]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/vehicles/vehicles.qc
Merge branch 'master' into Mario/turrets
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / vehicles / vehicles.qc
index 1e5537a259934cd2faab7750716d1b9d57ea22de..695e3db750b45672afe50f3671a76b415756dcc7 100644 (file)
@@ -1,13 +1,15 @@
+#include "../../common/turrets/util.qh"
+
 float autocvar_g_vehicles_crush_dmg;
 float autocvar_g_vehicles_crush_force;
 float autocvar_g_vehicles_delayspawn;
 float autocvar_g_vehicles_delayspawn_jitter;
 
-var float autocvar_g_vehicles_nex_damagerate = 0.5;
-var float autocvar_g_vehicles_uzi_damagerate = 0.5;
-var float autocvar_g_vehicles_rifle_damagerate = 0.75;
-var float autocvar_g_vehicles_minstanex_damagerate = 0.001;
-var float autocvar_g_vehicles_tag_damagerate = 5;
+float autocvar_g_vehicles_vortex_damagerate = 0.5;
+float autocvar_g_vehicles_machinegun_damagerate = 0.5;
+float autocvar_g_vehicles_rifle_damagerate = 0.75;
+float autocvar_g_vehicles_vaporizer_damagerate = 0.001;
+float autocvar_g_vehicles_tag_damagerate = 5;
 
 float autocvar_g_vehicles;
 
@@ -16,7 +18,7 @@ void vehicles_return();
 void vehicles_enter();
 void vehicles_touch();
 void vehicles_reset_colors();
-void vehicles_clearrturn();
+void vehicles_clearreturn();
 void vehicles_setreturn();
 
 
@@ -33,15 +35,15 @@ float SendAuxiliaryXhair(entity to, float sf)
 
        WriteByte(MSG_ENTITY, self.cnt);
 
-       WriteCoord(MSG_ENTITY, self.origin_x);
-       WriteCoord(MSG_ENTITY, self.origin_y);
-       WriteCoord(MSG_ENTITY, self.origin_z);
+       WriteCoord(MSG_ENTITY, self.origin.x);
+       WriteCoord(MSG_ENTITY, self.origin.y);
+       WriteCoord(MSG_ENTITY, self.origin.z);
 
-    WriteByte(MSG_ENTITY, rint(self.colormod_x * 255));
-    WriteByte(MSG_ENTITY, rint(self.colormod_y * 255));
-    WriteByte(MSG_ENTITY, rint(self.colormod_z * 255));
+    WriteByte(MSG_ENTITY, rint(self.colormod.x * 255));
+    WriteByte(MSG_ENTITY, rint(self.colormod.y * 255));
+    WriteByte(MSG_ENTITY, rint(self.colormod.z * 255));
 
-    return TRUE;
+    return true;
 }
 
 void UpdateAuxiliaryXhair(entity own, vector loc, vector clr, float axh_id)
@@ -60,7 +62,7 @@ void UpdateAuxiliaryXhair(entity own, vector loc, vector clr, float axh_id)
         axh.cnt                 = axh_id;
         axh.drawonlytoclient    = own;
         axh.owner               = own;
-        Net_LinkEntity(axh, FALSE, 0, SendAuxiliaryXhair);
+        Net_LinkEntity(axh, false, 0, SendAuxiliaryXhair);
     }
 
     setorigin(axh, loc);
@@ -275,9 +277,7 @@ void vehicles_locktarget(float incr, float decr, float _lock_time)
         if(trace_ent.deadflag != DEAD_NO)
             trace_ent = world;
 
-        if(!trace_ent.vehicle_flags & VHF_ISVEHICLE ||
-                               trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET ||
-                               trace_ent.takedamage == DAMAGE_TARGETDRONE)
+               if(!((trace_ent.vehicle_flags & VHF_ISVEHICLE) || (trace_ent.turret_flags & TUR_FLAG_ISTURRET)))
             trace_ent = world;
     }
 
