]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/vehicles/racer.qc
Merge branch 'master' into Mario/turrets
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / racer.qc
index 97bf73aed1a48d8beae1a330d9c990337123ac42..45c3713af7f2260e3b6ed190fd77528f5194b5d6 100644 (file)
@@ -1,7 +1,9 @@
-#define RACER_MIN '-120 -120 -40'
-#define RACER_MAX '120 120 40'
+const vector RACER_MIN = '-120 -120 -40';
+const vector RACER_MAX = '120 120 40';
 
 #ifdef SVQC
+#include "../../common/turrets/util.qh"
+
 void racer_exit(float eject);
 void racer_enter();
 
@@ -74,7 +76,6 @@ float autocvar_g_vehicle_racer_bouncestop;
 vector autocvar_g_vehicle_racer_bouncepain;
 
 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
-void racer_spawn_default();
 
 void racer_align4point(float _delta)
 {
@@ -100,20 +101,20 @@ void racer_align4point(float _delta)
    self.velocity += push_vector * _delta;
 
     // Anti ocilation
-    if(self.velocity_z > 0)
+    if(self.velocity.z > 0)
         self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * _delta;
 
-    push_vector_x =  (fl_push - bl_push);
+    push_vector.x =  (fl_push - bl_push);
     push_vector_x += (fr_push - br_push);
     push_vector_x *= 360;
 
-    push_vector_z = (fr_push - fl_push);
+    push_vector.z = (fr_push - fl_push);
     push_vector_z += (br_push - bl_push);
     push_vector_z *= 360;
 
     // Apply angle diffrance
-    self.angles_z += push_vector_z * _delta;
-    self.angles_x += push_vector_x * _delta;
+    self.angles_z += push_vector.z * _delta;
+    self.angles_x += push_vector.x * _delta;
 
     // Apply stabilizer
     self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
@@ -129,11 +130,11 @@ void racer_fire_cannon(string tagname)
     bolt = vehicles_projectile("wakizashi_gun_muzzleflash", "weapons/lasergun_fire.wav",
                            v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
                            autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force,  0,
-                           DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, TRUE, TRUE, self.owner);
+                           DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
 
        // Fix z-aim (for chase mode)
     v = normalize(trace_endpos - bolt.origin);
-    v_forward_z = v_z * 0.5;
+    v_forward.z = v.z * 0.5;
     bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
 }
 
@@ -150,7 +151,7 @@ void racer_rocket_groundhugger()
         return;
     }
 
-    if not (self.realowner.vehicle)
+    if (!self.realowner.vehicle)
     {
         UpdateCSQCProjectile(self);
         return;
@@ -198,7 +199,7 @@ void racer_rocket_tracker()
         return;
     }
 
-    if not (self.realowner.vehicle)
+    if (!self.realowner.vehicle)
     {
         UpdateCSQCProjectile(self);
         return;
@@ -216,7 +217,7 @@ void racer_rocket_tracker()
     newdir = normalize(predicted_origin - self.origin);
 
     //vector
-       float height_diff = predicted_origin_z - self.origin_z;
+       float height_diff = predicted_origin.z - self.origin.z;
 
     if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
     {
@@ -227,7 +228,7 @@ void racer_rocket_tracker()
     }
 
     if(trace_fraction != 1.0 && trace_ent != self.enemy)
-        newdir_z += 16 * sys_frametime;
+        newdir.z += 16 * sys_frametime;
 
     self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
     self.velocity_z -= 800 * sys_frametime;
@@ -243,7 +244,7 @@ void racer_fire_rocket(string tagname, entity trg)
     entity rocket = rocket = vehicles_projectile("wakizashi_rocket_launch", "weapons/rocket_fire.wav",
                            v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
                            autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
-                           DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, FALSE, FALSE, self.owner);
+                           DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
 
     rocket.lip              = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
     rocket.wait             = autocvar_g_vehicle_racer_rocket_turnrate;
@@ -289,16 +290,16 @@ float racer_frame()
 
     // Yaw
     ftmp = autocvar_g_vehicle_racer_turnspeed * frametime;
-    ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
-    racer.angles_y = anglemods(racer.angles_y + ftmp);
+    ftmp = bound(-ftmp, shortangle_f(player.v_angle.y - racer.angles.y, racer.angles.y), ftmp);
+    racer.angles_y = anglemods(racer.angles.y + ftmp);
 
     // Roll
     racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * frametime;
 
