]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/csqcprojectile.qc
Merge branch 'master' into martin-t/mg-solidpen
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / csqcprojectile.qc
index dfee551368a4863a3718d60d7ca7fa090a0db19c..5352b40cde1a8fa1afb3b6058d36a48a3ea0b6cf 100644 (file)
@@ -1,11 +1,14 @@
 #include "csqcprojectile.qh"
 
-#include "../t_items.qh"
+#include <server/defs.qh>
+#include <server/miscfunctions.qh>
+#include <common/t_items.qh>
 
 #include "../command/common.qh"
 
-#include "../../common/constants.qh"
-#include "../../common/weapons/all.qh"
+#include <common/constants.qh>
+#include <common/net_linked.qh>
+#include <common/weapons/_all.qh>
 
 .float csqcprojectile_type;
 
@@ -16,22 +19,22 @@ bool CSQCProjectile_SendEntity(entity this, entity to, int sf)
        // note: flag 0x08 = no trail please (teleport bit)
        sf = sf & 0x0F;
 
-       if(self.csqcprojectile_clientanimate)
+       if(this.csqcprojectile_clientanimate)
                sf |= 0x80; // client animated, not interpolated
 
-       if(self.flags & FL_ONGROUND)
+       if(IS_ONGROUND(this))
                sf |= 0x40;
 
        ft = fr = 0;
-       if(self.fade_time != 0 || self.fade_rate != 0)
+       if(this.fade_time != 0 || this.fade_rate != 0)
        {
-               ft = (self.fade_time - time) / sys_frametime;
-               fr = (1 / self.fade_rate) / sys_frametime;
+               ft = (this.fade_time - time) / sys_frametime;
+               fr = (1 / this.fade_rate) / sys_frametime;
                if(ft <= 255 && fr <= 255 && fr >= 1)
                        sf |= 0x20;
        }
 
-       if(self.gravity != 0)
+       if(this.gravity != 0)
                sf |= 0x10;
 
        WriteHeader(MSG_ENTITY, ENT_CLIENT_PROJECTILE);
@@ -39,17 +42,13 @@ bool CSQCProjectile_SendEntity(entity this, entity to, int sf)
 
        if(sf & 1)
        {
-               WriteCoord(MSG_ENTITY, self.origin.x);
-               WriteCoord(MSG_ENTITY, self.origin.y);
-               WriteCoord(MSG_ENTITY, self.origin.z);
+               WriteVector(MSG_ENTITY, this.origin);
 
                if(sf & 0x80)
                {
-                       WriteCoord(MSG_ENTITY, self.velocity.x);
-                       WriteCoord(MSG_ENTITY, self.velocity.y);
-                       WriteCoord(MSG_ENTITY, self.velocity.z);
+                       WriteVector(MSG_ENTITY, this.velocity);
                        if(sf & 0x10)
-                               WriteCoord(MSG_ENTITY, self.gravity);
+                               WriteCoord(MSG_ENTITY, this.gravity);
                }
 
                if(sf & 0x20)
@@ -58,11 +57,14 @@ bool CSQCProjectile_SendEntity(entity this, entity to, int sf)
                        WriteByte(MSG_ENTITY, fr);
                }
 
-               WriteByte(MSG_ENTITY, self.realowner.team);
+               if(teamplay)
+                       WriteByte(MSG_ENTITY, this.realowner.team);
+               else
+                       WriteByte(MSG_ENTITY, this.realowner.clientcolors); // NOTE: doesn't work on non-clients
        }
 
        if(sf & 2)
-               WriteByte(MSG_ENTITY, self.csqcprojectile_type); // TODO maybe put this into sf?
+               WriteByte(MSG_ENTITY, this.csqcprojectile_type); // TODO maybe put this into sf?
 
        return true;
 }
@@ -71,7 +73,7 @@ bool CSQCProjectile_SendEntity(entity this, entity to, int sf)
 void CSQCProjectile_Check(entity e)
 {
        if(e.csqcprojectile_clientanimate)
-       if(e.flags & FL_ONGROUND)
+       if(IS_ONGROUND(e))
        if(e.origin != e.csqcprojectile_oldorigin)
                UpdateCSQCProjectile(e);
        e.csqcprojectile_oldorigin = e.origin;
@@ -83,7 +85,7 @@ void CSQCProjectile(entity e, float clientanimate, int type, float docull)
 
        e.csqcprojectile_clientanimate = clientanimate;
 
-       if(e.movetype == MOVETYPE_TOSS || e.movetype == MOVETYPE_BOUNCE)
+       if(e.move_movetype == MOVETYPE_TOSS || e.move_movetype == MOVETYPE_BOUNCE)
        {
                if(e.gravity == 0)
                        e.gravity = 1;
@@ -98,13 +100,13 @@ void CSQCProjectile(entity e, float clientanimate, int type, float docull)
 
 void UpdateCSQCProjectile(entity e)
 {
-       if(e.SendEntity3 == CSQCProjectile_SendEntity)
+       if(getSendEntity(e) == CSQCProjectile_SendEntity)
        {
                // send new origin data
                e.SendFlags |= 0x01;
        }
 // FIXME HACK
-       else if(e.SendEntity3 == ItemSend)
+       else if(getSendEntity(e) == ItemSend)
        {
                ItemUpdate(e);
        }
@@ -113,7 +115,7 @@ void UpdateCSQCProjectile(entity e)
 
 void UpdateCSQCProjectileAfterTeleport(entity e)
 {
-       if(e.SendEntity3 == CSQCProjectile_SendEntity)
+       if(getSendEntity(e) == CSQCProjectile_SendEntity)
        {
                // send new origin data
                e.SendFlags |= 0x01;