@@ -397,7 +397,7 @@ void vehicles_projectile_explode()
        PROJECTILE_TOUCH;
 
        self.event_damage = func_null;
-    RadiusDamage (self, self.realowner, self.shot_dmg, 0, self.shot_radius, self, self.shot_force, self.totalfrags, other);
+    RadiusDamage (self, self.realowner, self.shot_dmg, 0, self.shot_radius, self, world, self.shot_force, self.totalfrags, other);
 
     remove (self);
 }
@@ -422,7 +422,7 @@ entity vehicles_projectile(string _mzlfx, string _mzlsound,
     proj.solid            = SOLID_BBOX;
     proj.movetype         = MOVETYPE_FLYMISSILE;
     proj.flags            = FL_PROJECTILE;
-    proj.bot_dodge        = TRUE;
+    proj.bot_dodge        = true;
     proj.bot_dodgerating  = _dmg;
     proj.velocity         = _vel;
     proj.touch            = vehicles_projectile_explode;
@@ -456,6 +456,30 @@ entity vehicles_projectile(string _mzlfx, string _mzlsound,
 }
 // End generic vehile projectile system
 
+void vehicles_reset()
+{
+       if(self.owner)
+       {
+               entity oldself = self;
+               self = self.owner;
+               vehicles_exit(VHEF_RELESE);
+               self = oldself;
+       }
+       self.alpha      = -1;
+       self.movetype   = MOVETYPE_NONE;
+       self.effects    = EF_NODRAW;
+       self.colormod  = '0 0 0';
+       self.avelocity = '0 0 0';
+       self.velocity  = '0 0 0';
+       self.event_damage = func_null;
+       self.solid = SOLID_NOT;
+       self.deadflag = DEAD_NO;
+
+       self.touch = func_null;
+       self.nextthink = 0;
+       vehicles_setreturn();
+}
+
 /** vehicles_spawn
     Exetuted for all vehicles on (re)spawn.
     Sets defaults for newly spawned units.
@@ -470,14 +494,15 @@ void vehicles_spawn()
     self.owner              = world;
     self.touch              = vehicles_touch;
     self.event_damage       = vehicles_damage;
-    self.iscreature         = TRUE;
-    self.teleportable       = FALSE; // no teleporting for vehicles, too buggy
-    self.damagedbycontents     = TRUE;
+    self.reset              = vehicles_reset;
+    self.iscreature         = true;
+    self.teleportable       = false; // no teleporting for vehicles, too buggy
+    self.damagedbycontents     = true;
     self.movetype           = MOVETYPE_WALK;
     self.solid              = SOLID_SLIDEBOX;
     self.takedamage         = DAMAGE_AIM;
        self.deadflag           = DEAD_NO;
-    self.bot_attack         = TRUE;
+    self.bot_attack         = true;
     self.flags              = FL_NOTARGET;
     self.avelocity          = '0 0 0';
     self.velocity           = '0 0 0';
@@ -504,15 +529,15 @@ void vehicles_spawn()
 float vehicles_crushable(entity e)
 {
     if(IS_PLAYER(e))
-        return TRUE;
+        return true;
 
     if(e.flags & FL_MONSTER)
-        return TRUE;
+        return true;
 
-    return FALSE;
+    return false;
 }
 
-void vehilces_impact(float _minspeed, float _speedfac, float _maxpain)
+void vehicles_impact(float _minspeed, float _speedfac, float _maxpain)
 {
     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
         return;
@@ -570,7 +595,7 @@ void vehicles_touch()
 
     vehicles_enter();
 }
-var float autocvar_g_vehicles_allow_bots = 0;
+float autocvar_g_vehicles_allow_bots = 0;
 void vehicles_enter()
 {
    // Remove this when bots know how to use vehicles
@@ -583,6 +608,12 @@ void vehicles_enter()
 
