]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/common.qc
Makefile: use `-I.`
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / common.qc
index a837b2e47fd5f00c917943b95883d91d56f80449..c4a0daba4aad6f8fc2f24ee24d18cde0a7a648d3 100644 (file)
@@ -1,38 +1,36 @@
 #include "common.qh"
-#include "../_all.qh"
 
-#include "../t_items.qh"
-#include "../../common/constants.qh"
-#include "../../common/deathtypes.qh"
-#include "../../common/notifications.qh"
-#include "../../common/util.qh"
-#include "../../common/weapons/weapons.qh"
+#include <common/t_items.qh>
+#include <common/constants.qh>
+#include <common/deathtypes/all.qh>
+#include <common/notifications.qh>
+#include <common/util.qh>
+#include <common/weapons/all.qh>
+#include <common/items/all.qc>
 
 void W_GiveWeapon (entity e, float wep)
-{
-       entity oldself;
+{SELFPARAM();
 
        if (!wep)
                return;
 
-       e.weapons |= WepSet_FromWeapon(wep);
+       e.weapons |= WepSet_FromWeapon(Weapons_from(wep));
 
-       oldself = self;
-       self = e;
+       setself(e);
 
        if(IS_PLAYER(other))
                { Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_WEAPON_GOT, wep); }
 
-       self = oldself;
+       setself(this);
 }
 
 void W_PlayStrengthSound(entity player) // void W_PlayStrengthSound
 {
-       if((player.items & IT_STRENGTH)
+       if((player.items & ITEM_Strength.m_itemid)
                && ((time > player.prevstrengthsound + autocvar_sv_strengthsound_antispam_time) // prevent insane sound spam
                || (time > player.prevstrengthsoundattempt + autocvar_sv_strengthsound_antispam_refire_threshold)))
                {
-                       sound(player, CH_TRIGGER, "weapons/strength_fire.wav", VOL_BASE, ATTEN_NORM);
+                       sound(player, CH_TRIGGER, SND_STRENGTH_FIRE, VOL_BASE, ATTEN_NORM);
                        player.prevstrengthsound = time;
                }
                player.prevstrengthsoundattempt = time;
@@ -40,7 +38,7 @@ void W_PlayStrengthSound(entity player) // void W_PlayStrengthSound
 
 float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception)
 {
-       float is_from_contents = (deathtype == DEATH_SLIME || deathtype == DEATH_LAVA);
+       float is_from_contents = (deathtype == DEATH_SLIME.m_id || deathtype == DEATH_LAVA.m_id);
        float is_from_owner = (inflictor == projowner);
        float is_from_exception = (exception != -1);
 
@@ -81,7 +79,7 @@ float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype,
 }
 
 void W_PrepareExplosionByDamage(entity attacker, void() explode)
-{
+{SELFPARAM();
        self.takedamage = DAMAGE_NO;
        self.event_damage = func_null;
 
@@ -91,6 +89,8 @@ void W_PrepareExplosionByDamage(entity attacker, void() explode)
                self.realowner = attacker;
        }
 
+       MUTATOR_CALLHOOK(PrepareExplosionByDamage, self, attacker);
+
        // do not explode NOW but in the NEXT FRAME!
        // because recursive calls to RadiusDamage are not allowed
        self.nextthink = time;