]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_minelayer.qc
I have no idea why, but this fixes the mine layer.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_minelayer.qc
index b7462fa19ca25a53f2802d2fea28842f650f52bc..da847d2709c19de897d57b1610a293537960cc75 100644 (file)
@@ -2,8 +2,9 @@
 REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", "Mine Layer");
 #else
 #ifdef SVQC
-.float minelayer_detonate;
-.float mine_number, mine_time;
+void W_Mine_Think (void);
+.float minelayer_detonate, minelayer_mines;
+.float mine_time;
 
 void spawnfunc_weapon_minelayer (void)
 {
@@ -37,11 +38,10 @@ void W_Mine_Stick ()
        newmine.movetype = MOVETYPE_NONE; // lock the mine in place
        newmine.projectiledeathtype = self.projectiledeathtype;
 
-       newmine.mine_number = self.mine_number;
        newmine.mine_time = self.mine_time;
 
        newmine.touch = SUB_Null;
-       newmine.think = self.think;
+       newmine.think = W_Mine_Think;
        newmine.nextthink = time;
        newmine.cnt = self.cnt;
        newmine.flags = self.flags;
@@ -134,12 +134,22 @@ void W_Mine_Think (void)
        {
                other = world;
                self.projectiledeathtype |= HITTYPE_BOUNCE;
-               W_Mine_Explode ();
+               W_Mine_Explode();
                return;
        }
 
-       // set the mine for detonation when a foe gets too close
-       head = findradius(self.origin, cvar("g_balance_minelayer_detectionradius"));
+       // a player's mines shall explode if he disconnects or dies
+       // TODO: Do this on team change too
+       if(self.owner.classname != "player" || self.owner.deadflag != DEAD_NO)
+       {
+               other = world;
+               self.projectiledeathtype |= HITTYPE_BOUNCE;
+               W_Mine_Explode();
+               return;
+       }
+
+       // set the mine for detonation when a foe gets close enough
+       head = findradius(self.origin, cvar("g_balance_minelayer_proximityradius"));
        while(head)
        {
                if(head.classname == "player" && head.deadflag == DEAD_NO)
@@ -193,11 +203,11 @@ void W_Mine_Attack (void)
        // scan how many mines we placed, and return if we reached our limit
        if(cvar("g_balance_minelayer_limit"))
        {
-               self.mine_number = 0;
+               self.minelayer_mines = 0;
                for(mine = world; (mine = find(mine, classname, "mine")); ) if(mine.owner == self)
-                       self.mine_number += 1;
+                       self.minelayer_mines += 1;
 
-               if(self.mine_number >= cvar("g_balance_minelayer_limit"))
+               if(self.minelayer_mines >= cvar("g_balance_minelayer_limit"))
                {
                        // the refire delay keeps this message from being spammed
                        sprint(self, strcat("You cannot place more than ^2", cvar_string("g_balance_minelayer_limit"), " ^7mines at a time\n") );