]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_fireball.qc
move projectile explosions including precaching into w_*.qc; client/damage.qc now...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_fireball.qc
index 05de87693708f8f3647d487ac794b509daed1b60..d5c0b13f950fcc72542db32c4cd6a11c917ba122 100644 (file)
@@ -1,9 +1,10 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(FIREBALL, w_fireball, IT_ROCKETS, 9, WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "fireball", "fireball", "Fireball");
+REGISTER_WEAPON(FIREBALL, w_fireball, IT_FUEL, 9, WEP_TYPE_SPLASH, BOT_PICKUP_RATING_MID, "fireball", "fireball", "Fireball");
 #else
-.float bot_secondary_fireballmooth; // whatever a mooth is
+#ifdef SVQC
+.float bot_primary_fireballmooth; // whatever a mooth is
 .vector fireball_impactvec;
-.float fireball_secondarytime;
+.float fireball_primarytime;
 
 void W_Fireball_Explode (void)
 {
@@ -18,15 +19,15 @@ void W_Fireball_Explode (void)
 
        // 1. dist damage
        d = (self.owner.health + self.owner.armorvalue);
-       RadiusDamage (self, self.realowner, cvar("g_balance_fireball_secondary_damage"), cvar("g_balance_fireball_secondary_edgedamage"), cvar("g_balance_fireball_secondary_radius"), world, cvar("g_balance_fireball_secondary_force"), self.projectiledeathtype, other);
+       RadiusDamage (self, self.realowner, cvar("g_balance_fireball_primary_damage"), cvar("g_balance_fireball_primary_edgedamage"), cvar("g_balance_fireball_primary_radius"), world, cvar("g_balance_fireball_primary_force"), self.projectiledeathtype, other);
        if(self.realowner.health + self.realowner.armorvalue >= d)
        if(!self.cnt)
        {
-               modeleffect_spawn("models/sphere/sphere.md3", 0, 0, self.origin, '0 0 0', '0 0 0', '0 0 0', 0, cvar("g_balance_fireball_secondary_bfgradius"), 0.2, 0.05, 0.25);
+               modeleffect_spawn("models/sphere/sphere.md3", 0, 0, self.origin, '0 0 0', '0 0 0', '0 0 0', 0, cvar("g_balance_fireball_primary_bfgradius"), 0.2, 0.05, 0.25);
 
                // 2. bfg effect
                // NOTE: this cannot be made warpzone aware by design. So, better intentionally ignore warpzones here.
-               for(e = findradius(self.origin, cvar("g_balance_fireball_secondary_bfgradius")); e; e = e.chain)
+               for(e = findradius(self.origin, cvar("g_balance_fireball_primary_bfgradius")); e; e = e.chain)
                if(e != self.owner) if(e.takedamage == DAMAGE_AIM) if(e.classname != "player" || !self.owner || IsDifferentTeam(e, self))
                {
                        // can we see fireball?
@@ -39,14 +40,14 @@ void W_Fireball_Explode (void)
                        if(/* trace_startsolid || */ trace_fraction != 1)
                                continue;
                        dist = vlen(self.origin - e.origin - e.view_ofs);
-                       points = (1 - sqrt(dist / cvar("g_balance_fireball_secondary_bfgradius")));
+                       points = (1 - sqrt(dist / cvar("g_balance_fireball_primary_bfgradius")));
                        if(points <= 0)
                                continue;
                        dir = normalize(e.origin + e.view_ofs - self.origin);
-                       Damage(e, self, self.realowner, cvar("g_balance_fireball_secondary_bfgdamage") * points, self.projectiledeathtype | HITTYPE_BOUNCE | HITTYPE_SPLASH, e.origin + e.view_ofs, cvar("g_balance_fireball_secondary_bfgforce") * dir);
+                       Damage(e, self, self.realowner, cvar("g_balance_fireball_primary_bfgdamage") * points, self.projectiledeathtype | HITTYPE_BOUNCE | HITTYPE_SPLASH, e.origin + e.view_ofs, cvar("g_balance_fireball_primary_bfgforce") * dir);
                        pointparticles(particleeffectnum("fireball_bfgdamage"), e.origin, -1 * dir, 1);
 
