]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_rifle.qc
Merge branch 'master' into terencehill/music_player
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_rifle.qc
index 749906638bf0e2ab56e782516983ebeda7dcdb01..90db2ad75c4aa7007409257c5d320a883fb7d888 100644 (file)
@@ -1,5 +1,15 @@
 #ifdef REGISTER_WEAPON
-REGISTER_WEAPON(RIFLE, w_rifle, IT_NAILS, 7, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN, BOT_PICKUP_RATING_MID, "campingrifle", "rifle", _("Rifle"))
+REGISTER_WEAPON(
+/* WEP_##id  */ RIFLE,
+/* function  */ w_rifle,
+/* ammotype  */ IT_NAILS,
+/* impulse   */ 7,
+/* flags     */ WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN,
+/* rating    */ BOT_PICKUP_RATING_MID,
+/* model     */ "campingrifle",
+/* shortname */ "rifle",
+/* fullname  */ _("Rifle")
+);
 #else
 #ifdef SVQC
 
@@ -11,7 +21,7 @@ void W_Rifle_FireBullet(float pSpread, float pDamage, float pForce, float pSpeed
 
        W_DecreaseAmmo(ammo_nails, pAmmo, autocvar_g_balance_rifle_reload_ammo);
 
-       W_SetupShot (self, autocvar_g_antilag_bullets && pSpeed >= autocvar_g_antilag_bullets, 2, pSound, CH_WEAPON_A, pDamage * pShots);
+       W_SetupShot (self, TRUE, 2, pSound, CH_WEAPON_A, pDamage * pShots);
 
        pointparticles(particleeffectnum("rifle_muzzleflash"), w_shotorg, w_shotdir * 2000, 1);
 
@@ -22,7 +32,7 @@ void W_Rifle_FireBullet(float pSpread, float pDamage, float pForce, float pSpeed
        }
 
        for(i = 0; i < pShots; ++i)
-               fireBallisticBullet(w_shotorg, w_shotdir, pSpread, pSpeed, pLifetime, pDamage, pForce, deathtype, (pTracer ? EF_RED : EF_BLUE), 1, pBulletConstant);
+               fireBallisticBullet(w_shotorg, w_shotdir, pSpread, pSpeed, pLifetime, pDamage, pForce, deathtype, (pTracer ? EF_RED : EF_BLUE), pBulletConstant);
        endFireBallisticBullet();
 
        if (autocvar_g_casings >= 2)
@@ -235,11 +245,11 @@ float w_rifle(float req)
                if(!w_issilent)
                {
                        if(w_random < 0.2)
-                               sound(self, CH_SHOTS, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, "weapons/ric1.wav", VOL_BASE, ATTEN_NORM);
                        else if(w_random < 0.4)
-                               sound(self, CH_SHOTS, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, "weapons/ric2.wav", VOL_BASE, ATTEN_NORM);
                        else if(w_random < 0.5)
-                               sound(self, CH_SHOTS, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
+                               sound(self, CH_SHOTS, "weapons/ric3.wav", VOL_BASE, ATTEN_NORM);
                }
        }
        else if(req == WR_PRECACHE)