     // Pitch
     ftmp = autocvar_g_vehicle_racer_pitchspeed  * frametime;
-    ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
-    racer.angles_x = bound(-30, anglemods(racer.angles_x + ftmp), 30);
+    ftmp = bound(-ftmp, shortangle_f(player.v_angle.x - racer.angles.x, racer.angles.x), ftmp);
+    racer.angles_x = bound(-30, anglemods(racer.angles.x + ftmp), 30);
 
     makevectors(racer.angles);
     racer.angles_x *= -1;
@@ -310,10 +311,10 @@ float racer_frame()
     if(vlen(player.movement) != 0)
     {
         if(player.movement_x)
-            df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward);
+            df += v_forward * ((player.movement.x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward);
 
         if(player.movement_y)
-            df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe);
+            df += v_right * ((player.movement.y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe);
 
         if(self.sound_nexttime < time || self.sounds != 1)
         {
@@ -426,13 +427,13 @@ float racer_frame()
     player.vehicle_reload1 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
 
     if(racer.vehicle_flags  & VHF_SHIELDREGEN)
-        vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, TRUE);
+        vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
 
     if(racer.vehicle_flags  & VHF_HEALTHREGEN)
-        vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, FALSE);
+        vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
 
     if(racer.vehicle_flags  & VHF_ENERGYREGEN)
-        vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, FALSE);
+        vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
 
 
     VEHICLE_UPDATE_PLAYER(player, health, racer);
@@ -461,10 +462,10 @@ void racer_think()
     tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NORMAL, self);
 
     vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
-       df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
+       df.z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
 
        self.velocity += df * pushdeltatime;
-    if(self.velocity_z > 0)
+    if(self.velocity.z > 0)
         self.velocity_z *= 1 - autocvar_g_vehicle_racer_upforcedamper * pushdeltatime;
 
     self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
@@ -492,7 +493,7 @@ void racer_exit(float eject)
     self.movetype   = MOVETYPE_BOUNCE;
     sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
 
-    if not (self.owner)
+    if (!self.owner)
         return;
 
        makevectors(self.angles);
@@ -529,8 +530,8 @@ void racer_exit(float eject)
 
 void racer_impact()
 {
-    if(autocvar_g_vehicle_racer_bouncepain_x)
-        vehilces_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
+       if(autocvar_g_vehicle_racer_bouncepain.x)
+               vehicles_impact(autocvar_g_vehicle_racer_bouncepain.x, autocvar_g_vehicle_racer_bouncepain.y, autocvar_g_vehicle_racer_bouncepain.z);
 }
 
 void racer_blowup()
@@ -540,20 +541,20 @@ void racer_blowup()
 
     RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
                                        autocvar_g_vehicle_racer_blowup_edgedamage,
-                                       autocvar_g_vehicle_racer_blowup_radius, world,
+                                       autocvar_g_vehicle_racer_blowup_radius, world, world,
                                        autocvar_g_vehicle_racer_blowup_forceintensity,
                                        DEATH_VH_WAKI_DEATH, world);
 
-    self.nextthink  = time + autocvar_g_vehicle_racer_respawntime;
-    self.think      = racer_spawn_default;
+       self.alpha      = -1;
     self.movetype   = MOVETYPE_NONE;
     self.effects    = EF_NODRAW;
-
     self.colormod  = '0 0 0';
     self.avelocity = '0 0 0';
     self.velocity  = '0 0 0';
 
     setorigin(self, self.pos1);
+       self.touch = func_null;
+       self.nextthink = 0;
 }
 
 void racer_deadtouch()
@@ -579,9 +580,9 @@ void racer_die()
     pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
 
     if(random() < 0.5)
-        self.avelocity_z  = 32;
+        self.avelocity_z = 32;
     else
-        self.avelocity_z  = -32;
+        self.avelocity_z = -32;
 
     self.avelocity_x = -vlen(self.velocity) * 0.2;
     self.velocity   += '0 0 700';
@@ -624,12 +625,6 @@ void racer_spawn(float _spawnflag)
     self.damageforcescale = 0.5;
     //self.destvec = autocvar_g_vehicle_racer_bouncepain;
 }
-void racer_spawn_default()
-{
-       racer_spawn(0);
-}
-
-
 
 void spawnfunc_vehicle_racer()
 {
@@ -637,8 +632,8 @@ void spawnfunc_vehicle_racer()
     {
         remove(self);
         return;
-    }        
-    
+    }
+
     self.vehicle_flags |= VHF_DMGSHAKE;
     self.vehicle_flags |= VHF_DMGROLL;
 
@@ -666,7 +661,7 @@ void spawnfunc_vehicle_racer()
     if(autocvar_g_vehicle_racer_health_regen)
         self.vehicle_flags |= VHF_HEALTHREGEN;
 
-    if not (vehicle_initialize(
+    if(!vehicle_initialize(
              "Wakizashi",
              "models/vehicles/wakizashi.dpm",
              "null", // we need this so tur_head is networked and usable for sounds
@@ -674,12 +669,12 @@ void spawnfunc_vehicle_racer()
              "", "", "tag_viewport",
              HUD_WAKIZASHI,
              0.5 * RACER_MIN, 0.5 * RACER_MAX,
-             FALSE,
+             false,
              racer_spawn, autocvar_g_vehicle_racer_respawntime,
              racer_frame,
              racer_enter, racer_exit,
              racer_die,   racer_think,
-             TRUE, 
+             true,
              autocvar_g_vehicle_racer_health,
              autocvar_g_vehicle_racer_shield))
     {