-                       Damage_RecordDamage(self.owner, self.projectiledeathtype, cvar("g_balance_fireball_secondary_bfgdamage") * points);
+                       Damage_RecordDamage(self.owner, self.projectiledeathtype, cvar("g_balance_fireball_primary_bfgdamage") * points);
                }
        }
 
@@ -98,11 +99,12 @@ void W_Fireball_Think()
        if(time > self.pushltime)
        {
                self.cnt = 1;
+               self.projectiledeathtype |= HITTYPE_SPLASH;
                W_Fireball_Explode();
                return;
        }
 
-       W_Fireball_LaserPlay(0.1, cvar("g_balance_fireball_secondary_laserradius"), cvar("g_balance_fireball_secondary_laserdamage"), cvar("g_balance_fireball_secondary_laseredgedamage"), cvar("g_balance_fireball_secondary_laserburntime"));
+       W_Fireball_LaserPlay(0.1, cvar("g_balance_fireball_primary_laserradius"), cvar("g_balance_fireball_primary_laserdamage"), cvar("g_balance_fireball_primary_laseredgedamage"), cvar("g_balance_fireball_primary_laserburntime"));
 
        self.nextthink = time + 0.1;
 }
@@ -119,11 +121,11 @@ void W_Fireball_Damage (entity inflictor, entity attacker, float damage, float d
        }
 }
 
-void W_Fireball_Attack2()
+void W_Fireball_Attack1()
 {
        local entity proj;
 
-       W_SetupShot_ProjectileSize (self, '-16 -16 -16', '16 16 16', FALSE, 2, "weapons/fireball_fire2.wav", cvar("g_balance_fireball_secondary_damage") + cvar("g_balance_fireball_secondary_bfgdamage"));
+       W_SetupShot_ProjectileSize (self, '-16 -16 -16', '16 16 16', FALSE, 2, "weapons/fireball_fire2.wav", cvar("g_balance_fireball_primary_damage") + cvar("g_balance_fireball_primary_bfgdamage"));
 
        pointparticles(particleeffectnum("fireball_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
@@ -131,22 +133,22 @@ void W_Fireball_Attack2()
        proj.classname = "plasma_prim";
        proj.owner = proj.realowner = self;
        proj.bot_dodge = TRUE;
-       proj.bot_dodgerating = cvar("g_balance_fireball_secondary_damage");
-       proj.pushltime = time + cvar("g_balance_fireball_secondary_lifetime");
+       proj.bot_dodgerating = cvar("g_balance_fireball_primary_damage");
+       proj.pushltime = time + cvar("g_balance_fireball_primary_lifetime");
        proj.use = W_Fireball_Explode;
        proj.think = W_Fireball_Think;
        proj.nextthink = time;
-       proj.health = cvar("g_balance_fireball_secondary_health");
+       proj.health = cvar("g_balance_fireball_primary_health");
        proj.team = self.team;
        proj.event_damage = W_Fireball_Damage;
        proj.takedamage = DAMAGE_YES;
-       proj.damageforcescale = cvar("g_balance_fireball_secondary_damageforcescale");
+       proj.damageforcescale = cvar("g_balance_fireball_primary_damageforcescale");
        PROJECTILE_MAKETRIGGER(proj);
-       proj.projectiledeathtype = WEP_FIREBALL | HITTYPE_SECONDARY;
+       proj.projectiledeathtype = WEP_FIREBALL;
        setorigin(proj, w_shotorg);
 
        proj.movetype = MOVETYPE_FLY;
-       W_SETUPPROJECTILEVELOCITY(proj, g_balance_fireball_secondary);
+       W_SETUPPROJECTILEVELOCITY(proj, g_balance_fireball_primary);
        proj.angles = vectoangles(proj.velocity);
        proj.touch = W_Fireball_TouchExplode;
        setsize(proj, '-16 -16 -16', '16 16 16');
@@ -162,38 +164,38 @@ void W_Fireball_AttackEffect(float i, vector f_diff)
        pointparticles(particleeffectnum("fireball_preattack_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 }
 
-void W_Fireball_Attack2_Frame4()
+void W_Fireball_Attack1_Frame4()
 {
-       W_Fireball_Attack2();
-       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_secondary_animtime"), w_ready);
+       W_Fireball_Attack1();
+       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_primary_animtime"), w_ready);
 }
 
