float autocvar_g_vehicles_uzi_damagerate = 0.5;
float autocvar_g_vehicles_rifle_damagerate = 0.75;
float autocvar_g_vehicles_minstanex_damagerate = 0.001;
+float autocvar_g_vehicles_tag_damagerate = 5;
void vehicles_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force);
// WriteByte(MSG_ONE, SVC_TEMPENTITY) uses reliable messagess, never use for thinsg that need continous updates.
void SendAuxiliaryXhair2(entity own, vector loc, vector clr, float axh_id)
{
- msg_entity = own;
+ msgexntity = own;
WriteByte(MSG_ONE, SVC_TEMPENTITY);
WriteByte(MSG_ONE, TE_CSQC_AUXILIARYXHAIR);
}
}
-#define VEHICLE_UPDATE_PLAYER(fld,vhname) \
-self.owner.vehicle_##fld = (self.vehicle_##fld / autocvar_g_vehicle_##vhname##_##fld) * 100
+#define VEHICLE_UPDATE_PLAYER(ply,fld,vhname) \
+ply.vehicle_##fld = (self.vehicle_##fld / autocvar_g_vehicle_##vhname##_##fld) * 100
#define vehicles_sweap_collision(orig,vel,dt,acm,mult) \
traceline(orig, orig + vel * dt, MOVE_NORMAL, self); \
vector _org, vector _vel,
float _dmg, float _radi, float _force, float _size,
float _deahtype, float _projtype, float _health,
- float _cull, float _clianim)
+ float _cull, float _clianim, entity _owner)
{
entity proj;
proj.touch = vehicles_projectile_explode;
proj.use = vehicles_projectile_explode;
proj.owner = self;
- proj.realowner = self.owner;
+ proj.realowner = _owner;
proj.think = SUB_Remove;
proj.nextthink = time + 30;
setorigin(self, self.pos1 + '0 0 0');
// Show it
pointparticles(particleeffectnum("teleport"), self.origin + '0 0 64', '0 0 0', 1);
-
+
+ if(self.vehicle_controller)
+ self.team = self.vehicle_controller.team;
+
vehicles_reset_colors();
- self.vehicle_spawn();
+ self.vehicle_spawn(VHSF_NORMAL);
}
// Better way of determening whats crushable needed! (fl_crushable?)
Standarrd vehicle release fucntion.
custom code goes in self.vehicle_exit
**/
+float vehicles_exit_running;
void vehicles_exit(float eject)
{
- entity oldself;
+ entity _vehicle;
+ entity _player;
+ entity _oldself = self;
+
+ if(vehicles_exit_running)
+ {
+ dprint("^1vehicles_exit allready running! this is not good..\n");
+ return;
+ }
+
if(self.flags & FL_CLIENT)
{
- oldself = self;
- self = self.vehicle;
+ _vehicle = self.vehicle;
+
+ if (_vehicle.vehicle_flags & VHF_PLAYERSLOT)
+ {
+ _vehicle.vehicle_exit(eject);
+ self = _oldself;
+ return;
+ }
}
+ else
+ _vehicle = self;
+
+ _player = _vehicle.owner;
+
+ self = _vehicle;
- self.flags |= FL_NOTARGET;
-
- if (self.owner)
+ if (_player)
{
- if (clienttype(self.owner) == CLIENTTYPE_REAL)
+ dprint("^3Player exits\n");
+
+ if (clienttype(_player) == CLIENTTYPE_REAL)
{
- msg_entity = self.owner;
+ msg_entity = _player;
WriteByte (MSG_ONE, SVC_SETVIEWPORT);
- WriteEntity( MSG_ONE, self.owner);
+ WriteEntity( MSG_ONE, _player);
WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
- WriteAngle(MSG_ONE, 0); // pich
