]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/vehicles/bumblebee.qc
Merge branch 'master' into Mario/turrets
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / bumblebee.qc
index a0a7e5ffc6d8a9f6561d1664e3f41e1652808717..9c200d78ac011dbf1e5e00bba37b05ca0cea3e20 100644 (file)
@@ -1,92 +1,13 @@
-#define BRG_SETUP 2
-#define BRG_START 4
-#define BRG_END 8
+#include "bumblebee.qh"
 
 #ifdef SVQC
-// Auto cvars
-float autocvar_g_vehicle_bumblebee_speed_forward;
-float autocvar_g_vehicle_bumblebee_speed_strafe;
-float autocvar_g_vehicle_bumblebee_speed_up;
-float autocvar_g_vehicle_bumblebee_speed_down;
-float autocvar_g_vehicle_bumblebee_turnspeed;
-float autocvar_g_vehicle_bumblebee_pitchspeed;
-float autocvar_g_vehicle_bumblebee_pitchlimit;
-float autocvar_g_vehicle_bumblebee_friction;
-
-float autocvar_g_vehicle_bumblebee_energy;
-float autocvar_g_vehicle_bumblebee_energy_regen;
-float autocvar_g_vehicle_bumblebee_energy_regen_pause;
-
-float autocvar_g_vehicle_bumblebee_health;
-float autocvar_g_vehicle_bumblebee_health_regen;
-float autocvar_g_vehicle_bumblebee_health_regen_pause;
-
-float autocvar_g_vehicle_bumblebee_shield;
-float autocvar_g_vehicle_bumblebee_shield_regen;
-float autocvar_g_vehicle_bumblebee_shield_regen_pause;
-
-float autocvar_g_vehicle_bumblebee_cannon_cost;
-float autocvar_g_vehicle_bumblebee_cannon_damage;
-float autocvar_g_vehicle_bumblebee_cannon_radius;
-float autocvar_g_vehicle_bumblebee_cannon_refire;
-float autocvar_g_vehicle_bumblebee_cannon_speed;
-float autocvar_g_vehicle_bumblebee_cannon_spread;
-float autocvar_g_vehicle_bumblebee_cannon_force;
-
-float autocvar_g_vehicle_bumblebee_cannon_ammo;
-float autocvar_g_vehicle_bumblebee_cannon_ammo_regen;
-float autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause;
-
-var float autocvar_g_vehicle_bumblebee_cannon_lock = 0;
-
-float autocvar_g_vehicle_bumblebee_cannon_turnspeed;
-float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down;
-float autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up;
-float autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
-float autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
-
-
-float autocvar_g_vehicle_bumblebee_raygun_turnspeed;
-float autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down;
-float autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up;
-float autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides;
-
-float autocvar_g_vehicle_bumblebee_raygun_range;
-float autocvar_g_vehicle_bumblebee_raygun_dps;
-float autocvar_g_vehicle_bumblebee_raygun_aps;
-float autocvar_g_vehicle_bumblebee_raygun_fps;
-
-float autocvar_g_vehicle_bumblebee_raygun;
-float autocvar_g_vehicle_bumblebee_healgun_hps;
-float autocvar_g_vehicle_bumblebee_healgun_hmax;
-float autocvar_g_vehicle_bumblebee_healgun_aps;
-float autocvar_g_vehicle_bumblebee_healgun_amax;
-float autocvar_g_vehicle_bumblebee_healgun_sps;
-float autocvar_g_vehicle_bumblebee_healgun_locktime;
-
-float autocvar_g_vehicle_bumblebee_respawntime;
-
-float autocvar_g_vehicle_bumblebee_blowup_radius;
-float autocvar_g_vehicle_bumblebee_blowup_coredamage;
-float autocvar_g_vehicle_bumblebee_blowup_edgedamage;
-float autocvar_g_vehicle_bumblebee_blowup_forceintensity;
-var vector autocvar_g_vehicle_bumblebee_bouncepain;
-
-var float autocvar_g_vehicle_bumblebee = 0;
-
-
-float bumble_raygun_send(entity to, float sf);
-
-#define BUMB_MIN '-130 -130 -130'
-#define BUMB_MAX '130 130 130'
-
 void bumb_fire_cannon(entity _gun, string _tagname, entity _owner)
 {
        vector v = gettaginfo(_gun, gettagindex(_gun, _tagname));
        vehicles_projectile("bigplasma_muzzleflash", "weapons/flacexp3.wav",
                                                v, normalize(v_forward + randomvec() * autocvar_g_vehicle_bumblebee_cannon_spread) * autocvar_g_vehicle_bumblebee_cannon_speed,
                                                autocvar_g_vehicle_bumblebee_cannon_damage, autocvar_g_vehicle_bumblebee_cannon_radius, autocvar_g_vehicle_bumblebee_cannon_force,  0,
-                                               DEATH_VH_BUMB_GUN, PROJECTILE_BUMBLE_GUN, 0, TRUE, TRUE, _owner);
+                                               DEATH_VH_BUMB_GUN, PROJECTILE_BUMBLE_GUN, 0, true, true, _owner);
 }
 