     if(self.phase > time)
         return;
+    if(other.frozen)
+        return;
+    if(other.vehicle)
+        return;
+    if(other.deadflag != DEAD_NO)
+        return;
 
     if(teamplay)
     if(self.team)
@@ -636,6 +667,7 @@ void vehicles_enter()
 
     self.team                 = self.owner.team;
     self.flags               -= FL_NOTARGET;
+    self.monster_attack       = true;
 
     if (IS_REAL_CLIENT(other))
     {
@@ -646,19 +678,19 @@ void vehicles_enter()
         WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
         if(self.tur_head)
         {
-            WriteAngle(MSG_ONE, self.tur_head.angles_x + self.angles_x); // tilt
-            WriteAngle(MSG_ONE, self.tur_head.angles_y + self.angles_y); // yaw
+            WriteAngle(MSG_ONE, self.tur_head.angles.x + self.angles.x); // tilt
+            WriteAngle(MSG_ONE, self.tur_head.angles.y + self.angles.y); // yaw
             WriteAngle(MSG_ONE, 0);                                      // roll
         }
         else
         {
-            WriteAngle(MSG_ONE,  self.angles_x * -1); // tilt
-            WriteAngle(MSG_ONE,  self.angles_y);      // yaw
+            WriteAngle(MSG_ONE,  self.angles.x * -1); // tilt
+            WriteAngle(MSG_ONE,  self.angles.y);      // yaw
             WriteAngle(MSG_ONE,  0);                  // roll
         }
     }
 
-    vehicles_clearrturn();
+    vehicles_clearreturn();
 
     CSQCVehicleSetup(self.owner, self.hud);
 
@@ -693,7 +725,7 @@ vector vehicles_findgoodexit(vector prefer_spot)
     for(i = 0; i < 100; ++i)
     {
         v = randomvec();
-        v_z = 0;
+        v.z = 0;
         v = v2 + normalize(v) * mysize;
         tracebox(v2, PL_MIN, PL_MAX, v, MOVE_NORMAL, self.owner);
         if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
@@ -742,7 +774,7 @@ void vehicles_exit(float eject)
         return;
     }
 
-    vehicles_exit_running = TRUE;
+    vehicles_exit_running = true;
     if(IS_CLIENT(self))
     {
         _vehicle = self.vehicle;
@@ -751,7 +783,7 @@ void vehicles_exit(float eject)
         {
             _vehicle.vehicle_exit(eject);
             self = _oldself;
-            vehicles_exit_running = FALSE;
+            vehicles_exit_running = false;
             return;
         }
     }
@@ -772,7 +804,7 @@ void vehicles_exit(float eject)
 
             WriteByte (MSG_ONE, SVC_SETVIEWANGLES);
             WriteAngle(MSG_ONE, 0);
-            WriteAngle(MSG_ONE, _vehicle.angles_y);
+            WriteAngle(MSG_ONE, _vehicle.angles.y);
             WriteAngle(MSG_ONE, 0);
         }
 
@@ -813,6 +845,7 @@ void vehicles_exit(float eject)
     sound (_vehicle, CH_TRIGGER_SINGLE, "misc/null.wav", 1, ATTEN_NORM);
     _vehicle.vehicle_hudmodel.viewmodelforclient = _vehicle;
     _vehicle.phase = time + 1;
+    _vehicle.monster_attack = false;
 
     _vehicle.vehicle_exit(eject);
 
@@ -821,7 +854,7 @@ void vehicles_exit(float eject)
     _vehicle.owner = world;
     self = _oldself;
 
-    vehicles_exit_running = FALSE;
+    vehicles_exit_running = false;
 }
 
 
@@ -881,17 +914,18 @@ void vehicles_damage(entity inflictor, entity attacker, float damage, float deat
 {
     self.dmg_time = time;
 
