Manual riddance of remaining "if not".
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_common.qc
index b9c37cc..dd89ec2 100644 (file)
@@ -104,7 +104,10 @@ void FireRailgunBullet (vector start, vector end, float bdamage, float bforce, f
        // Find all non-hit players the beam passed close by
        if(deathtype == WEP_MINSTANEX || deathtype == WEP_NEX)
        {
-               FOR_EACH_REALCLIENT(msg_entity) if(msg_entity != self) if(!msg_entity.railgunhit) if not(IS_SPEC(msg_entity) && msg_entity.enemy == self) // we use realclient, so spectators can hear the whoosh too
+               FOR_EACH_REALCLIENT(msg_entity)
+               if(msg_entity != self)
+               if(!msg_entity.railgunhit)
+               if(!(IS_SPEC(msg_entity) && msg_entity.enemy == self)) // we use realclient, so spectators can hear the whoosh too
                {
                        // nearest point on the beam
                        beampos = start + dir * bound(0, (msg_entity.origin - start) * dir, length);