]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_minelayer.qc
Merge remote-tracking branch 'origin/divVerent/allow-override-item-model'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_minelayer.qc
index b4ecb9b5519620411ac834deb9098cff4c615b45..3ec50da50d633cc59679dd5087595726d1ab6f1b 100644 (file)
@@ -13,7 +13,7 @@ void spawnfunc_weapon_minelayer (void)
 
 void W_Mine_Stick (entity to)
 {
-       spamsound (self, CHAN_PROJECTILE, "weapons/mine_stick.wav", VOL_BASE, ATTN_NORM);
+       spamsound (self, CH_SHOTS, "weapons/mine_stick.wav", VOL_BASE, ATTN_NORM);
 
        // in order for mines to face properly when sticking to the ground, they must be a server side entity rather than a csqc projectile
 
@@ -25,6 +25,7 @@ void W_Mine_Stick (entity to)
        newmine.bot_dodgerating = self.bot_dodgerating;
 
        newmine.owner = self.owner;
+       newmine.realowner = self.realowner;
        setsize(newmine, '-4 -4 -4', '4 4 4');
        setorigin(newmine, self.origin);
        setmodel(newmine, "models/mine.md3");
@@ -37,6 +38,7 @@ void W_Mine_Stick (entity to)
        newmine.health = self.health;
        newmine.event_damage = self.event_damage;
        newmine.spawnshieldtime = self.spawnshieldtime;
+       newmine.damagedbycontents = TRUE;
 
        newmine.movetype = MOVETYPE_NONE; // lock the mine in place
        newmine.projectiledeathtype = self.projectiledeathtype;
@@ -60,21 +62,21 @@ void W_Mine_Explode ()
 {
        if(other.takedamage == DAMAGE_AIM)
                if(other.classname == "player")
-                       if(IsDifferentTeam(self.owner, other))
+                       if(IsDifferentTeam(self.realowner, other))
                                if(other.deadflag == DEAD_NO)
                                        if(IsFlying(other))
-                                               AnnounceTo(self.owner, "airshot");
+                                               AnnounceTo(self.realowner, "airshot");
 
        self.event_damage = SUB_Null;
        self.takedamage = DAMAGE_NO;
 
-       RadiusDamage (self, self.owner, autocvar_g_balance_minelayer_damage, autocvar_g_balance_minelayer_edgedamage, autocvar_g_balance_minelayer_radius, world, autocvar_g_balance_minelayer_force, self.projectiledeathtype, other);
+       RadiusDamage (self, self.realowner, autocvar_g_balance_minelayer_damage, autocvar_g_balance_minelayer_edgedamage, autocvar_g_balance_minelayer_radius, world, autocvar_g_balance_minelayer_force, self.projectiledeathtype, other);
 
-       if (self.owner.weapon == WEP_MINE_LAYER)
+       if (self.realowner.weapon == WEP_MINE_LAYER)
        {
                entity oldself;
                oldself = self;
-               self = self.owner;
+               self = self.realowner;
                if (!weapon_action(WEP_MINE_LAYER, WR_CHECKAMMO1))
                {
                        self.cnt = WEP_MINE_LAYER;
@@ -83,7 +85,7 @@ void W_Mine_Explode ()
                }
                self = oldself;
        }
-       self.owner.minelayer_mines -= 1;
+       self.realowner.minelayer_mines -= 1;
        remove (self);
 }
 
@@ -95,13 +97,13 @@ void W_Mine_DoRemoteExplode ()
        if(self.movetype == MOVETYPE_NONE || self.movetype == MOVETYPE_FOLLOW)
                self.velocity = self.oldvelocity;
 
-       RadiusDamage (self, self.owner, autocvar_g_balance_minelayer_remote_damage, autocvar_g_balance_minelayer_remote_edgedamage, autocvar_g_balance_minelayer_remote_radius, world, autocvar_g_balance_minelayer_remote_force, self.projectiledeathtype | HITTYPE_BOUNCE, world);
+       RadiusDamage (self, self.realowner, autocvar_g_balance_minelayer_remote_damage, autocvar_g_balance_minelayer_remote_edgedamage, autocvar_g_balance_minelayer_remote_radius, world, autocvar_g_balance_minelayer_remote_force, self.projectiledeathtype | HITTYPE_BOUNCE, world);
 