-void W_Fireball_Attack2_Frame3()
+void W_Fireball_Attack1_Frame3()
 {
        W_Fireball_AttackEffect(0, '+1.25 +3.75 0');
-       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_secondary_animtime"), W_Fireball_Attack2_Frame4);
+       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_primary_animtime"), W_Fireball_Attack1_Frame4);
 }
 
-void W_Fireball_Attack2_Frame2()
+void W_Fireball_Attack1_Frame2()
 {
        W_Fireball_AttackEffect(0, '-1.25 +3.75 0');
-       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_secondary_animtime"), W_Fireball_Attack2_Frame3);
+       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_primary_animtime"), W_Fireball_Attack1_Frame3);
 }
 
-void W_Fireball_Attack2_Frame1()
+void W_Fireball_Attack1_Frame1()
 {
        W_Fireball_AttackEffect(1, '+1.25 -3.75 0');
-       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_secondary_animtime"), W_Fireball_Attack2_Frame2);
+       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_primary_animtime"), W_Fireball_Attack1_Frame2);
 }
 
-void W_Fireball_Attack2_Frame0()
+void W_Fireball_Attack1_Frame0()
 {
        if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-               self.ammo_rockets = self.ammo_rockets - cvar("g_balance_fireball_secondary_ammo");
+               self.ammo_fuel = self.ammo_fuel - cvar("g_balance_fireball_primary_ammo");
 
        W_Fireball_AttackEffect(0, '-1.25 -3.75 0');
        sound (self, CHAN_WEAPON, "weapons/fireball_prefire2.wav", VOL_BASE, ATTN_NORM);
-       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_secondary_animtime"), W_Fireball_Attack2_Frame1);
+       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_fireball_primary_animtime"), W_Fireball_Attack1_Frame1);
 }
 
 void W_Firemine_Think()
@@ -207,7 +209,7 @@ void W_Firemine_Think()
        // make it "hot" once it leaves its owner
        if(self.owner)
        {
-               if(vlen(self.origin - self.owner.origin - self.owner.view_ofs) > cvar("g_balance_fireball_primary_laserradius"))
+               if(vlen(self.origin - self.owner.origin - self.owner.view_ofs) > cvar("g_balance_fireball_secondary_laserradius"))
                {
                        self.cnt += 1;
                        if(self.cnt == 3)
@@ -217,7 +219,7 @@ void W_Firemine_Think()
                        self.cnt = 0;
        }
 
-       W_Fireball_LaserPlay(0.1, cvar("g_balance_fireball_primary_laserradius"), cvar("g_balance_fireball_primary_laserdamage"), cvar("g_balance_fireball_primary_laseredgedamage"), cvar("g_balance_fireball_primary_laserburntime"));
+       W_Fireball_LaserPlay(0.1, cvar("g_balance_fireball_secondary_laserradius"), cvar("g_balance_fireball_secondary_laserdamage"), cvar("g_balance_fireball_secondary_laseredgedamage"), cvar("g_balance_fireball_secondary_laserburntime"));
 
        self.nextthink = time + 0.1;
 }
@@ -226,7 +228,7 @@ void W_Firemine_Touch (void)
 {
        PROJECTILE_TOUCH;
        if (other.takedamage == DAMAGE_AIM)
-       if(Fire_AddDamage(other, self.realowner, cvar("g_balance_fireball_primary_damage"), cvar("g_balance_fireball_primary_damagetime"), self.projectiledeathtype | HITTYPE_HEADSHOT) >= 0)
+       if(Fire_AddDamage(other, self.realowner, cvar("g_balance_fireball_secondary_damage"), cvar("g_balance_fireball_secondary_damagetime"), self.projectiledeathtype | HITTYPE_HEADSHOT) >= 0)
        {
                remove(self);
                return;
@@ -234,14 +236,14 @@ void W_Firemine_Touch (void)
        self.projectiledeathtype |= HITTYPE_BOUNCE;
 }
 
