]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/common.qh
Some more defs.qh cleanup, update gameplay hash (again)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / common.qh
index d9b3b0cd4ddc58db40ee6e2f8a807bceabb11cb2..d26eb5cb8a2ad37c3496ef0af7a0e389a5f64a34 100644 (file)
@@ -10,6 +10,8 @@ void W_PrepareExplosionByDamage(entity this, entity attacker, void(entity this)
 
 .float misc_bulletcounter;
 
+.int projectiledeathtype;
+
 #define PROJECTILE_MAKETRIGGER(e) (e).solid = SOLID_CORPSE; (e).dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE
 // when doing this, hagar can go through clones
 // #define PROJECTILE_MAKETRIGGER(e) (e).solid = SOLID_BBOX