return;
}
- if not (self.realowner.vehicle)
+ if (!self.realowner.vehicle)
{
UpdateCSQCProjectile(self);
return;
return;
}
- if not (self.realowner.vehicle)
+ if (!self.realowner.vehicle)
{
UpdateCSQCProjectile(self);
return;
self.movetype = MOVETYPE_BOUNCE;
sound (self.tur_head, CH_TRIGGER_SINGLE, "misc/null.wav", VOL_VEHICLEENGINE, ATTEN_NORM);
- if not (self.owner)
+ if (!self.owner)
return;
makevectors(self.angles);
RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
autocvar_g_vehicle_racer_blowup_edgedamage,
- autocvar_g_vehicle_racer_blowup_radius, world,
+ autocvar_g_vehicle_racer_blowup_radius, world, world,
autocvar_g_vehicle_racer_blowup_forceintensity,
DEATH_VH_WAKI_DEATH, world);
{
remove(self);
return;
- }
-
+ }
+
self.vehicle_flags |= VHF_DMGSHAKE;
self.vehicle_flags |= VHF_DMGROLL;
if(autocvar_g_vehicle_racer_health_regen)
self.vehicle_flags |= VHF_HEALTHREGEN;
- if not (vehicle_initialize(
+ if(!vehicle_initialize(
"Wakizashi",
"models/vehicles/wakizashi.dpm",
"null", // we need this so tur_head is networked and usable for sounds
racer_frame,
racer_enter, racer_exit,
racer_die, racer_think,
- TRUE,
+ TRUE,
autocvar_g_vehicle_racer_health,
autocvar_g_vehicle_racer_shield))
{