self.vehicle_respawntime = _respawntime;
self.vehicle_spawn = spawnproc;
self.effects = EF_NODRAW;
- if(g_assault || !autocvar_g_vehicles_delayspawn)
+ if(!autocvar_g_vehicles_delayspawn)
self.nextthink = time + 0.5;
else
self.nextthink = time + _respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter);