ftmp2 = ftmp * -1;
ftmp = bound(ftmp2, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
- ftmp2 = safeangle(racer.angles_y + ftmp);
+ ftmp2 = anglemods(racer.angles_y + ftmp);
// Roll
ftmp = bound(-45, shortangle_f(player.v_angle_z + ((racer.angles_y - ftmp2) * racer_turnroll), racer.angles_z), 45);
- ftmp = safeangle(racer.angles_z + ftmp);
+ ftmp = anglemods(racer.angles_z + ftmp);
racer.angles_z = bound(-85, ftmp, 85);
// Turn
ftmp2 = ftmp * -1;
ftmp = bound(ftmp2,shortangle_f(player.v_angle_x - racer.angles_x,racer.angles_x),ftmp);
- racer.angles_x = safeangle(racer.angles_x + ftmp);
+ racer.angles_x = anglemods(racer.angles_x + ftmp);
racer.angles_x *= -1;
df = racer.velocity * -0.5;