]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_electro.qc
Merge remote branch 'origin/divVerent/fruitbalance' into fruitiex/fruitbalance
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_electro.qc
index 4eadbac21d523e1d23f9053ba6c815e2f9816e5a..92ed5e75a94888f6414aba480ee475986483533e 100644 (file)
@@ -184,7 +184,33 @@ void W_Electro_Attack2()
        CSQCProjectile(proj, TRUE, PROJECTILE_ELECTRO, FALSE); // no culling, it has sound
 }
 
-.entity lgbeam, exteriorlgbeam;
+.vector hook_start, hook_end;
+float lgbeam_send(entity to, float sf)
+{
+       WriteByte(MSG_ENTITY, ENT_CLIENT_LGBEAM);
+       sf = sf & 0x7F;
+       if(sound_allowed(MSG_BROADCAST, self.owner))
+               sf |= 0x80;
+       WriteByte(MSG_ENTITY, sf);
+       if(sf & 1)
+       {
+               WriteByte(MSG_ENTITY, num_for_edict(self.owner));
+       }
+       if(sf & 2)
+       {
+               WriteCoord(MSG_ENTITY, self.hook_start_x);
+               WriteCoord(MSG_ENTITY, self.hook_start_y);
+               WriteCoord(MSG_ENTITY, self.hook_start_z);
+       }
+       if(sf & 4)
+       {
+               WriteCoord(MSG_ENTITY, self.hook_end_x);
+               WriteCoord(MSG_ENTITY, self.hook_end_y);
+               WriteCoord(MSG_ENTITY, self.hook_end_z);
+       }
+       return TRUE;
+}
+.entity lgbeam;
 .float prevlgfire;
 void lgbeam_think()
 {
@@ -198,45 +224,39 @@ void lgbeam_think()
        self.nextthink = time;
 
        makevectors(self.owner.v_angle);
-       vector angle;
-       angle = v_forward;
-
-       traceline_antilag(self.owner, self.owner.origin + self.owner.view_ofs, self.owner.origin + self.owner.view_ofs + angle * cvar("g_balance_electro_primary_range"), FALSE, self.owner, ANTILAG_LATENCY(self.owner));
 
+       float dt;
+       dt = frametime;
        if not(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)
+       {
+               if(cvar("g_balance_electro_primary_ammo"))
+                       dt = min(frametime, self.owner.ammo_cells / cvar("g_balance_electro_primary_ammo"));
                self.owner.ammo_cells = max(0, self.owner.ammo_cells - cvar("g_balance_electro_primary_ammo") * frametime);
+       }
+
+       W_SetupShot_Range(self.owner, TRUE, 0, "", cvar("g_balance_electro_primary_damage") * dt, cvar("g_balance_electro_primary_range"));
+       WarpZone_traceline_antilag(self.owner, w_shotorg, w_shotend, MOVE_NORMAL, self.owner, ANTILAG_LATENCY(self.owner));
 
        // apply the damage
-       if(trace_fraction < 1)
+       if(trace_ent)
        {
                vector force;
-               force = angle * cvar("g_balance_electro_primary_force") + '0 0 1' * cvar("g_balance_electro_primary_force_up");
-               Damage (trace_ent, self.owner, self.owner, cvar("g_balance_electro_primary_damage") * frametime, WEP_ELECTRO, trace_endpos, force * frametime);
-               W_Plasma_TriggerCombo(trace_endpos, cvar("g_balance_electro_primary_comboradius"), self.owner);
+               force = w_shotdir * cvar("g_balance_electro_primary_force") + '0 0 1' * cvar("g_balance_electro_primary_force_up");
+               Damage (trace_ent, self.owner, self.owner, cvar("g_balance_electro_primary_damage") * dt, WEP_ELECTRO, trace_endpos, force * dt);
        }
+       W_Plasma_TriggerCombo(trace_endpos, cvar("g_balance_electro_primary_comboradius"), self.owner);
 
        // draw effect
-       vector vecs, org;
-       if(self.owner.weaponentity.movedir_x > 0)
+       if(w_shotorg != self.hook_start)
        {
-               vecs = self.owner.weaponentity.movedir;
-               vecs_y = -vecs_y;
+               self.SendFlags |= 2;
+               self.hook_start = w_shotorg;
+       }
+       if(w_shotend != self.hook_end)
+       {
+               self.SendFlags |= 4;
+               self.hook_end = w_shotend;
        }
-       else
-               vecs = '0 0 0';
-       org = self.owner.origin + self.owner.view_ofs + v_forward * vecs_x + v_right * vecs_y + v_up * vecs_z;
-       
-       // TODO turn into a csqc entity
-       WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
-       WriteByte(MSG_BROADCAST, TE_CSQC_BEAM);
-       WriteByte(MSG_BROADCAST, num_for_edict(self.owner));
-       WriteByte(MSG_BROADCAST, sound_allowed(MSG_BROADCAST, self.owner) ? 1 : 2);
-       WriteCoord(MSG_BROADCAST, trace_endpos_x);
-       WriteCoord(MSG_BROADCAST, trace_endpos_y);
-       WriteCoord(MSG_BROADCAST, trace_endpos_z);
-       WriteCoord(MSG_BROADCAST, org_x);
-       WriteCoord(MSG_BROADCAST, org_y);
-       WriteCoord(MSG_BROADCAST, org_z);
 }
 
 // experimental lightning gun
@@ -258,6 +278,7 @@ void W_Electro_Attack3 (void)
        beam.shot_spread = 0;
        beam.bot_dodge = TRUE;
        beam.bot_dodgerating = cvar("g_balance_electro_primary_damage");
+       Net_LinkEntity(beam, FALSE, 0, lgbeam_send);
 
        oldself = self;
        self = beam;
@@ -325,7 +346,7 @@ float w_electro(float req)
        {
                if (self.BUTTON_ATCK)
                {
-                       if (weapon_prepareattack(0, cvar("g_balance_electro_primary_refire")))
+                       if (weapon_prepareattack(0, (cvar("g_balance_electro_lightning") ? 0 : cvar("g_balance_electro_primary_refire"))))
                        {
                                if(cvar("g_balance_electro_lightning"))
                                {
@@ -426,27 +447,27 @@ float w_electro(float req)
        else if (req == WR_SUICIDEMESSAGE)
        {
                if(w_deathtype & HITTYPE_SECONDARY)
-                       w_deathtypestring = "could not remember where they put plasma";
+                       w_deathtypestring = "%s could not remember where they put plasma";
                else
-                       w_deathtypestring = "played with plasma";
+                       w_deathtypestring = "%s played with plasma";
        }
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_SECONDARY)
                {
                        if(w_deathtype & HITTYPE_SPLASH) // unchecked: BOUNCE
-                               w_deathtypestring = "just noticed #'s blue ball";
+                               w_deathtypestring = "%s just noticed %s's blue ball";
                        else // unchecked: BOUNCE
-                               w_deathtypestring = "got in touch with #'s blue ball";
+                               w_deathtypestring = "%s got in touch with %s's blue ball";
                }
                else
                {
                        if(w_deathtype & HITTYPE_BOUNCE) // combo
-                               w_deathtypestring = "felt the electrifying air of #'s combo";
+                               w_deathtypestring = "%s felt the electrifying air of %s's combo";
                        else if(w_deathtype & HITTYPE_SPLASH)
-                               w_deathtypestring = "got too close to #'s blue beam";
+                               w_deathtypestring = "%s got too close to %s's blue beam";
                        else
-                               w_deathtypestring = "was blasted by #'s blue beam";
+                               w_deathtypestring = "%s was blasted by %s's blue beam";
                }
        }
        return TRUE;