]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_rocketlauncher.qc
merge some changes from my autocvarizer branch that change nothing but make code...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_rocketlauncher.qc
index 348a79c700630c8cd78663c1014ea95394e897a0..cbc458f5b91fd780d7625d4095353dea20c57976 100644 (file)
@@ -1,6 +1,7 @@
 #ifdef REGISTER_WEAPON
 REGISTER_WEAPON(ROCKET_LAUNCHER, w_rlauncher, IT_ROCKETS, 9, WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "rl", "rocketlauncher", "Rocket Launcher");
 #else
+#ifdef SVQC
 .float rl_release;
 .float rl_detonate_later;
 
@@ -13,7 +14,7 @@ void W_Rocket_Unregister()
        }
 }
 
-void W_Rocket_Explode (void)
+void W_Rocket_Explode ()
 {
        W_Rocket_Unregister();
 
@@ -25,6 +26,7 @@ void W_Rocket_Explode (void)
 
        self.event_damage = SUB_Null;
        self.takedamage = DAMAGE_NO;
+
        RadiusDamage (self, self.owner, cvar("g_balance_rocketlauncher_damage"), cvar("g_balance_rocketlauncher_edgedamage"), cvar("g_balance_rocketlauncher_radius"), world, cvar("g_balance_rocketlauncher_force"), self.projectiledeathtype, other);
 
        if (self.owner.weapon == WEP_ROCKET_LAUNCHER)
@@ -35,8 +37,27 @@ void W_Rocket_Explode (void)
                        ATTACK_FINISHED(self.owner) = time;
                        self.owner.switchweapon = w_getbestweapon(self.owner);
                }
-               if(g_laserguided_missile)
-                       ATTACK_FINISHED(self.owner) = time + cvar("g_balance_rocketlauncher_refire") * W_WeaponRateFactor();
+       }
+       remove (self);
+}
+
+void W_Rocket_DoRemoteExplode ()
+{
+       W_Rocket_Unregister();
+
+       self.event_damage = SUB_Null;
+       self.takedamage = DAMAGE_NO;
+
+       RadiusDamage (self, self.owner, cvar("g_balance_rocketlauncher_remote_damage"), cvar("g_balance_rocketlauncher_remote_edgedamage"), cvar("g_balance_rocketlauncher_remote_radius"), world, cvar("g_balance_rocketlauncher_remote_force"), self.projectiledeathtype | HITTYPE_BOUNCE, world);
+
+       if (self.owner.weapon == WEP_ROCKET_LAUNCHER)
+       {
+               if(self.owner.ammo_rockets < cvar("g_balance_rocketlauncher_ammo"))
+               {
+                       self.owner.cnt = WEP_ROCKET_LAUNCHER;
+                       ATTACK_FINISHED(self.owner) = time;
+                       self.owner.switchweapon = w_getbestweapon(self.owner);
+               }
        }
        remove (self);
 }
@@ -100,15 +121,10 @@ void W_Rocket_RemoteExplode()
        {
                if((self.spawnshieldtime >= 0)
                        ? (time >= self.spawnshieldtime) // timer
-                       : (vlen(NearestPointOnBox(self.owner, self.origin) - self.origin) > cvar("g_balance_rocketlauncher_radius")) // safety device
+                       : (vlen(NearestPointOnBox(self.owner, self.origin) - self.origin) > cvar("g_balance_rocketlauncher_remote_radius")) // safety device
                )
                {
-                       other = world;
-                       self.projectiledeathtype |= HITTYPE_BOUNCE;
-                       W_Rocket_Explode ();
-               }
-               else
-               {
+                       W_Rocket_DoRemoteExplode();
                }
        }
 }
@@ -137,12 +153,11 @@ vector rocket_steerto(vector thisdir, vector goaldir, float maxturn_cos)
 
 void W_Rocket_Think (void)
 {
-       entity e;
        vector desireddir, olddir, newdir, desiredorigin, goal;
 #if 0
        float cosminang, cosmaxang, cosang;
 #endif
-       float turnrate, velspeed, f;
+       float velspeed, f;
        self.nextthink = time;
        if (time > self.cnt)
        {
@@ -152,117 +167,54 @@ void W_Rocket_Think (void)
                return;
        }
 