-       if (self.owner.weapon == WEP_MINE_LAYER)
+       if (self.realowner.weapon == WEP_MINE_LAYER)
        {
                entity oldself;
                oldself = self;
-               self = self.owner;
+               self = self.realowner;
                if (!weapon_action(WEP_MINE_LAYER, WR_CHECKAMMO1))
                {
                        self.cnt = WEP_MINE_LAYER;
@@ -110,16 +112,16 @@ void W_Mine_DoRemoteExplode ()
                }
                self = oldself;
        }
-       self.owner.minelayer_mines -= 1;
+       self.realowner.minelayer_mines -= 1;
        remove (self);
 }
 
 void W_Mine_RemoteExplode ()
 {
-       if(self.owner.deadflag == DEAD_NO)
+       if(self.realowner.deadflag == DEAD_NO)
                if((self.spawnshieldtime >= 0)
                        ? (time >= self.spawnshieldtime) // timer
-                       : (vlen(NearestPointOnBox(self.owner, self.origin) - self.origin) > autocvar_g_balance_minelayer_remote_radius) // safety device
+                       : (vlen(NearestPointOnBox(self.realowner, self.origin) - self.origin) > autocvar_g_balance_minelayer_remote_radius) // safety device
                )
                {
                        W_Mine_DoRemoteExplode();
@@ -135,7 +137,7 @@ void W_Mine_ProximityExplode ()
                head = findradius(self.origin, autocvar_g_balance_minelayer_radius);
                while(head)
                {
-                       if(head == self.owner || !IsDifferentTeam(head, self.owner))
+                       if(head == self.realowner || !IsDifferentTeam(head, self.realowner))
                                return;
                        head = head.chain;
                }
@@ -149,7 +151,7 @@ float W_Mine_Count(entity e)
 {
        float minecount;
        entity mine;
-       for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == e)
+       for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.realowner == e)
                minecount += 1;
                
        return minecount;
@@ -175,14 +177,14 @@ void W_Mine_Think (void)
        if ((time > self.cnt) && (!self.mine_time))
        {
                if(autocvar_g_balance_minelayer_lifetime_countdown > 0)
-                       spamsound (self, CHAN_PROJECTILE, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
                self.mine_time = time + autocvar_g_balance_minelayer_lifetime_countdown;
                self.mine_explodeanyway = 1; // make the mine super aggressive -- Samual: Rather, make it not care if a team mate is near.
        }
 
        // a player's mines shall explode if he disconnects or dies
        // TODO: Do this on team change too -- Samual: But isn't a player killed when they switch teams?
-       if(self.owner.classname != "player" || self.owner.deadflag != DEAD_NO)
+       if(self.realowner.classname != "player" || self.realowner.deadflag != DEAD_NO)
        {
                other = world;
                self.projectiledeathtype |= HITTYPE_BOUNCE;
@@ -195,10 +197,10 @@ void W_Mine_Think (void)
        while(head)
        {
                if(head.classname == "player" && head.deadflag == DEAD_NO)
-               if(head != self.owner && IsDifferentTeam(head, self.owner)) // don't trigger for team mates
+               if(head != self.realowner && IsDifferentTeam(head, self.realowner)) // don't trigger for team mates
                if(!self.mine_time)
                {
-                       spamsound (self, CHAN_PROJECTILE, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
+                       spamsound (self, CH_SHOTS, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);
                        self.mine_time = time + autocvar_g_balance_minelayer_time;
                }
                head = head.chain;
@@ -212,8 +214,8 @@ void W_Mine_Think (void)
        }
 
        // remote detonation
-       if (self.owner.weapon == WEP_MINE_LAYER)
-       if (self.owner.deadflag == DEAD_NO)
+       if (self.realowner.weapon == WEP_MINE_LAYER)
+       if (self.realowner.deadflag == DEAD_NO)
        if (self.minelayer_detonate)
                W_Mine_RemoteExplode();
 }
@@ -240,8 +242,15 @@ void W_Mine_Damage (entity inflictor, entity attacker, float damage, float death
 {
        if (self.health <= 0)
                return;
+               
+       float is_from_enemy = (inflictor.realowner != self.realowner);
+               
+       if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, (is_from_enemy ? 1 : -1)))
+               return; // g_projectiles_damage says to halt
+               
        self.health = self.health - damage;
        self.angles = vectoangles(self.velocity);
+       
        if (self.health <= 0)
                W_PrepareExplosionByDamage(attacker, W_Mine_Explode);
 }
@@ -258,7 +267,7 @@ void W_Mine_Attack (void)
                if(W_Mine_Count(self) >= autocvar_g_balance_minelayer_limit)
                {
                        // the refire delay keeps this message from being spammed
-                       sprint(self, strcat("You cannot place more than ^2", ftos(autocvar_g_balance_minelayer_limit), " ^7mines at a time\n") );
+                       sprint(self, strcat("minelayer: You cannot place more than ^2", ftos(autocvar_g_balance_minelayer_limit), " ^7mines at a time\n") );
                        play2(self, "weapons/unavailable.wav");
                        return;
                }
@@ -266,11 +275,11 @@ void W_Mine_Attack (void)
 
