+#include "../../common/turrets/util.qh"
+
float autocvar_g_vehicles_crush_dmg;
float autocvar_g_vehicles_crush_force;
float autocvar_g_vehicles_delayspawn;
if(trace_ent.deadflag != DEAD_NO)
trace_ent = world;
- if(!trace_ent.vehicle_flags & VHF_ISVEHICLE ||
- trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET ||
- trace_ent.takedamage == DAMAGE_TARGETDRONE)
+ if(!((trace_ent.vehicle_flags & VHF_ISVEHICLE) || (trace_ent.turret_flags & TUR_FLAG_ISTURRET)))
trace_ent = world;
}