REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", "Mine Layer");
#else
#ifdef SVQC
-.float minelayer_detonate;
-.float mine_number, mine_time;
+void W_Mine_Think (void);
+.float minelayer_detonate, minelayer_mines;
+.float mine_time;
void spawnfunc_weapon_minelayer (void)
{
newmine.movetype = MOVETYPE_NONE; // lock the mine in place
newmine.projectiledeathtype = self.projectiledeathtype;
- newmine.mine_number = self.mine_number;
newmine.mine_time = self.mine_time;
newmine.touch = SUB_Null;
- newmine.think = self.think;
+ newmine.think = W_Mine_Think;
newmine.nextthink = time;
newmine.cnt = self.cnt;
newmine.flags = self.flags;
{
other = world;
self.projectiledeathtype |= HITTYPE_BOUNCE;
- W_Mine_Explode ();
+ W_Mine_Explode();
return;
}
- // set the mine for detonation when a foe gets too close
- head = findradius(self.origin, cvar("g_balance_minelayer_detectionradius"));
+ // a player's mines shall explode if he disconnects or dies
+ // TODO: Do this on team change too
+ if(self.owner.classname != "player" || self.owner.deadflag != DEAD_NO)
+ {
+ other = world;
+ self.projectiledeathtype |= HITTYPE_BOUNCE;
+ W_Mine_Explode();
+ return;
+ }
+
+ // set the mine for detonation when a foe gets close enough
+ head = findradius(self.origin, cvar("g_balance_minelayer_proximityradius"));
while(head)
{
if(head.classname == "player" && head.deadflag == DEAD_NO)
// scan how many mines we placed, and return if we reached our limit
if(cvar("g_balance_minelayer_limit"))
{
- self.mine_number = 0;
+ self.minelayer_mines = 0;
for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == self)
- self.mine_number += 1;
+ self.minelayer_mines += 1;
- if(self.mine_number >= cvar("g_balance_minelayer_limit"))
+ if(self.minelayer_mines >= cvar("g_balance_minelayer_limit"))
{
// the refire delay keeps this message from being spammed
sprint(self, strcat("You cannot place more than ^2", cvar_string("g_balance_minelayer_limit"), " ^7mines at a time\n") );