-       if(g_laserguided_missile)
-       {
-               // accelerate
-               makevectors(self.angles_x * '-1 0 0' + self.angles_y * '0 1 0');
-               velspeed = cvar("g_balance_rocketlauncher_laserguided_speed") * g_weaponspeedfactor - (self.velocity * v_forward);
-               if (velspeed > 0)
-                       self.velocity = self.velocity + v_forward * min(cvar("g_balance_rocketlauncher_laserguided_speedaccel") * frametime, velspeed);
-       }
-       else
-       {
-               // accelerate
-               makevectors(self.angles_x * '-1 0 0' + self.angles_y * '0 1 0');
-               velspeed = cvar("g_balance_rocketlauncher_speed") * g_weaponspeedfactor - (self.velocity * v_forward);
-               if (velspeed > 0)
-                       self.velocity = self.velocity + v_forward * min(cvar("g_balance_rocketlauncher_speedaccel") * g_weaponspeedfactor * frametime, velspeed);
-       }
+       // accelerate
+       makevectors(self.angles_x * '-1 0 0' + self.angles_y * '0 1 0');
+       velspeed = cvar("g_balance_rocketlauncher_speed") * g_weaponspeedfactor - (self.velocity * v_forward);
+       if (velspeed > 0)
+               self.velocity = self.velocity + v_forward * min(cvar("g_balance_rocketlauncher_speedaccel") * g_weaponspeedfactor * frametime, velspeed);
 
        // laser guided, or remote detonation
        if (self.owner.weapon == WEP_ROCKET_LAUNCHER)
        {
-               if(g_laserguided_missile)
-               {
-                       if(self.rl_detonate_later)
-                               W_Rocket_RemoteExplode();
-
-                       if(cvar("g_balance_rocketlauncher_laserguided_allow_steal"))
-                       {
-                               if(self.owner.laser_on)
-                               {
-                                       if(self.attack_finished_single < time)
-                                       {
-                                               self.attack_finished_single = time + 0.2 + random()*0.3;
-                                               self.enemy = FindLaserTarget(self, 0.7, 0.7);
-                                       }
-
-                                       if(!self.enemy)
-                                               self.enemy = self.owner.weaponentity.lasertarget;
-                               }
-                               else self.enemy = world;
-                       }
-                       else // don't allow stealing: always target my owner's laser (if it exists)
-                               self.enemy = self.owner.weaponentity.lasertarget;
-
-                       if(self.enemy != world)
-                       {
-                               //bprint("Targeting ", self.enemy.owner.netname, "'s laser\n");
-                               velspeed = vlen(self.velocity);
-                               e = self.enemy;//self.owner.weaponentity.lasertarget;
-                               turnrate = cvar("g_balance_rocketlauncher_laserguided_turnrate");//0.65;                                                // how fast to turn
-                               desireddir = normalize(e.origin - self.origin);         // get direction from my position to the laser target
-                               olddir = normalize(self.velocity);                                      // get my current direction
-                               newdir = normalize(olddir + desireddir * turnrate);     // take the average of the 2 directions; not the best method but simple & easy
-                               self.velocity = newdir * velspeed;                                      // make me fly in the new direction at my flight speed
-                               self.angles = vectoangles(self.velocity);                       // turn model in the new flight direction
-
-                               ATTACK_FINISHED(self.owner) = time + 0.2 * W_WeaponRateFactor();
-                       }
-               }
-               else
+               if(self == self.owner.lastrocket)
+               if not(self.owner.rl_release)
+               if not(self.BUTTON_ATCK2)
+               if(cvar("g_balance_rocketlauncher_guiderate"))
+               if(time > self.pushltime)
+               if(self.owner.deadflag == DEAD_NO)
                {
-                       if(self == self.owner.lastrocket)
-                       if not(self.owner.rl_release)
-                       if not(self.BUTTON_ATCK2)
-                       if(cvar("g_balance_rocketlauncher_guiderate"))
-                       if(time > self.pushltime)
-                       if(self.owner.deadflag == DEAD_NO)
-                       {
-                               f = cvar("g_balance_rocketlauncher_guideratedelay");
-                               if(f)
-                                       f = bound(0, (time - self.pushltime) / f, 1);
-                               else
-                                       f = 1;
-
-                               velspeed = vlen(self.velocity);
+                       f = cvar("g_balance_rocketlauncher_guideratedelay");
+                       if(f)
+                               f = bound(0, (time - self.pushltime) / f, 1);
+                       else
+                               f = 1;
 