-void W_Fireball_Attack1()
+void W_Fireball_Attack2()
 {
        local entity proj;
        vector f_diff;
        float c;
 
        if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-               self.ammo_rockets = self.ammo_rockets - cvar("g_balance_fireball_primary_ammo");
+               self.ammo_fuel = self.ammo_fuel - cvar("g_balance_fireball_secondary_ammo");
 
        c = mod(self.bulletcounter, 4);
        switch(c)
@@ -260,7 +262,7 @@ void W_Fireball_Attack1()
                        f_diff = '+1.25 +3.75 0';
                        break;
        }
-       W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', FALSE, 2, "weapons/fireball_fire.wav", cvar("g_balance_fireball_primary_damage"));
+       W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', FALSE, 2, "weapons/fireball_fire.wav", cvar("g_balance_fireball_secondary_damage"));
        traceline(w_shotorg, w_shotorg + f_diff_x * v_up + f_diff_y * v_right, MOVE_NORMAL, self);
        w_shotorg = trace_endpos;
 
@@ -270,18 +272,18 @@ void W_Fireball_Attack1()
        proj.owner = proj.realowner = self;
        proj.classname = "grenade";
        proj.bot_dodge = TRUE;
-       proj.bot_dodgerating = cvar("g_balance_fireball_primary_damage");
+       proj.bot_dodgerating = cvar("g_balance_fireball_secondary_damage");
        proj.movetype = MOVETYPE_BOUNCE;
-       proj.projectiledeathtype = WEP_FIREBALL;
+       proj.projectiledeathtype = WEP_FIREBALL | HITTYPE_SECONDARY;
        proj.touch = W_Firemine_Touch;
        PROJECTILE_MAKETRIGGER(proj);
        setsize(proj, '-4 -4 -4', '4 4 4');
        setorigin(proj, w_shotorg);
        proj.think = W_Firemine_Think;
        proj.nextthink = time;
-       proj.damageforcescale = cvar("g_balance_fireball_primary_damageforcescale");
-       proj.pushltime = time + cvar("g_balance_fireball_primary_lifetime");
-       W_SETUPPROJECTILEVELOCITY_UP(proj, g_balance_fireball_primary);
+       proj.damageforcescale = cvar("g_balance_fireball_secondary_damageforcescale");
+       proj.pushltime = time + cvar("g_balance_fireball_secondary_lifetime");
+       W_SETUPPROJECTILEVELOCITY_UP(proj, g_balance_fireball_secondary);
 
