]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_nex.qc
try renaming charge_pool to chargepool to make the cvar name a bit shorter
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_nex.qc
index dbfd72923ca7bffc6af1872191e263d6c326b227..3ff98808071056f0e724930d90426806c29aa069 100644 (file)
@@ -48,6 +48,7 @@ void W_Nex_Attack (float issecondary)
                charge = cvar("g_balance_nex_charge_mindmg") / mydmg + (1 - cvar("g_balance_nex_charge_mindmg") / mydmg) * self.nex_charge;
                self.nex_charge *= cvar("g_balance_nex_charge_shot_multiplier"); // do this AFTER setting mydmg/myforce
                                                                                 // O RLY? -- divVerent
+                                                                         // YA RLY -- FruitieX
        }
        else
                charge = 1;
@@ -79,7 +80,7 @@ void W_Nex_Attack (float issecondary)
 
 void spawnfunc_weapon_nex (void); // defined in t_items.qc
 
-.float nex_charge_pool_pauseregen_finished;
+.float nex_chargepool_pauseregen_finished;
 float w_nex(float req)
 {
        float dt;
@@ -93,12 +94,29 @@ float w_nex(float req)
                if(cvar("g_balance_nex_charge") && self.nex_charge < cvar("g_balance_nex_charge_limit"))
                        self.nex_charge = min(1, self.nex_charge + cvar("g_balance_nex_charge_rate") * frametime / W_TICSPERFRAME);
 
-               if(cvar("g_balance_nex_secondary_charge_pool"))
-               if(self.nex_charge_pool_ammo < 1)
+        if(cvar("g_balance_nex_charge"))
+        {
+            self.weaponentity.weaponentity.glowmod = '0 0 0'; // reset
+
+            self.weaponentity.weaponentity.glowmod_x = cvar("g_weapon_charge_colormod_hdrmultiplier") * cvar("g_weapon_charge_colormod_red_half") * bound(0, self.weaponentity.weaponentity.glowmod_y + self.nex_charge / cvar("g_balance_nex_charge_limit"), 1);
+            self.weaponentity.weaponentity.glowmod_y = cvar("g_weapon_charge_colormod_hdrmultiplier") * cvar("g_weapon_charge_colormod_green_half") * bound(0, self.weaponentity.weaponentity.glowmod_y + self.nex_charge / cvar("g_balance_nex_charge_limit"), 1);
+            self.weaponentity.weaponentity.glowmod_z = cvar("g_weapon_charge_colormod_hdrmultiplier") * cvar("g_weapon_charge_colormod_blue_half") * bound(0, self.weaponentity.weaponentity.glowmod_z + self.nex_charge / cvar("g_balance_nex_charge_limit"), 1);
+
+            if(self.nex_charge > cvar("g_balance_nex_charge_limit"))
+            {
+                self.weaponentity.weaponentity.glowmod_x = self.weaponentity.weaponentity.glowmod_x + cvar("g_weapon_charge_colormod_hdrmultiplier") * cvar("g_weapon_charge_colormod_red_full") * (self.nex_charge - cvar("g_balance_nex_charge_limit")) / (1 - cvar("g_balance_nex_charge_limit"));
+                self.weaponentity.weaponentity.glowmod_y = self.weaponentity.weaponentity.glowmod_y + cvar("g_weapon_charge_colormod_hdrmultiplier") * cvar("g_weapon_charge_colormod_green_full") * (self.nex_charge - cvar("g_balance_nex_charge_limit")) / (1 - cvar("g_balance_nex_charge_limit"));
+                self.weaponentity.weaponentity.glowmod_z = self.weaponentity.weaponentity.glowmod_z + cvar("g_weapon_charge_colormod_hdrmultiplier") * cvar("g_weapon_charge_colormod_blue_full") * (self.nex_charge - cvar("g_balance_nex_charge_limit")) / (1 - cvar("g_balance_nex_charge_limit"));
+            }
+            self.exteriorweaponentity.glowmod = self.weaponentity.weaponentity.glowmod;
+        }
+
+               if(cvar("g_balance_nex_secondary_chargepool"))
+               if(self.nex_chargepool_ammo < 1)
                {
-                       if(self.nex_charge_pool_pauseregen_finished < time)
-                               self.nex_charge_pool_ammo = min(1, self.nex_charge_pool_ammo + cvar("g_balance_nex_secondary_charge_pool_regen") * frametime / W_TICSPERFRAME);
-                       self.pauseregen_finished = max(self.pauseregen_finished, time + cvar("g_balance_nex_secondary_charge_pool_pause_health_regen"));
+                       if(self.nex_chargepool_pauseregen_finished < time)
+                               self.nex_chargepool_ammo = min(1, self.nex_chargepool_ammo + cvar("g_balance_nex_secondary_chargepool_regen") * frametime / W_TICSPERFRAME);
+                       self.pauseregen_finished = max(self.pauseregen_finished, time + cvar("g_balance_nex_secondary_chargepool_pause_health_regen"));
                }
 
                if (self.BUTTON_ATCK)
@@ -116,16 +134,16 @@ float w_nex(float req)
                                self.nex_charge_rottime = time + cvar("g_balance_nex_charge_rot_pause");
                                dt = frametime / W_TICSPERFRAME;
 
-                               if(cvar("g_balance_nex_secondary_charge_pool"))
+                               if(cvar("g_balance_nex_secondary_chargepool"))
                                {
                                        if(cvar("g_balance_nex_secondary_ammo"))
                                        {
                                                // always deplete if secondary is held
-                                               self.nex_charge_pool_ammo = max(0, self.nex_charge_pool_ammo - cvar("g_balance_nex_secondary_ammo") * dt);
+                                               self.nex_chargepool_ammo = max(0, self.nex_chargepool_ammo - cvar("g_balance_nex_secondary_ammo") * dt);
 
                                                dt = min(dt, (1 - self.nex_charge) / cvar("g_balance_nex_secondary_charge_rate"));
-                                               self.nex_charge_pool_pauseregen_finished = time + cvar("g_balance_nex_secondary_charge_pool_pause_regen");
-                                               dt = min(dt, self.nex_charge_pool_ammo);
+                                               self.nex_chargepool_pauseregen_finished = time + cvar("g_balance_nex_secondary_chargepool_pause_regen");
+                                               dt = min(dt, self.nex_chargepool_ammo);
                                                dt = max(0, dt);
 
                                                self.nex_charge += dt * cvar("g_balance_nex_secondary_charge_rate");
@@ -167,6 +185,7 @@ float w_nex(float req)
                precache_model ("models/weapons/v_nex.md3");
                precache_model ("models/weapons/h_nex.iqm");
                precache_sound ("weapons/nexfire.wav");
+               precache_sound ("weapons/nexcharge.wav");
                precache_sound ("weapons/nexwhoosh1.wav");
                precache_sound ("weapons/nexwhoosh2.wav");
                precache_sound ("weapons/nexwhoosh3.wav");