 float bumb_gunner_frame()
@@ -97,12 +18,12 @@ float bumb_gunner_frame()
        self = vehic;
 
 
-       
-       
+
+
        vehic.solid = SOLID_NOT;
        //setorigin(gunner, vehic.origin);
        gunner.velocity = vehic.velocity;
-       
+
        float _in, _out;
        vehic.angles_x *= -1;
        makevectors(vehic.angles);
@@ -117,9 +38,9 @@ float bumb_gunner_frame()
        {
                _in = autocvar_g_vehicle_bumblebee_cannon_turnlimit_out;
                _out = autocvar_g_vehicle_bumblebee_cannon_turnlimit_in;
-               setorigin(gunner, vehic.origin + v_up * -16 + v_forward * -16 + v_right * -128);                
+               setorigin(gunner, vehic.origin + v_up * -16 + v_forward * -16 + v_right * -128);
        }
-       
+
        crosshair_trace(gunner);
        vector _ct = trace_endpos;
        vector ad;
@@ -157,7 +78,7 @@ float bumb_gunner_frame()
                vector vf = real_origin(gun.enemy);
                vector _vel = gun.enemy.velocity;
                if(gun.enemy.movetype == MOVETYPE_WALK)
-                       _vel_z *= 0.1;
+                       _vel.z *= 0.1;
 
 
                ad = vf;
@@ -222,10 +143,10 @@ void bumb_gunner_exit(float _exitflag)
 
                WriteByte(MSG_ONE, SVC_SETVIEWANGLES);
                WriteAngle(MSG_ONE, 0);
-               WriteAngle(MSG_ONE, self.vehicle.angles_y);
+               WriteAngle(MSG_ONE, self.vehicle.angles.y);
                WriteAngle(MSG_ONE, 0);
        }
-       
+
        CSQCVehicleSetup(self, HUD_NORMAL);
        setsize(self, PL_MIN, PL_MAX);
 
@@ -252,16 +173,16 @@ void bumb_gunner_exit(float _exitflag)
 
        if(self == self.vehicle.owner.gunner1)
        {
-               self.vehicle.owner.gunner1 = world;             
+               self.vehicle.owner.gunner1 = world;
        }
        else if(self == self.vehicle.owner.gunner2)
        {
-               self.vehicle.owner.gunner2 = world;     
+               self.vehicle.owner.gunner2 = world;
                v_right *= -1;
-       }       
+       }
        else
                dprint("^1self != gunner1 or gunner2, this is a BIG PROBLEM, tell tZork this happend.\n");
-               
+
        vector spot = self.vehicle.owner.origin + + v_up * 128 + v_right * 300;
        spot = vehicles_findgoodexit(spot);
        //setorigin(self , spot);
@@ -292,7 +213,7 @@ float bumb_gunner_enter()
        else
        {
                dprint("^1ERROR:^7Tried to enter a fully occupied vehicle!\n");
-               return FALSE;
+               return false;
        }
 