-    if(DEATH_ISWEAPON(deathtype, WEP_NEX))
-        damage *= autocvar_g_vehicles_nex_damagerate;
+       // WEAPONTODO
+    if(DEATH_ISWEAPON(deathtype, WEP_VORTEX))
+        damage *= autocvar_g_vehicles_vortex_damagerate;
 
-    if(DEATH_ISWEAPON(deathtype, WEP_UZI))
-        damage *= autocvar_g_vehicles_uzi_damagerate;
+    if(DEATH_ISWEAPON(deathtype, WEP_MACHINEGUN))
+        damage *= autocvar_g_vehicles_machinegun_damagerate;
 
     if(DEATH_ISWEAPON(deathtype, WEP_RIFLE))
         damage *= autocvar_g_vehicles_rifle_damagerate;
 
-    if(DEATH_ISWEAPON(deathtype, WEP_MINSTANEX))
-        damage *= autocvar_g_vehicles_minstanex_damagerate;
+    if(DEATH_ISWEAPON(deathtype, WEP_VAPORIZER))
+        damage *= autocvar_g_vehicles_vaporizer_damagerate;
 
     if(DEATH_ISWEAPON(deathtype, WEP_SEEKER))
         damage *= autocvar_g_vehicles_tag_damagerate;
@@ -964,7 +998,7 @@ void vehicles_damage(entity inflictor, entity attacker, float damage, float deat
     }
 }
 
-void vehicles_clearrturn()
+void vehicles_clearreturn()
 {
     entity ret;
     // Remove "return helper", if any.
@@ -1038,7 +1072,7 @@ void vehicles_showwp()
            rgb = Team_ColorRGB(self.team);
     else
            rgb = '1 1 1';
-    WaypointSprite_Spawn("vehicle", 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, TRUE, RADARICON_POWERUP, rgb);
+    WaypointSprite_Spawn("vehicle", 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, true, RADARICON_POWERUP, rgb);
     if(self.waypointsprite_attached)
     {
         WaypointSprite_UpdateRule(self.waypointsprite_attached, self.wp00.team, SPRITERULE_DEFAULT);
@@ -1055,7 +1089,7 @@ void vehicles_setreturn()
 {
     entity ret;
 
-    vehicles_clearrturn();
+    vehicles_clearreturn();
 
     ret = spawn();
     ret.classname   = "vehicle_return";
@@ -1063,19 +1097,16 @@ void vehicles_setreturn()
     ret.team        = self.team;
     ret.think       = vehicles_showwp;
 
-    if(self.deadflag != DEAD_NO)
-    {
-        ret.cnt         = time + self.vehicle_respawntime;
-        ret.nextthink   = min(time + self.vehicle_respawntime, time + self.vehicle_respawntime - 5);
-    }
-    else
-    {
-        ret.nextthink   = min(time + self.vehicle_respawntime, time + self.vehicle_respawntime - 1);
-    }
+       if(self.deadflag != DEAD_NO)
+       {
+               ret.cnt = max(game_starttime, time) + self.vehicle_respawntime;
+               ret.nextthink = max(game_starttime, time) + max(0, self.vehicle_respawntime - 5);
+       }
+       else
+               ret.nextthink = max(game_starttime, time) + max(0, self.vehicle_respawntime - 1);
 
     setmodel(ret, "null");
     setorigin(ret, self.pos1 + '0 0 96');
-
 }
 
 void vehicles_reset_colors()
@@ -1171,7 +1202,7 @@ float vehicle_addplayerslot(    entity _owner,
     setattachment(_slot.vehicle_hudmodel, _slot, "");
     setattachment(_slot.vehicle_viewport, _slot.vehicle_hudmodel, "");
 
