]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/w_seeker.qc
properly set the HITTYPE_BOUNCE flag on all timeout detonations
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_seeker.qc
index c50e13c773659e48bfec788167199f6ed1640f4d..83d615884c89e2b81473c279404197acbd65473b 100644 (file)
@@ -28,7 +28,10 @@ void Seeker_Missile_Think()
        float dist;
 
        if (time > self.cnt)
+       {
+               self.projectiledeathtype |= HITTYPE_SPLASH;
                Seeker_Missile_Explode();
+       }
 
        if (!self.switchweapon)
                self.switchweapon = cvar("g_balance_seeker_missile_speed");
@@ -149,7 +152,7 @@ void Seeker_Missile_Animate()
                self.think           = Seeker_Missile_Think;
                self.nextthink       = time;// + cvar("g_balance_seeker_missile_activate_delay"); // cant dealy with csqc projectiles
 
-               if (cvar("g_balance_seeker_guided_proxy"))
+               if (cvar("g_balance_seeker_missile_proxy"))
                        self.movetype    = MOVETYPE_BOUNCEMISSILE;
                else
                        self.movetype    = MOVETYPE_FLYMISSILE;
@@ -162,7 +165,7 @@ void Seeker_Fire_Missile(vector f_diff)
 {
        local entity missile;
 
-       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+       if not(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)
                self.ammo_rockets = self.ammo_rockets - cvar("g_balance_seeker_missile_ammo");
 
        makevectors(self.v_angle);
@@ -216,7 +219,7 @@ void Seeker_Vollycontroler_Think()
        entity oldself,oldenemy;
        self.cnt = self.cnt - 1;
 
-       if ((self.owner.ammo_rockets < cvar("g_balance_seeker_missile_ammo")) || (self.cnt <= -1) || (self.owner.deadflag != DEAD_NO))
+       if((!(self.owner.items & IT_UNLIMITED_AMMO) && self.owner.ammo_rockets < cvar("g_balance_seeker_missile_ammo")) || (self.cnt <= -1) || (self.owner.deadflag != DEAD_NO))
        {
                remove(self);
                return;
@@ -404,7 +407,7 @@ void Seeker_Fire_Flac()
        missile.bot_dodgerating = cvar("g_balance_seeker_flac_damage");
        missile.touch = Seeker_Flac_Explode;
        missile.use = Seeker_Flac_Explode;
-       missile.think = Seeker_Flac_Explode;
+       missile.think = adaptor_think2use_hittype_splash;
        missile.nextthink = time + cvar("g_balance_seeker_flac_lifetime") + cvar("g_balance_seeker_flac_lifetime_rand");
        missile.solid = SOLID_BBOX;
        missile.scale = 0.4; // BUG: the model is too big
@@ -453,7 +456,7 @@ float w_seeker(float req)
        {
                precache_model ("models/weapons/g_seeker.md3");
                precache_model ("models/weapons/v_seeker.md3");
-               precache_model ("models/weapons/h_seeker.dpm");
+               precache_model ("models/weapons/h_seeker.iqm");
                precache_sound ("weapons/tag_fire.wav");
                precache_sound ("weapons/flac_fire.wav");
                precache_sound ("weapons/seeker_fire.wav");