        _gunner            = other;
@@ -321,41 +242,41 @@ float bumb_gunner_enter()
        WriteByte(MSG_ONE, SVC_SETVIEWPORT);
        WriteEntity(MSG_ONE, _gun.vehicle_viewport);
        WriteByte(MSG_ONE, SVC_SETVIEWANGLES);
-       WriteAngle(MSG_ONE, _gun.angles_x + self.angles_x);    // tilt
-       WriteAngle(MSG_ONE, _gun.angles_y + self.angles_y);    // yaw
+       WriteAngle(MSG_ONE, _gun.angles.x + self.angles.x);    // tilt
+       WriteAngle(MSG_ONE, _gun.angles.y + self.angles.y);    // yaw
        WriteAngle(MSG_ONE, 0);                             // roll
        _gun.vehicle_hudmodel.viewmodelforclient = other;
 
        CSQCVehicleSetup(other, other.hud);
-       
+
     vh_player = other;
     vh_vehicle = _gun;
     MUTATOR_CALLHOOK(VehicleEnter);
     other = vh_player;
     _gun = vh_vehicle;
 
-       return TRUE;
+       return true;
 }
 
 float vehicles_valid_pilot()
 {
        if (!IS_PLAYER(other))
-               return FALSE;
+               return false;
 
        if(other.deadflag != DEAD_NO)
-               return FALSE;
+               return false;
 
        if(other.vehicle != world)
-               return FALSE;
+               return false;
 
        if (!IS_REAL_CLIENT(other))
                if(!autocvar_g_vehicles_allow_bots)
-                       return FALSE;
+                       return false;
 
        if(teamplay && other.team != self.team)
-               return FALSE;
+               return false;
 
-       return TRUE;
+       return true;
 }
 
 void bumb_touch()
@@ -392,13 +313,13 @@ void bumb_regen()
                                                                           self.gun2.vehicle_energy + autocvar_g_vehicle_bumblebee_cannon_ammo_regen * frametime);
 
        if(self.vehicle_flags  & VHF_SHIELDREGEN)
-               vehicles_regen(self.dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, frametime, TRUE);
+               vehicles_regen(self.dmg_time, vehicle_shield, autocvar_g_vehicle_bumblebee_shield, autocvar_g_vehicle_bumblebee_shield_regen_pause, autocvar_g_vehicle_bumblebee_shield_regen, frametime, true);
 
        if(self.vehicle_flags  & VHF_HEALTHREGEN)
-               vehicles_regen(self.dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, frametime, FALSE);
+               vehicles_regen(self.dmg_time, vehicle_health, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_health_regen_pause, autocvar_g_vehicle_bumblebee_health_regen, frametime, false);
 
        if(self.vehicle_flags  & VHF_ENERGYREGEN)
-               vehicles_regen(self.wait, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, frametime, FALSE);
+               vehicles_regen(self.wait, vehicle_energy, autocvar_g_vehicle_bumblebee_energy, autocvar_g_vehicle_bumblebee_energy_regen_pause, autocvar_g_vehicle_bumblebee_energy_regen, frametime, false);
 
 }
 
@@ -428,58 +349,58 @@ float bumb_pilot_frame()
 
        vang = vehic.angles;
        newvel = vectoangles(normalize(trace_endpos - self.origin + '0 0 32'));
-       vang_x *= -1;
-       newvel_x *= -1;
-       if(newvel_x > 180)  newvel_x -= 360;
-       if(newvel_x < -180) newvel_x += 360;
-       if(newvel_y > 180)  newvel_y -= 360;
-       if(newvel_y < -180) newvel_y += 360;
-
-       ftmp = shortangle_f(pilot.v_angle_y - vang_y, vang_y);
+       vang.x *= -1;
+       newvel.x *= -1;
+       if(newvel.x > 180)  newvel.x -= 360;
+       if(newvel.x < -180) newvel.x += 360;
+       if(newvel.y > 180)  newvel.y -= 360;
+       if(newvel.y < -180) newvel.y += 360;
+
+       ftmp = shortangle_f(pilot.v_angle.y - vang.y, vang.y);
        if(ftmp > 180)  ftmp -= 360;
        if(ftmp < -180) ftmp += 360;
-       vehic.avelocity_y = bound(-autocvar_g_vehicle_bumblebee_turnspeed, ftmp + vehic.avelocity_y * 0.9, autocvar_g_vehicle_bumblebee_turnspeed);
+       vehic.avelocity_y = bound(-autocvar_g_vehicle_bumblebee_turnspeed, ftmp + vehic.avelocity.y * 0.9, autocvar_g_vehicle_bumblebee_turnspeed);
 