-    return TRUE;
+    return true;
 }
 
 float vehicle_initialize(string  net_name,
@@ -1197,7 +1228,7 @@ float vehicle_initialize(string  net_name,
                          float _max_shield)
 {
        if(!autocvar_g_vehicles)
-               return FALSE;
+               return false;
 
     if(self.targetname)
     {
@@ -1259,10 +1290,10 @@ float vehicle_initialize(string  net_name,
     self.tur_head           = spawn();
     self.tur_head.owner     = self;
     self.takedamage         = DAMAGE_AIM;
-    self.bot_attack         = TRUE;
-    self.iscreature         = TRUE;
-    self.teleportable       = FALSE; // no teleporting for vehicles, too buggy
-    self.damagedbycontents     = TRUE;
+    self.bot_attack         = true;
+    self.iscreature         = true;
+    self.teleportable       = false; // no teleporting for vehicles, too buggy
+    self.damagedbycontents     = true;
     self.hud                = vhud;
     self.tur_health          = _max_health;
     self.tur_head.tur_health = _max_shield;
@@ -1273,15 +1304,14 @@ float vehicle_initialize(string  net_name,
     self.event_damage        = func_null;
     self.touch               = vehicles_touch;
     self.think               = vehicles_spawn;
-    self.nextthink           = time;
-    self.vehicle_respawntime = _respawntime;
     self.vehicle_spawn       = spawnproc;
+       self.vehicle_respawntime = max(0, _respawntime);
     self.effects             = EF_NODRAW;
        self.dphitcontentsmask   = DPCONTENTS_BODY | DPCONTENTS_SOLID;
-    if(!autocvar_g_vehicles_delayspawn)
-        self.nextthink = time + game_starttime;
-    else
-        self.nextthink = time + _respawntime + (random() * autocvar_g_vehicles_delayspawn_jitter);
+       if(!autocvar_g_vehicles_delayspawn || !self.vehicle_respawntime)
+               self.nextthink = time;
+       else
+               self.nextthink = max(time, game_starttime) + max(0, self.vehicle_respawntime + ((random() * 2 - 1) * autocvar_g_vehicles_delayspawn_jitter));
 
        if(autocvar_g_playerclip_collisions)
                self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;
@@ -1322,9 +1352,9 @@ float vehicle_initialize(string  net_name,
     self.tur_head.team = self.team;
 
        if(MUTATOR_CALLHOOK(VehicleSpawn))
-               return FALSE;
+               return false;
 
-    return TRUE;
+    return true;
 }
 
 vector vehicle_aimturret(entity _vehic, vector _target, entity _turrret, string _tagname,
@@ -1336,12 +1366,12 @@ vector vehicle_aimturret(entity _vehic, vector _target, entity _turrret, string
     vtag = gettaginfo(_turrret, gettagindex(_turrret, _tagname));
     vtmp = vectoangles(normalize(_target - vtag));
     vtmp = AnglesTransform_ToAngles(AnglesTransform_LeftDivide(AnglesTransform_FromAngles(_vehic.angles), AnglesTransform_FromAngles(vtmp))) - _turrret.angles;
-    vtmp = AnglesTransform_Normalize(vtmp, TRUE);
+    vtmp = AnglesTransform_Normalize(vtmp, true);
     ftmp = _aimspeed * frametime;
-    vtmp_y = bound(-ftmp, vtmp_y, ftmp);
-    vtmp_x = bound(-ftmp, vtmp_x, ftmp);
-    _turrret.angles_y = bound(_rotlimit_min, _turrret.angles_y + vtmp_y, _rotlimit_max);
-    _turrret.angles_x = bound(_pichlimit_min, _turrret.angles_x + vtmp_x, _pichlimit_max);
+    vtmp.y = bound(-ftmp, vtmp.y, ftmp);
+    vtmp.x = bound(-ftmp, vtmp.x, ftmp);
+    _turrret.angles_y = bound(_rotlimit_min, _turrret.angles.y + vtmp.y, _rotlimit_max);
+    _turrret.angles_x = bound(_pichlimit_min, _turrret.angles.x + vtmp.x, _pichlimit_max);
     return vtag;
 }