-                               makevectors(self.owner.v_angle);
-                               desireddir = WarpZone_RefSys_TransformVelocity(self.owner, self, v_forward);
-                               desiredorigin = WarpZone_RefSys_TransformOrigin(self.owner, self, self.owner.origin + self.owner.view_ofs);
-                               olddir = normalize(self.velocity);
+                       velspeed = vlen(self.velocity);
 
-#if 0
-                               // disabled this code because it doesn't do what I want it to do :P
-                               cosminang = cos(cvar("g_balance_rocketlauncher_guidefadeangle") * DEG2RAD);
-                               cosmaxang = cos(cvar("g_balance_rocketlauncher_guidemaxangle") * DEG2RAD);
-                               cosang = desireddir * normalize(self.origin - desiredorigin);
-                               if(cosminang == cosmaxang)
-                                       f *= (cosang >= cosminang);
-                               else
-                                       f *= bound(0, (cosang - cosmaxang) / (cosminang - cosmaxang), 1);
-#endif
+                       makevectors(self.owner.v_angle);
+                       desireddir = WarpZone_RefSys_TransformVelocity(self.owner, self, v_forward);
+                       desiredorigin = WarpZone_RefSys_TransformOrigin(self.owner, self, self.owner.origin + self.owner.view_ofs);
+                       olddir = normalize(self.velocity);
 
-                               // now it gets tricky... we want to move like some curve to approximate the target direction
-                               // but we are limiting the rate at which we can turn!
-                               goal = desiredorigin + ((self.origin - desiredorigin) * desireddir + cvar("g_balance_rocketlauncher_guidegoal")) * desireddir;
-                               newdir = rocket_steerto(olddir, normalize(goal - self.origin), cos(cvar("g_balance_rocketlauncher_guiderate") * f * frametime * DEG2RAD));
+                       // now it gets tricky... we want to move like some curve to approximate the target direction
+                       // but we are limiting the rate at which we can turn!
+                       goal = desiredorigin + ((self.origin - desiredorigin) * desireddir + cvar("g_balance_rocketlauncher_guidegoal")) * desireddir;
+                       newdir = rocket_steerto(olddir, normalize(goal - self.origin), cos(cvar("g_balance_rocketlauncher_guiderate") * f * frametime * DEG2RAD));
 
-                               self.velocity = newdir * velspeed;
-                               self.angles = vectoangles(self.velocity);
+                       self.velocity = newdir * velspeed;
+                       self.angles = vectoangles(self.velocity);
 
-                               if(!self.count)
-                               {
-                                       pointparticles(particleeffectnum("rocket_guide"), self.origin, self.velocity, 1);
-                                       // TODO add a better sound here
-                                       sound (self.owner, CHAN_WEAPON2, "weapons/rocket_mode.wav", VOL_BASE, ATTN_NORM);
-                                       self.count = 1;
-                               }
+                       if(!self.count)
+                       {
+                               pointparticles(particleeffectnum("rocket_guide"), self.origin, self.velocity, 1);
+                               // TODO add a better sound here
+                               sound (self.owner, CHAN_WEAPON2, "weapons/rocket_mode.wav", VOL_BASE, ATTN_NORM);
+                               self.count = 1;
                        }
-
-                       if(self.rl_detonate_later)
-                               W_Rocket_RemoteExplode();
                }
+
+               if(self.rl_detonate_later)
+                       W_Rocket_RemoteExplode();
        }
 
        if(self.csqcprojectile_clientanimate == 0)
@@ -271,9 +223,13 @@ void W_Rocket_Think (void)
 
 void W_Rocket_Touch (void)
 {
+       if(WarpZone_Projectile_Touch())
+       {
+               if(wasfreed(self))
+                       W_Rocket_Unregister();
+               return;
+       }
        W_Rocket_Unregister();
-
-       PROJECTILE_TOUCH;
        W_Rocket_Explode ();
 }
 