        // Pitch
        ftmp = 0;
-       if(pilot.movement_x > 0 && vang_x < autocvar_g_vehicle_bumblebee_pitchlimit) 
+       if(pilot.movement.x > 0 && vang.x < autocvar_g_vehicle_bumblebee_pitchlimit)
                ftmp = 4;
-       else if(pilot.movement_x < 0 && vang_x > -autocvar_g_vehicle_bumblebee_pitchlimit) 
+       else if(pilot.movement.x < 0 && vang.x > -autocvar_g_vehicle_bumblebee_pitchlimit)
                ftmp = -8;
 
-       newvel_x = bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel_x , autocvar_g_vehicle_bumblebee_pitchlimit);
-       ftmp = vang_x - bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel_x + ftmp, autocvar_g_vehicle_bumblebee_pitchlimit);
-       vehic.avelocity_x = bound(-autocvar_g_vehicle_bumblebee_pitchspeed, ftmp + vehic.avelocity_x * 0.9, autocvar_g_vehicle_bumblebee_pitchspeed);
+       newvel.x = bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel.x , autocvar_g_vehicle_bumblebee_pitchlimit);
+       ftmp = vang.x - bound(-autocvar_g_vehicle_bumblebee_pitchlimit, newvel.x + ftmp, autocvar_g_vehicle_bumblebee_pitchlimit);
+       vehic.avelocity_x = bound(-autocvar_g_vehicle_bumblebee_pitchspeed, ftmp + vehic.avelocity.x * 0.9, autocvar_g_vehicle_bumblebee_pitchspeed);
 
-       vehic.angles_x = anglemods(vehic.angles_x);
-       vehic.angles_y = anglemods(vehic.angles_y);
-       vehic.angles_z = anglemods(vehic.angles_z);
+       vehic.angles_x = anglemods(vehic.angles.x);
+       vehic.angles_y = anglemods(vehic.angles.y);
+       vehic.angles_z = anglemods(vehic.angles.z);
 
-       makevectors('0 1 0' * vehic.angles_y);
+       makevectors('0 1 0' * vehic.angles.y);
        newvel = vehic.velocity * -autocvar_g_vehicle_bumblebee_friction;
 
-       if(pilot.movement_x != 0)
+       if(pilot.movement.x != 0)
        {
-               if(pilot.movement_x > 0)
+               if(pilot.movement.x > 0)
                        newvel += v_forward  * autocvar_g_vehicle_bumblebee_speed_forward;
-               else if(pilot.movement_x < 0)
+               else if(pilot.movement.x < 0)
                        newvel -= v_forward  * autocvar_g_vehicle_bumblebee_speed_forward;
        }
 
-       if(pilot.movement_y != 0)
+       if(pilot.movement.y != 0)
        {
-               if(pilot.movement_y < 0)
+               if(pilot.movement.y < 0)
                        newvel -= v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
-               else if(pilot.movement_y > 0)
+               else if(pilot.movement.y > 0)
                        newvel += v_right * autocvar_g_vehicle_bumblebee_speed_strafe;
                ftmp = newvel * v_right;
                ftmp *= frametime * 0.1;
-               vehic.angles_z = bound(-15, vehic.angles_z + ftmp, 15);
+               vehic.angles_z = bound(-15, vehic.angles.z + ftmp, 15);
        }
        else
        {
                vehic.angles_z *= 0.95;
-               if(vehic.angles_z >= -1 && vehic.angles_z <= -1)
+               if(vehic.angles.z >= -1 && vehic.angles.z <= -1)
                        vehic.angles_z = 0;
        }
 
@@ -490,10 +411,10 @@ float bumb_pilot_frame()
 
        vehic.velocity  += newvel * frametime;
        pilot.velocity = pilot.movement  = vehic.velocity;
-       
+
 
        if(autocvar_g_vehicle_bumblebee_healgun_locktime)
-       {               
+       {
                if(vehic.tur_head.lock_time < time || vehic.tur_head.enemy.deadflag)
                        vehic.tur_head.enemy = world;
 
