move projectile explosions including precaching into w_*.qc; client/damage.qc now...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / w_uzi.qc
index d6ea5c3..5879b00 100644 (file)
@@ -141,6 +141,25 @@ float w_uzi(float req)
 #ifdef CSQC
 float w_uzi(float req)
 {
+       if(req == WR_IMPACTEFFECT)
+       {
+               vector org2;
+               org2 = w_org + w_backoff * 2;
+               pointparticles(particleeffectnum("machinegun_impact"), org2, w_backoff * 1000, 1);
+               if(!w_issilent)
+                       if(w_random < 0.05)
+                               sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
+                       else if(w_random < 0.1)
+                               sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
+                       else if(w_random < 0.2)
+                               sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
+       }
+       else if(req == WR_PRECACHE)
+       {
+               precache_sound("weapons/ric1.wav");
+               precache_sound("weapons/ric2.wav");
+               precache_sound("weapons/ric3.wav");
+       }
        return TRUE;
 }
 #endif