self.lip = particleeffectnum("healray_impact");
+ self.lip = particleeffectnum("healray_impact");
self.draw = bumble_raygun_draw;
}
-
-
+
+
if(sf & BRG_START)
{
self.origin_x = ReadCoord();