@@ -511,19 +432,19 @@ float bumb_pilot_frame()
                                }
                        }
                        else
-                       {            
+                       {
                                vehic.tur_head.enemy = trace_ent;
                                vehic.tur_head.lock_time = time + autocvar_g_vehicle_bumblebee_healgun_locktime;
                        }
                }
-                       
+
                if(vehic.tur_head.enemy)
                {
-                       trace_endpos = real_origin(vehic.tur_head.enemy);                       
-                       UpdateAuxiliaryXhair(pilot, trace_endpos, '0 0.75 0', 0);               
+                       trace_endpos = real_origin(vehic.tur_head.enemy);
+                       UpdateAuxiliaryXhair(pilot, trace_endpos, '0 0.75 0', 0);
                }
        }
-       
+
        vang = vehicle_aimturret(vehic, trace_endpos, self.gun3, "fire",
                                          autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down * -1,  autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up,
                                          autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides * -1,  autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides,  autocvar_g_vehicle_bumblebee_raygun_turnspeed);
@@ -532,12 +453,12 @@ float bumb_pilot_frame()
        {
                vehic.gun3.enemy.realowner = pilot;
                vehic.gun3.enemy.effects &= ~EF_NODRAW;
-               
+
                vehic.gun3.enemy.hook_start = gettaginfo(vehic.gun3, gettagindex(vehic.gun3, "fire"));
                vehic.gun3.enemy.SendFlags |= BRG_START;
-               
+
                traceline(vehic.gun3.enemy.hook_start, vehic.gun3.enemy.hook_start + v_forward * autocvar_g_vehicle_bumblebee_raygun_range, MOVE_NORMAL, vehic);
-               
+
                if(trace_ent)
                {
                        if(autocvar_g_vehicle_bumblebee_raygun)
@@ -569,7 +490,7 @@ float bumb_pilot_frame()
 
                                                        trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, autocvar_g_vehicle_bumblebee_healgun_hmax);
                                                }
-                                               else if(trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
+                                               else if(trace_ent.turret_flags & TUR_FLAG_ISTURRET)
                                                {
                                                        if(trace_ent.health  <= trace_ent.tur_health && autocvar_g_vehicle_bumblebee_healgun_hps)
                                                                trace_ent.health = min(trace_ent.health + autocvar_g_vehicle_bumblebee_healgun_hps * frametime, trace_ent.tur_health);
@@ -580,11 +501,11 @@ float bumb_pilot_frame()
                                        }
                        }
                }
-               
+
                vehic.gun3.enemy.hook_end = trace_endpos;
                setorigin(vehic.gun3.enemy, trace_endpos);
                vehic.gun3.enemy.SendFlags |= BRG_END;
-               
+
                vehic.wait = time + 1;
        }
        else
@@ -596,7 +517,7 @@ float bumb_pilot_frame()
                vehic.gun3.enemy = world;
        }
        */
-       
+
        VEHICLE_UPDATE_PLAYER(pilot, health, bumblebee);
        VEHICLE_UPDATE_PLAYER(pilot, energy, bumblebee);
 
@@ -605,7 +526,7 @@ float bumb_pilot_frame()
 
        if(vehic.vehicle_flags & VHF_HASSHIELD)
                VEHICLE_UPDATE_PLAYER(pilot, shield, bumblebee);
-               
+
        vehic.angles_x *= -1;
        makevectors(vehic.angles);
        vehic.angles_x *= -1;
@@ -620,16 +541,16 @@ float bumb_pilot_frame()
 void bumb_think()
 {
        self.movetype = MOVETYPE_TOSS;
-               
+
                //self.velocity = self.velocity * 0.5;
        self.angles_z *= 0.8;
        self.angles_x *= 0.8;
-       
+
        self.nextthink = time + 0.05;
-       
+
        if(!self.owner)
        {
-               entity oldself = self;          
+               entity oldself = self;
                if(self.gunner1)
                {
                        self = self.gunner1;
@@ -642,7 +563,7 @@ void bumb_think()
                        other = oldother;
                        return;
                }
-               
+
                if(self.gunner2)
                {
                        self = self.gunner2;
@@ -654,9 +575,9 @@ void bumb_think()
                        self.touch();
                        other = oldother;
                        return;
-               }               
+               }
        }
-       
+
 }
 