@@ -295,7 +251,7 @@ void W_Rocket_Attack (void)
        if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
                self.ammo_rockets = self.ammo_rockets - cvar("g_balance_rocketlauncher_ammo");
 
-       W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 5, "weapons/rocket_fire.wav", cvar("g_balance_rocketlauncher_damage"));
+       W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 5, "weapons/rocket_fire.wav", CHAN_WEAPON, cvar("g_balance_rocketlauncher_damage"));
        pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
        missile = WarpZone_RefSys_SpawnSameRefSys(self);
@@ -321,10 +277,7 @@ void W_Rocket_Attack (void)
        setsize (missile, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
 
        setorigin (missile, w_shotorg - v_forward * 3); // move it back so it hits the wall at the right point
-       if(g_laserguided_missile && self.laser_on)
-               W_SetupProjectileVelocity(missile, cvar("g_balance_rocketlauncher_laserguided_speedstart"), 0);
-       else
-               W_SetupProjectileVelocity(missile, cvar("g_balance_rocketlauncher_speedstart"), 0);
+       W_SetupProjectileVelocity(missile, cvar("g_balance_rocketlauncher_speedstart"), 0);
        missile.angles = vectoangles (missile.velocity);
 
        missile.touch = W_Rocket_Touch;
@@ -333,7 +286,7 @@ void W_Rocket_Attack (void)
        missile.cnt = time + cvar("g_balance_rocketlauncher_lifetime");
        missile.flags = FL_PROJECTILE;
 
-       CSQCProjectile(missile, cvar("g_balance_rocketlauncher_guiderate") == 0 && cvar("g_balance_rocketlauncher_speedaccel") == 0 && !g_laserguided_missile, PROJECTILE_ROCKET, FALSE); // because of fly sound
+       CSQCProjectile(missile, cvar("g_balance_rocketlauncher_guiderate") == 0 && cvar("g_balance_rocketlauncher_speedaccel") == 0, PROJECTILE_ROCKET, FALSE); // because of fly sound
 
        // muzzle flash for 1st person view
        flash = spawn ();
@@ -343,6 +296,7 @@ void W_Rocket_Attack (void)
        W_AttachToShotorg(flash, '5 0 0');
 
        // common properties
+       other = missile; MUTATOR_CALLHOOK(EditProjectile);
 }
 