        W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_minelayer_ammo, autocvar_g_balance_minelayer_reload_ammo);
 
-       W_SetupShot_ProjectileSize (self, '-4 -4 -4', '4 4 4', FALSE, 5, "weapons/mine_fire.wav", CHAN_WEAPON, autocvar_g_balance_minelayer_damage);
+       W_SetupShot_ProjectileSize (self, '-4 -4 -4', '4 4 4', FALSE, 5, "weapons/mine_fire.wav", CH_WEAPON_A, autocvar_g_balance_minelayer_damage);
        pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
        mine = WarpZone_RefSys_SpawnSameRefSys(self);
-       mine.owner = self;
+       mine.owner = mine.realowner = self;
        if(autocvar_g_balance_minelayer_detonatedelay >= 0)
                mine.spawnshieldtime = time + autocvar_g_balance_minelayer_detonatedelay;
        else
@@ -283,6 +292,7 @@ void W_Mine_Attack (void)
        mine.damageforcescale = autocvar_g_balance_minelayer_damageforcescale;
        mine.health = autocvar_g_balance_minelayer_health;
        mine.event_damage = W_Mine_Damage;
+       mine.damagedbycontents = TRUE;
 
        mine.movetype = MOVETYPE_TOSS;
        PROJECTILE_MAKETRIGGER(mine);
@@ -322,7 +332,7 @@ float W_PlacedMines(float detonate)
        entity mine;
        float minfound;
 
-       for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == self)
+       for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.realowner == self)
        {
                if(detonate)
                {
@@ -364,7 +374,7 @@ float w_minelayer(float req)
                        mine = find(world, classname, "mine");
                        while (mine)
                        {
-                               if (mine.owner != self)
+                               if (mine.realowner != self)
                                {
                                        mine = find(mine, classname, "mine");
                                        continue;
@@ -395,7 +405,7 @@ float w_minelayer(float req)
                        mine = find(world, classname, "mine");
                        while (mine)
                        {
-                               if (mine.owner != self)
+                               if (mine.realowner != self)
                                {
                                        mine = find(mine, classname, "mine");
                                        continue;
@@ -458,7 +468,7 @@ float w_minelayer(float req)
                if (self.BUTTON_ATCK2)
                {
                        if(W_PlacedMines(TRUE))
-                               sound (self, CHAN_WEAPON2, "weapons/mine_det.wav", VOL_BASE, ATTN_NORM);
+                               sound (self, CH_WEAPON_B, "weapons/mine_det.wav", VOL_BASE, ATTN_NORM);
                }
        }
        else if (req == WR_PRECACHE)
@@ -485,7 +495,7 @@ float w_minelayer(float req)
                if (ATTACK_FINISHED(self) <= time || self.weapon != WEP_MINE_LAYER)
                {
                        ammo_amount = self.ammo_rockets >= autocvar_g_balance_minelayer_ammo;
-                       ammo_amount += self.weapon_load[WEP_MINE_LAYER] >= autocvar_g_balance_minelayer_ammo;
+                       ammo_amount += self.(weapon_load[WEP_MINE_LAYER]) >= autocvar_g_balance_minelayer_ammo;
                        return ammo_amount;
                }
        }
@@ -501,7 +511,7 @@ float w_minelayer(float req)
                W_Reload(autocvar_g_balance_minelayer_ammo, autocvar_g_balance_minelayer_reload_ammo, autocvar_g_balance_minelayer_reload_time, "weapons/reload.wav");
        }
        return TRUE;
-};
+}
 #endif
 #ifdef CSQC
 float w_minelayer(float req)
@@ -512,14 +522,17 @@ float w_minelayer(float req)
                org2 = w_org + w_backoff * 12;
                pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
                if(!w_issilent)
-                       sound(self, CHAN_PROJECTILE, "weapons/mine_exp.wav", VOL_BASE, ATTN_NORM);
+                       sound(self, CH_SHOTS, "weapons/mine_exp.wav", VOL_BASE, ATTN_NORM);
        }
        else if(req == WR_PRECACHE)
        {
                precache_sound("weapons/mine_exp.wav");
        }
        else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = _("%s exploded");
+               if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation)
+                       w_deathtypestring = _("%s blew themself up with their minelayer");
+               else
+                       w_deathtypestring = _("%s forgot about their mine");
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation)