]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_nex.qc
nex charge: properly support g_use_ammunition; don't bite off more than you can chew...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_nex.qc
index 4c30f4c675c5f6b1bd45102cd199324c11476708..64c9c385b7890aff7f92fe04c94d0ddd023d95ac 100644 (file)
@@ -16,15 +16,45 @@ void SendCSQCNexBeamParticle() {
        WriteCoord(MSG_BROADCAST, v_z);
 }
 
-void W_Nex_Attack (void)
+void W_Nex_Attack (float issecondary)
 {
+       float mydmg, myforce, mymindist, mymaxdist, myhalflife, myforcehalflife, myammo;
+       if(issecondary)
+       {
+               mydmg = cvar("g_balance_nex_secondary_damage");
+               myforce = cvar("g_balance_nex_secondary_force");
+               mymindist = cvar("g_balance_nex_secondary_damagefalloff_mindist");
+               mymaxdist = cvar("g_balance_nex_secondary_damagefalloff_maxdist");
+               myhalflife = cvar("g_balance_nex_secondary_damagefalloff_halflife");
+               myforcehalflife = cvar("g_balance_nex_secondary_damagefalloff_forcehalflife");
+               myammo = cvar("g_balance_nex_secondary_ammo");
+       }
+       else
+       {
+               mydmg = cvar("g_balance_nex_primary_damage");
+               myforce = cvar("g_balance_nex_primary_force");
+               mymindist = cvar("g_balance_nex_primary_damagefalloff_mindist");
+               mymaxdist = cvar("g_balance_nex_primary_damagefalloff_maxdist");
+               myhalflife = cvar("g_balance_nex_primary_damagefalloff_halflife");
+               myforcehalflife = cvar("g_balance_nex_primary_damagefalloff_forcehalflife");
+               myammo = cvar("g_balance_nex_primary_ammo");
+       }
+
        float flying;
        flying = IsFlying(self); // do this BEFORE to make the trace values from FireRailgunBullet last
 
-       W_SetupShot (self, TRUE, 5, "weapons/nexfire.wav", cvar("g_balance_nex_damage"));
+       if(cvar("g_balance_nex_charge"))
+       {
+               mydmg *= self.nex_charge;
+               myforce *= self.nex_charge;
+               //print("^1Damage: ^7", ftos(mydmg), "\n");
+               self.nex_charge *= cvar("g_balance_nex_charge_shot_multiplier"); // do this AFTER setting mydmg/myforce
+       }
+
+       W_SetupShot (self, TRUE, 5, "weapons/nexfire.wav", mydmg);
 
        yoda = 0;
-       FireRailgunBullet (w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, cvar("g_balance_nex_damage"), cvar("g_balance_nex_force"), cvar("g_balance_nex_damagefalloff_mindist"), cvar("g_balance_nex_damagefalloff_maxdist"), cvar("g_balance_nex_damagefalloff_halflife"), cvar("g_balance_nex_damagefalloff_forcehalflife"), WEP_NEX);
+       FireRailgunBullet (w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, mydmg, myforce, mymindist, mymaxdist, myhalflife, myforcehalflife, WEP_NEX);
 
        if(yoda && flying)
                AnnounceTo(self, "yoda");
@@ -34,26 +64,64 @@ void W_Nex_Attack (void)
        
        // flash and burn the wall
        if (trace_ent.solid == SOLID_BSP && !(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
-               Damage_DamageInfo(trace_endpos, cvar("g_balance_nex_damage"), 0, 0, cvar("g_balance_nex_force") * w_shotdir, WEP_NEX, self);
+               Damage_DamageInfo(trace_endpos, mydmg, 0, 0, myforce * w_shotdir, WEP_NEX, self);
 
        if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
-               self.ammo_cells = self.ammo_cells - cvar("g_balance_nex_ammo");
+               self.ammo_cells = self.ammo_cells - myammo;
 }
 
 void spawnfunc_weapon_nex (void); // defined in t_items.qc
 
 float w_nex(float req)
 {
+       float dt;
        if (req == WR_AIM)
+       {
                self.BUTTON_ATCK = bot_aim(1000000, 0, 1, FALSE);
+               self.BUTTON_ATCK2 = bot_aim(1000000, 0, 1, FALSE);
+       }
        else if (req == WR_THINK)
        {
+               if(cvar("g_balance_nex_charge") && self.nex_charge < cvar("g_balance_nex_charge_limit"))
+                       self.nex_charge = min(1, self.nex_charge + cvar("g_balance_nex_charge_rate") * frametime / W_TICSPERFRAME);
                if (self.BUTTON_ATCK)
                {
-                       if (weapon_prepareattack(0, cvar("g_balance_nex_refire")))
+                       if (weapon_prepareattack(0, cvar("g_balance_nex_primary_refire")))
                        {
-                               W_Nex_Attack();
-                               weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_nex_animtime"), w_ready);
+                               W_Nex_Attack(0);
+                               weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_nex_primary_animtime"), w_ready);
+                       }
+               }
+               if (self.BUTTON_ATCK2)
+               {
+                       if(cvar("g_balance_nex_secondary_charge"))
+                       {
+                               dt = frametime / W_TICSPERFRAME;
+                               if(self.nex_charge < 1)
+                               {
+                                       dt = min(dt, (1 - self.nex_charge) / cvar("g_balance_nex_secondary_charge_rate"));
+                                       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+                                       {
+                                               if(cvar("g_balance_nex_secondary_ammo"))
+                                               {
+                                                       dt = min(dt, (self.ammo_cells - cvar("g_balance_nex_primary_ammo")) / cvar("g_balance_nex_secondary_ammo"));
+                                                       dt = max(0, dt);
+                                                       if(dt > 0)
+                                                       {
+                                                               self.ammo_cells = max(cvar("g_balance_nex_secondary_ammo"), self.ammo_cells - cvar("g_balance_nex_secondary_ammo") * dt);
+                                                       }
+                                               }
+                                       }
+                                       self.nex_charge += dt * cvar("g_balance_nex_secondary_charge_rate");
+                               }
+                       }
+                       else if(cvar("g_balance_nex_secondary"))
+                       {
+                               if (weapon_prepareattack(0, cvar("g_balance_nex_secondary_refire")))
+                               {
+                                       W_Nex_Attack(1);
+                                       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_nex_secondary_animtime"), w_ready);
+                               }
                        }
                }
        }
@@ -71,9 +139,13 @@ float w_nex(float req)
        else if (req == WR_SETUP)
                weapon_setup(WEP_NEX);
        else if (req == WR_CHECKAMMO1)
-               return self.ammo_cells >= cvar("g_balance_nex_ammo");
+               return self.ammo_cells >= cvar("g_balance_nex_primary_ammo");
        else if (req == WR_CHECKAMMO2)
-               return FALSE;
+       {
+               if(cvar("g_balance_nex_secondary_charge"))
+                       return self.ammo_cells >= cvar("g_balance_nex_primary_ammo");
+               return self.ammo_cells >= cvar("g_balance_nex_secondary_ammo");
+       }
        return TRUE;
 };
 #endif
@@ -93,9 +165,9 @@ float w_nex(float req)
                precache_sound("weapons/neximpact.wav");
        }
        else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = "did the impossible";
+               w_deathtypestring = "%s did the impossible";
        else if (req == WR_KILLMESSAGE)
-               w_deathtypestring = "has been vaporized by";
+               w_deathtypestring = "%s has been vaporized by %s";
        return TRUE;
 }
 #endif