 void bumb_enter()
@@ -672,19 +593,19 @@ void bumb_exit(float eject)
        self.touch = vehicles_touch;
        self.think = bumb_think;
        self.nextthink = time;
-       
+
        if(!self.owner)
                return;
-       
+
        fixedmakevectors(self.angles);
        vector spot;
-       if(vlen(self.velocity) > autocvar_g_vehicle_bumblebee_speed_forward * 0.5)              
+       if(vlen(self.velocity) > autocvar_g_vehicle_bumblebee_speed_forward * 0.5)
                spot = self.origin + v_up * 128 + v_forward * 200;
        else
                spot = self.origin + v_up * 128 - v_forward * 200;
-       
+
        spot = vehicles_findgoodexit(spot);
-       
+
        // Hide beam
        if(self.gun3.enemy || !wasfreed(self.gun3.enemy)) {
                self.gun3.enemy.effects |= EF_NODRAW;
@@ -693,7 +614,7 @@ void bumb_exit(float eject)
        self.owner.velocity = 0.75 * self.vehicle.velocity + normalize(spot - self.vehicle.origin) * 200;
        self.owner.velocity_z += 10;
        setorigin(self.owner, spot);
-       
+
        antilag_clear(self.owner);
     self.owner = world;
 }
@@ -702,16 +623,16 @@ void bumb_blowup()
 {
        RadiusDamage(self, self.enemy, autocvar_g_vehicle_bumblebee_blowup_coredamage,
                                 autocvar_g_vehicle_bumblebee_blowup_edgedamage,
-                                autocvar_g_vehicle_bumblebee_blowup_radius, self,
+                                autocvar_g_vehicle_bumblebee_blowup_radius, self, world,
                                 autocvar_g_vehicle_bumblebee_blowup_forceintensity,
                                 DEATH_VH_BUMB_DEATH, world);
 
        sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
        pointparticles(particleeffectnum("explosion_large"), randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
-       
+
        if(self.owner.deadflag == DEAD_DYING)
                self.owner.deadflag = DEAD_DEAD;
-       
+
        remove(self);
 }
 
@@ -732,11 +653,11 @@ void bumb_diethink()
 void bumb_die()
 {
        entity oldself = self;
-       
+
        // Hide beam
        if(self.gun3.enemy || !wasfreed(self.gun3.enemy))
                self.gun3.enemy.effects |= EF_NODRAW;
-       
+
        if(self.gunner1)
        {
                self = self.gunner1;
@@ -764,15 +685,15 @@ void bumb_die()
                _body.touch = bumb_blowup;
        else
                _body.touch = func_null;
-               
+
        _body.think = bumb_diethink;
        _body.nextthink = time;
        _body.wait = time + 2 + (random() * 8);
        _body.owner = self;
        _body.enemy = self.enemy;
-       
+
        pointparticles(particleeffectnum("explosion_medium"), findbetterlocation(self.origin, 16), '0 0 0', 1);
-       
+
        self.health                     = 0;
        self.event_damage       = func_null;
        self.solid                      = SOLID_CORPSE;
@@ -787,15 +708,12 @@ void bumb_die()
        self.nextthink          = 0;
 
        setorigin(self, self.pos1);
-
 }
 
 void bumb_impact()
 {
-    if(autocvar_g_vehicle_bumblebee_bouncepain_x)
-        vehilces_impact(autocvar_g_vehicle_bumblebee_bouncepain_x, 
-                                               autocvar_g_vehicle_bumblebee_bouncepain_y, 
-                                               autocvar_g_vehicle_bumblebee_bouncepain_z);
+       if(autocvar_g_vehicle_bumblebee_bouncepain.x)
+               vehicles_impact(autocvar_g_vehicle_bumblebee_bouncepain.x, autocvar_g_vehicle_bumblebee_bouncepain.y, autocvar_g_vehicle_bumblebee_bouncepain.z);
 }
 
 void bumb_spawn(float _f)
@@ -861,14 +779,14 @@ void bumb_spawn(float _f)
                setorigin(self.gun2.vehicle_viewport, '-85 0 50');
 