        proj.angles = vectoangles(proj.velocity);
        proj.flags = FL_PROJECTILE;
@@ -300,44 +302,44 @@ float w_fireball(float req)
        {
                self.BUTTON_ATCK = FALSE;
                self.BUTTON_ATCK2 = FALSE;
-               if (self.bot_secondary_fireballmooth == 0)
+               if (self.bot_primary_fireballmooth == 0)
                {
-                       if(bot_aim(cvar("g_balance_fireball_primary_speed"), cvar("g_balance_fireball_primary_speed_up"), cvar("g_balance_fireball_primary_lifetime"), TRUE))
+                       if(bot_aim(cvar("g_balance_fireball_primary_speed"), 0, cvar("g_balance_fireball_primary_lifetime"), FALSE))
                        {
                                self.BUTTON_ATCK = TRUE;
-                               if(random() < 0.01) self.bot_secondary_fireballmooth = 1;
+                               if(random() < 0.02) self.bot_primary_fireballmooth = 0;
                        }
                }
                else
                {
-                       if(bot_aim(cvar("g_balance_fireball_secondary_speed"), 0, cvar("g_balance_fireball_secondary_lifetime"), FALSE))
+                       if(bot_aim(cvar("g_balance_fireball_secondary_speed"), cvar("g_balance_fireball_secondary_speed_up"), cvar("g_balance_fireball_secondary_lifetime"), TRUE))
                        {
                                self.BUTTON_ATCK2 = TRUE;
-                               if(random() < 0.02) self.bot_secondary_fireballmooth = 0;
+                               if(random() < 0.01) self.bot_primary_fireballmooth = 1;
                        }
                }
        }
        else if (req == WR_THINK)
        {
                if (self.BUTTON_ATCK)
-               if (weapon_prepareattack(0, cvar("g_balance_fireball_primary_refire")))
+               if (time >= self.fireball_primarytime)
+               if (weapon_prepareattack(1, cvar("g_balance_fireball_primary_refire")))
                {
-                       W_Fireball_Attack1();
-                       weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_fireball_primary_animtime"), w_ready);
+                       W_Fireball_Attack1_Frame0();
+                       self.fireball_primarytime = time + cvar("g_balance_fireball_primary_refire2");
                }
                if (self.BUTTON_ATCK2)
-               if (time >= self.fireball_secondarytime)
-               if (weapon_prepareattack(1, cvar("g_balance_fireball_secondary_refire")))
+               if (weapon_prepareattack(0, cvar("g_balance_fireball_secondary_refire")))
                {
-                       W_Fireball_Attack2_Frame0();
-                       self.fireball_secondarytime = time + cvar("g_balance_fireball_secondary_refire2");
+                       W_Fireball_Attack2();
+                       weapon_thinkf(WFRAME_FIRE2, cvar("g_balance_fireball_secondary_animtime"), w_ready);
                }
        }
        else if (req == WR_PRECACHE)
        {
                precache_model ("models/weapons/g_fireball.md3");
                precache_model ("models/weapons/v_fireball.md3");
-               precache_model ("models/weapons/h_fireball.dpm");
+               precache_model ("models/weapons/h_fireball.iqm");
                precache_model ("models/sphere/sphere.md3");
                precache_sound ("weapons/fireball_fire.wav");
                precache_sound ("weapons/fireball_fire2.wav");
@@ -346,19 +348,26 @@ float w_fireball(float req)
        else if (req == WR_SETUP)
                weapon_setup(WEP_FIREBALL);
        else if (req == WR_CHECKAMMO1)
-               return self.ammo_rockets >= cvar("g_balance_fireball_primary_ammo");
+               return self.ammo_fuel >= cvar("g_balance_fireball_primary_ammo");
        else if (req == WR_CHECKAMMO2)
-               return self.ammo_rockets >= cvar("g_balance_fireball_secondary_ammo");
+               return self.ammo_fuel >= cvar("g_balance_fireball_secondary_ammo");
        else if (req == WR_SUICIDEMESSAGE)
        {
                if(w_deathtype & HITTYPE_SECONDARY)
-                       w_deathtypestring = "should have used a smaller gun";
-               else
                        w_deathtypestring = "forgot about some firemine";
+               else
+                       w_deathtypestring = "should have used a smaller gun";
        }
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_SECONDARY)
+               {
+                       if(w_deathtype & HITTYPE_HEADSHOT)
+                               w_deathtypestring = "tried to catch #'s firemine";
+                       else
+                               w_deathtypestring = "fatefully ignored #'s firemine";
+               }
+               else
                {
                        if(w_deathtype & HITTYPE_BOUNCE)
                        {
@@ -376,18 +385,38 @@ float w_fireball(float req)
                        else
                                w_deathtypestring = "tasted #'s fireball";
                }
+       }
+       else if (req == WR_RESETPLAYER)
+       {
+               self.fireball_primarytime = time;
+       }
+       return TRUE;
+};
+#endif
+#ifdef CSQC
+float w_fireball(float req)
+{
+       if(req == WR_IMPACTEFFECT)
+       {
+               vector org2;
+               if(w_deathtype & HITTYPE_SECONDARY)
+               {
+                       // firemine goes out silently
+               }
                else
                {
-                       if(w_deathtype & HITTYPE_HEADSHOT)
-                               w_deathtypestring = "tried to catch #'s firemine";
-                       else
-                               w_deathtypestring = "fatefully ignored #'s firemine";
+                       org2 = w_org + w_backoff * 16;
+                       pointparticles(particleeffectnum("fireball_explode"), org2, '0 0 0', 1);
+                       if(!w_issilent)
+                               sound(self, CHAN_PROJECTILE, "weapons/fireball_impact2.wav", VOL_BASE, ATTN_NORM * 0.25); // long range boom
                }
        }
-       else if (req == WR_RESETPLAYER)
+       else if(req == WR_PRECACHE)
        {
-               self.fireball_secondarytime = time;
+               precache_sound("weapons/fireball_impact.wav");
+               precache_sound("weapons/fireball_impact2.wav");
        }
        return TRUE;
-};
+}
+#endif
 #endif