 void spawnfunc_weapon_rocketlauncher (void); // defined in t_items.qc
@@ -448,71 +402,32 @@ float w_rlauncher(float req)
        }
        else if (req == WR_THINK)
        {
-               if(g_laserguided_missile)
+               if (self.BUTTON_ATCK)
                {
-                       if (self.BUTTON_ATCK && self.rl_release)
+                       if(self.rl_release || cvar("g_balance_rocketlauncher_guidestop"))
+                       if(weapon_prepareattack(0, cvar("g_balance_rocketlauncher_refire")))
                        {
-                               rockfound = 0;
-                               for(rock = world; (rock = find(rock, classname, "rocket")); ) if(rock.owner == self)
-                               {
-                                       if(!rock.rl_detonate_later)
-                                       {
-                                               rock.rl_detonate_later = TRUE;
-                                               rockfound = 1;
-                                       }
-                               }
-                               if(rockfound)
-                                       sound (self, CHAN_WEAPON2, "weapons/rocket_det.wav", VOL_BASE, ATTN_NORM);
-                               else
-                               {
-                                       if (weapon_prepareattack(0, cvar("g_balance_rocketlauncher_refire")))
-                                       {
-                                               W_Rocket_Attack();
-                                               weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_rocketlauncher_animtime"), w_ready);
-                                       }
-                               }
+                               W_Rocket_Attack();
+                               weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_rocketlauncher_animtime"), w_ready);
                                self.rl_release = 0;
                        }
-                       if (!self.BUTTON_ATCK)
-                               self.rl_release = 1;
-                       if (self.BUTTON_ATCK2)
-                       if(self.exteriorweaponentity.attack_finished_single < time)
-                       {
-                               self.exteriorweaponentity.attack_finished_single = time + 0.4;
-                               self.laser_on = !self.laser_on;
-                               // UGLY WORKAROUND: play this on CHAN_WEAPON2 so it can't cut off fire sounds
-                               sound (self, CHAN_WEAPON2, "weapons/rocket_mode.wav", VOL_BASE, ATTN_NORM);
-                       }
                }
                else
+                       self.rl_release = 1;
+
+               if (self.BUTTON_ATCK2)
                {
-                       if (self.BUTTON_ATCK)
+                       rockfound = 0;
+                       for(rock = world; (rock = find(rock, classname, "rocket")); ) if(rock.owner == self)
                        {
-                               if(self.rl_release || cvar("g_balance_rocketlauncher_guidestop"))
-                               if(weapon_prepareattack(0, cvar("g_balance_rocketlauncher_refire")))
+                               if(!rock.rl_detonate_later)
                                {
-                                       W_Rocket_Attack();
-                                       weapon_thinkf(WFRAME_FIRE1, cvar("g_balance_rocketlauncher_animtime"), w_ready);
-                                       self.rl_release = 0;
+                                       rock.rl_detonate_later = TRUE;
+                                       rockfound = 1;
                                }
                        }
-                       else
-                               self.rl_release = 1;
-
-                       if (self.BUTTON_ATCK2)
-                       {
-                               rockfound = 0;
-                               for(rock = world; (rock = find(rock, classname, "rocket")); ) if(rock.owner == self)
-                               {
-                                       if(!rock.rl_detonate_later)
-                                       {
-                                               rock.rl_detonate_later = TRUE;
-                                               rockfound = 1;
-                                       }
-                               }
-                               if(rockfound)
-                                       sound (self, CHAN_WEAPON2, "weapons/rocket_det.wav", VOL_BASE, ATTN_NORM);
-                       }
+                       if(rockfound)
+                               sound (self, CHAN_WEAPON2, "weapons/rocket_det.wav", VOL_BASE, ATTN_NORM);
                }
        }
        else if (req == WR_PRECACHE)
@@ -524,10 +439,6 @@ float w_rlauncher(float req)
                precache_sound ("weapons/rocket_det.wav");
                precache_sound ("weapons/rocket_fire.wav");
                precache_sound ("weapons/rocket_mode.wav");
-               if (g_laserguided_missile)
-               {
-                       precache_model ("models/laser_dot.mdl"); // rocket launcher
-               }
        }
        else if (req == WR_SETUP)
        {
@@ -543,21 +454,40 @@ float w_rlauncher(float req)
        }
        else if (req == WR_CHECKAMMO2)
                return FALSE;
+       else if (req == WR_RESETPLAYER)
+       {
+               self.rl_release = 0;
+       }
+       return TRUE;
+};
+#endif
+#ifdef CSQC
+float w_rlauncher(float req)
+{
+       if(req == WR_IMPACTEFFECT)
+       {
+               vector org2;
+               org2 = w_org + w_backoff * 12;
+               pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
+               if(!w_issilent)
+                       sound(self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+       }
+       else if(req == WR_PRECACHE)
+       {
+               precache_sound("weapons/rocket_impact.wav");
+       }
        else if (req == WR_SUICIDEMESSAGE)
-               w_deathtypestring = "exploded";
+               w_deathtypestring = "%s exploded";
        else if (req == WR_KILLMESSAGE)
        {
                if(w_deathtype & HITTYPE_BOUNCE) // (remote detonation)
-                       w_deathtypestring = "got too close to #'s rocket";
+                       w_deathtypestring = "%s got too close to %s's rocket";
                else if(w_deathtype & HITTYPE_SPLASH)
-                       w_deathtypestring = "almost dodged #'s rocket";
+                       w_deathtypestring = "%s almost dodged %s's rocket";
                else
-                       w_deathtypestring = "ate #'s rocket";
-       }
-       else if (req == WR_RESETPLAYER)
-       {
-               self.rl_release = 0;
+                       w_deathtypestring = "%s ate %s's rocket";
        }
        return TRUE;
-};
+}
+#endif
 #endif