]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/common.qc
Merge branch 'master' into Mario/vaporizer_damage
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / common.qc
index 6e54cb0601a89df25175edb1a90fa1c44af6cd74..8c3c883815e80816849267c47e37180769432d79 100644 (file)
@@ -1,3 +1,12 @@
+#include "common.qh"
+#include "../_all.qh"
+
+#include "../t_items.qh"
+#include "../../common/constants.qh"
+#include "../../common/deathtypes.qh"
+#include "../../common/notifications.qh"
+#include "../../common/util.qh"
+#include "../../common/weapons/all.qh"
 
 void W_GiveWeapon (entity e, float wep)
 {
@@ -19,48 +28,48 @@ void W_GiveWeapon (entity e, float wep)
 
 void W_PlayStrengthSound(entity player) // void W_PlayStrengthSound
 {
-       if((player.items & IT_STRENGTH)
+       if((player.items & ITEM_Strength.m_itemid)
                && ((time > player.prevstrengthsound + autocvar_sv_strengthsound_antispam_time) // prevent insane sound spam
                || (time > player.prevstrengthsoundattempt + autocvar_sv_strengthsound_antispam_refire_threshold)))
                {
-                       sound(player, CH_TRIGGER, "weapons/strength_fire.wav", VOL_BASE, ATTEN_NORM);
+                       sound(player, CH_TRIGGER, W_Sound("strength_fire"), VOL_BASE, ATTEN_NORM);
                        player.prevstrengthsound = time;
                }
                player.prevstrengthsoundattempt = time;
 }
 
-float W_CheckProjectileDamage(entity inflictor, entity projowner, float deathtype, float exception)
+float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception)
 {
        float is_from_contents = (deathtype == DEATH_SLIME || deathtype == DEATH_LAVA);
        float is_from_owner = (inflictor == projowner);
        float is_from_exception = (exception != -1);
-       
+
        //dprint(strcat("W_CheckProjectileDamage: from_contents ", ftos(is_from_contents), " : from_owner ", ftos(is_from_owner), " : exception ", strcat(ftos(is_from_exception), " (", ftos(exception), "). \n")));
 
        if(autocvar_g_projectiles_damage <= -2)
        {
-               return FALSE; // no damage to projectiles at all, not even with the exceptions
+               return false; // no damage to projectiles at all, not even with the exceptions
        }
        else if(autocvar_g_projectiles_damage == -1)
        {
                if(is_from_exception)
                        return (exception); // if exception is detected, allow it to override
                else
-                       return FALSE; // otherwise, no other damage is allowed
+                       return false; // otherwise, no other damage is allowed
        }
        else if(autocvar_g_projectiles_damage == 0)
        {
                if(is_from_exception)
                        return (exception); // if exception is detected, allow it to override
                else if(!is_from_contents)
-                       return FALSE; // otherwise, only allow damage from contents
-       }       
+                       return false; // otherwise, only allow damage from contents
+       }
        else if(autocvar_g_projectiles_damage == 1)
        {
                if(is_from_exception)
                        return (exception); // if exception is detected, allow it to override
                else if(!(is_from_contents || is_from_owner))
-                       return FALSE; // otherwise, only allow self damage and damage from contents
+                       return false; // otherwise, only allow self damage and damage from contents
        }
        else if(autocvar_g_projectiles_damage == 2) // allow any damage, but override for exceptions
        {
@@ -68,20 +77,20 @@ float W_CheckProjectileDamage(entity inflictor, entity projowner, float deathtyp
                        return (exception); // if exception is detected, allow it to override
        }
 
-       return TRUE; // if none of these return, then allow damage anyway.
+       return true; // if none of these return, then allow damage anyway.
 }
 
 void W_PrepareExplosionByDamage(entity attacker, void() explode)
 {
        self.takedamage = DAMAGE_NO;
        self.event_damage = func_null;
-       
+
        if(IS_CLIENT(attacker) && !autocvar_g_projectiles_keep_owner)
        {
                self.owner = attacker;
                self.realowner = attacker;
        }
-       
+
        // do not explode NOW but in the NEXT FRAME!
        // because recursive calls to RadiusDamage are not allowed
        self.nextthink = time;