- WriteAngle(MSG_ONE, self.angles_y); // yaw
- WriteAngle(MSG_ONE, 0); // roll
+ WriteAngle(MSG_ONE, 0);
+ WriteAngle(MSG_ONE, _vehicle.angles_y);
+ WriteAngle(MSG_ONE, 0);
}
- setsize(self.owner, PL_MIN,PL_MAX);
-
- self.owner.takedamage = DAMAGE_AIM;
- self.owner.solid = SOLID_SLIDEBOX;
- self.owner.movetype = MOVETYPE_WALK;
- self.owner.effects &~= EF_NODRAW;
- self.owner.alpha = 1;
- self.owner.PlayerPhysplug = SUB_Null;
- self.owner.vehicle = world;
- self.owner.view_ofs = PL_VIEW_OFS;
- self.owner.event_damage = PlayerDamage;
- self.owner.hud = HUD_NORMAL;
- self.owner.switchweapon = self.switchweapon;
- //self.owner.BUTTON_USE = 0;
-
- if(self.owner.flagcarried)
+ setsize(_player, PL_MIN,PL_MAX);
+
+ _player.takedamage = DAMAGE_AIM;
+ _player.solid = SOLID_SLIDEBOX;
+ _player.movetype = MOVETYPE_WALK;
+ _player.effects &~= EF_NODRAW;
+ _player.alpha = 1;
+ _player.PlayerPhysplug = SUB_Null;
+ _player.vehicle = world;
+ _player.view_ofs = PL_VIEW_OFS;
+ _player.event_damage = PlayerDamage;
+ _player.hud = HUD_NORMAL;
+ _player.switchweapon = _vehicle.switchweapon;
+
+ if(_player.flagcarried)
{
- self.owner.flagcarried.scale = 0.6;
- setattachment(self.owner.flagcarried, self.owner, "");
- setorigin(self.owner.flagcarried, FLAG_CARRY_POS);
+ _player.flagcarried.scale = 0.6;
+ setattachment(_player.flagcarried, _player, "");
+ setorigin(_player.flagcarried, FLAG_CARRY_POS);
}
- CSQCVehicleSetup(self.owner, HUD_NORMAL);
+ CSQCVehicleSetup(_player, HUD_NORMAL);
}
+
- if(self.deadflag == DEAD_NO)
- self.avelocity = '0 0 0';
-
- self.vehicle_hudmodel.viewmodelforclient = self;
- self.tur_head.nodrawtoclient = world;
- vehicles_setreturn();
-
- self.phase = time + 1;
-
+ dprint("^1Pilot exits\n");
+ _vehicle.flags |= FL_NOTARGET;
+
+ if(_vehicle.deadflag == DEAD_NO)
+ _vehicle.avelocity = '0 0 0';
+
+ _vehicle.tur_head.nodrawtoclient = world;
+
if(!teamplay)
- self.team = 0;
+ _vehicle.team = 0;
else
- self.team = self.tur_head.team;
-
-
- sound (self, CH_TRIGGER_SINGLE, "misc/null.wav", 1, ATTN_NORM);
- self.vehicle_exit(eject);
- self.owner = world;
- vehicles_reset_colors();
-
- if(oldself)
- self = oldself;
+ _vehicle.team = _vehicle.tur_head.team;
+
+
+ sound (_vehicle, CH_TRIGGER_SINGLE, "misc/null.wav", 1, ATTN_NORM);
+ _vehicle.vehicle_hudmodel.viewmodelforclient = _vehicle;
+ _vehicle.phase = time + 1;
+
+ _vehicle.vehicle_exit(eject);
+
+ vehicles_setreturn();
+ vehicles_reset_colors();
+ _vehicle.owner = world;
+ self = _oldself;
}
if(DEATH_ISWEAPON(deathtype, WEP_MINSTANEX))
damage *= autocvar_g_vehicles_minstanex_damagerate;
+
+ if(DEATH_ISWEAPON(deathtype, WEP_SEEKER))
+ damage *= autocvar_g_vehicles_tag_damagerate;
self.enemy = attacker;
}
-void vehicles_configcheck(string configname, float check_cvar)
-{
- if(check_cvar == 0)
- localcmd(strcat("exec ", configname, "\n"));
-}
-
void vehicles_reset_colors()
