]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_minstanex.qc
Merge remote branch 'origin/terencehill/minstagib_outofammo'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_minstanex.qc
index 68ba4da69b39876dbe6f7f5fb9c797ae0528544a..d8dc33ec662a32feae2245b8d407b7daf008157a 100644 (file)
@@ -1,8 +1,9 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(MINSTANEX, w_minstanex, IT_CELLS, 7, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "minstanex", "minstanex", _("MinstaNex"))
+REGISTER_WEAPON(MINSTANEX, w_minstanex, IT_CELLS, 7, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_FLAG_SUPERWEAPON | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_HIGH, "minstanex", "minstanex", _("MinstaNex"))
 #else
 #ifdef SVQC
 .float minstanex_lasthit;
+.float jump_interval;
 
 void W_MinstaNex_Attack (void)
 {
@@ -76,10 +77,6 @@ void W_MinstaNex_Attack (void)
        else
         WarpZone_TrailParticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, v);
 
-       // flash and burn the wall
-       if (trace_ent.solid == SOLID_BSP && !(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
-               Damage_DamageInfo(trace_endpos, 10000, 0, 0, 800 * w_shotdir, WEP_MINSTANEX, self);
-
        if (g_minstagib)
                W_DecreaseAmmo(ammo_cells, 1, autocvar_g_balance_minstanex_reload_ammo);
        else
@@ -211,9 +208,11 @@ float w_minstanex(float req)
                else if (self.BUTTON_ATCK2)
                {
                        if (self.jump_interval <= time)
+                       if (weapon_prepareattack(1, -1))
                        {
-                               self.jump_interval = time + autocvar_g_balance_laser_primary_refire * W_WeaponRateFactor();
-
+                               // handle refire manually, so that primary and secondary can be fired without conflictions (important for minstagib)
+                               self.jump_interval = time + autocvar_g_balance_minstanex_laser_refire * W_WeaponRateFactor();
+                               
                                // decrease ammo for the laser?
                                if(autocvar_g_balance_minstanex_laser_ammo)
                                        W_DecreaseAmmo(ammo_cells, autocvar_g_balance_minstanex_laser_ammo, autocvar_g_balance_minstanex_reload_ammo);
@@ -224,6 +223,9 @@ float w_minstanex(float req)
                                self.weapon = WEP_LASER;
                                W_Laser_Attack(2);
                                self.weapon = w;
+                               
+                               // now do normal refire
+                               weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_minstanex_laser_animtime, w_ready);
                        }
                }
        }