                self.scale = 1.5;
-               
+
                // Raygun beam
                if(self.gun3.enemy == world)
-               {                       
+               {
                        self.gun3.enemy = spawn();
-                       Net_LinkEntity(self.gun3.enemy, TRUE, 0, bumble_raygun_send);
-                       self.gun3.enemy.SendFlags = BRG_SETUP;                  
-                       self.gun3.enemy.cnt = autocvar_g_vehicle_bumblebee_raygun;                      
+                       Net_LinkEntity(self.gun3.enemy, true, 0, bumble_raygun_send);
+                       self.gun3.enemy.SendFlags = BRG_SETUP;
+                       self.gun3.enemy.cnt = autocvar_g_vehicle_bumblebee_raygun;
                        self.gun3.enemy.effects = EF_NODRAW | EF_LOWPRECISION;
                }
        }
@@ -880,7 +798,7 @@ void bumb_spawn(float _f)
        self.movetype           = MOVETYPE_TOSS;
        self.vehicle_impact = bumb_impact;
        self.damageforcescale = 0.025;
-       
+
        setorigin(self, self.origin + '0 0 25');
 }
 
@@ -916,10 +834,10 @@ void spawnfunc_vehicle_bumblebee()
        if(!vehicle_initialize(
                           "Bumblebee", "models/vehicles/bumblebee_body.dpm",
                           "", "models/vehicles/spiderbot_cockpit.dpm", "", "", "tag_viewport",
-                          HUD_BUMBLEBEE, BUMB_MIN, BUMB_MAX, FALSE,
+                          HUD_BUMBLEBEE, BUMB_MIN, BUMB_MAX, false,
                           bumb_spawn, autocvar_g_vehicle_bumblebee_respawntime,
                           bumb_pilot_frame, bumb_enter, bumb_exit,
-                          bumb_die, bumb_think, FALSE, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_shield))
+                          bumb_die, bumb_think, false, autocvar_g_vehicle_bumblebee_health, autocvar_g_vehicle_bumblebee_shield))
        {
                remove(self);
                return;
@@ -940,19 +858,19 @@ float bumble_raygun_send(entity to, float sf)
 
        if(sf & BRG_START)
        {
-               WriteCoord(MSG_ENTITY, self.hook_start_x);
-               WriteCoord(MSG_ENTITY, self.hook_start_y);
-               WriteCoord(MSG_ENTITY, self.hook_start_z);
+               WriteCoord(MSG_ENTITY, self.hook_start.x);
+               WriteCoord(MSG_ENTITY, self.hook_start.y);
+               WriteCoord(MSG_ENTITY, self.hook_start.z);
        }
 
        if(sf & BRG_END)
        {
-               WriteCoord(MSG_ENTITY, self.hook_end_x);
-               WriteCoord(MSG_ENTITY, self.hook_end_y);
-               WriteCoord(MSG_ENTITY, self.hook_end_z);
+               WriteCoord(MSG_ENTITY, self.hook_end.x);
+               WriteCoord(MSG_ENTITY, self.hook_end.y);
+               WriteCoord(MSG_ENTITY, self.hook_end.z);
        }
 
-       return TRUE;
+       return true;
 }
 #endif // SVQC
 
@@ -971,7 +889,7 @@ void bumble_raygun_draw()
 
        _len = vlen(self.origin - self.move_origin);
        _dir = normalize(self.move_origin - self.origin);
-       
+
        if(self.total_damages < time)
        {
                boxparticles(self.traileffect, self, self.origin, self.origin + _dir * -64, _dir * -_len , _dir * -_len, 1, PARTICLES_USEALPHA);
@@ -1003,26 +921,26 @@ void bumble_raygun_draw()
 
 void bumble_raygun_read(float bIsNew)
 {
-       float sf = ReadByte();
+       int sf = ReadByte();
 
        if(sf & BRG_SETUP)
        {
                self.cnt  = ReadByte();
                self.team = ReadByte();
                self.cnt  = ReadByte();
-               
+
                if(self.cnt)
                        self.colormod = '1 0 0';
                else
                        self.colormod = '0 1 0';
 
                self.traileffect = particleeffectnum("healray_muzzleflash");
-               self.lip = particleeffectnum("healray_impact");         
+               self.lip = particleeffectnum("healray_impact");
 
                self.draw = bumble_raygun_draw;
        }
-       
-       
+
+
        if(sf & BRG_START)
        {
                self.origin_x = ReadCoord();