{
entity e;
self.effects = _effects;
}
+void vehicle_use()
+{
+ dprint("vehicle ",self.netname, " used by ", activator.classname, "\n");
+
+ self.tur_head.team = activator.team;
+
+ if(self.tur_head.team == 0)
+ self.active = ACTIVE_NOT;
+ else
+ self.active = ACTIVE_ACTIVE;
+
+ if(self.active == ACTIVE_ACTIVE && self.deadflag != DEAD_NO)
+ {
+ vehicles_setreturn();
+ vehicles_reset_colors();
+ }
+ else if(self.active == ACTIVE_NOT && self.deadflag != DEAD_NO)
+ {
+
+ }
+}
+
+float vehicle_addplayerslot( entity _owner,
+ entity _slot,
+ float _hud,
+ string _hud_model,
+ float() _framefunc,
+ void(float) _exitfunc)
+{
+ if not (_owner.vehicle_flags & VHF_MULTISLOT)
+ _owner.vehicle_flags |= VHF_MULTISLOT;
+
+ _slot.PlayerPhysplug = _framefunc;
+ _slot.vehicle_exit = _exitfunc;
+ _slot.hud = _hud;
+ _slot.vehicle_flags = VHF_PLAYERSLOT;
+ _slot.vehicle_viewport = spawn();
+ _slot.vehicle_hudmodel = spawn();
+ _slot.vehicle_hudmodel.viewmodelforclient = _slot;
+ _slot.vehicle_viewport.effects = (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NOGUNBOB | EF_NOSHADOW | EF_LOWPRECISION | EF_SELECTABLE | EF_TELEPORT_BIT);
+
+ setmodel(_slot.vehicle_hudmodel, _hud_model);
+ setmodel(_slot.vehicle_viewport, "null");
+
+ setattachment(_slot.vehicle_hudmodel, _slot, "");
+ setattachment(_slot.vehicle_viewport, _slot.vehicle_hudmodel, "");
+
+ return TRUE;
+}
+
float vehicle_initialize(string net_name,
string bodymodel,
string topmodel,
vector min_s,
vector max_s,
float nodrop,
- void() spawnproc,
+ void(float _spawnflag) spawnproc,
float _respawntime,
float() physproc,
void() enterproc,
float use_csqc,
float _max_health)
{
+ if(self.targetname)
+ {
+ self.vehicle_controller = find(world, target, self.targetname);
+ if(!self.vehicle_controller)
+ {
+ bprint("^1WARNING: ^3Vehicle with invalid .targetname\n");
+ }
+ else
+ {
+ self.team = self.vehicle_controller.team;
+ self.use = vehicle_use;
+ }
+ }
+
addstat(STAT_HUD, AS_INT, hud);
addstat(STAT_VEHICLESTAT_HEALTH, AS_INT, vehicle_health);
addstat(STAT_VEHICLESTAT_SHIELD, AS_INT, vehicle_shield);
setmodel(self.vehicle_hudmodel, hudmodel);
setmodel(self.vehicle_viewport, "null");
-
if(topmodel != "")
{
setmodel(self.tur_head, topmodel);
tracebox(self.origin + '0 0 100', min_s, max_s, self.origin - '0 0 10000', MOVE_WORLDONLY, self);
setorigin(self, trace_endpos);
}
-
+
self.pos1 = self.origin;
self.pos2 = self.angles;
self.tur_head.team = self.team;
_turrret.angles_y = bound(_rotlimit_min, _turrret.angles_y + vtmp_y, _rotlimit_max);
_turrret.angles_x = bound(_pichlimit_min, _turrret.angles_x + vtmp_x, _pichlimit_max);
}
-
-
-void bugmenot()
-{
- self.vehicle_exit = self.vehicle_exit;
- self.vehicle_enter = self.vehicle_exit;
- self.vehicle_die = self.vehicle_exit;
- self.vehicle_spawn = self.vehicle_exit;
- self.AuxiliaryXhair = self.AuxiliaryXhair;
-}